EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• On any combat or spell hit this spell may cast Fatal Pestilience on target of attack. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 11 - 13 disease damage on targets in Area of Effect.
• Inflicts 14 - 16 disease damage on targets in Area of Effect every 2 seconds.
• Inflicts an additional 1 - 1 disease damage on targets in Area of Effect every tick.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Lucky Wolf Paw
HANDCRAFTED
1 Primary Attributes
Infused Stats:
Slots
Charm
Level
1
Effects:
Lucky Wolf Paw
Applies Lucky Wolf Paw when Activated. Lasts for 30 minutes 18 seconds.
• Increases speed of caster by 17.0%.
• This effect suspends during combat
• The casting time of Lucky Wolf Paw is 0.5 seconds and the reuse time of the spell is 1.5 seconds
Adornment Slots:
White
NO-TRADE
Devout Breastplate of Smiting
MASTERCRAFTED FABLED
5 Stamina
5 Primary Attributes
2 Combat Skills
Infused Stats:
Plate Armor (Chest)
Mitigation
88
Level
10
Inquisitor, Templar
Effects:
Divine Purpose
When Equipped:
• Increases the caster's heals and wards by 5%.
Adornment Slots:
White
ATTUNEABLE
Novice Healer's Worn Cloak
TREASURED
2 Stamina
2 Primary Attributes
Infused Stats:
Slots
Cloak
Level
1
Adornment Slots:
White
ATTUNEABLE
flask of water
A flask of water from the nearest river.
Infused Stats:
Slots
Drink
Level
10
Satiation
Average
Duration
30 minutes
Effects:
Increases Power Regen of target by 6.0.
NO-VALUE
Superb Stickpin
TREASURED
3 Stamina
3 Primary Attributes
Infused Stats:
Slots
Ear
Level
1
Adornment Slots:
White
NO-TRADE
Templar's Boots
Infused Stats:
Plate Armor (Feet)
Mitigation
12
Templar
Adornment Slots:
White
NO-TRADE NO-VALUE
ration
A set of dry bread, enough to satisfy hunger but not taste.
Infused Stats:
Slots
Food
Level
10
Satiation
Average
Duration
30 minutes
Effects:
Increases Health Regen of target by 4.0. This effect suspends during combat
NO-VALUE
Devout Bracers of Smiting
MASTERCRAFTED FABLED
5 Stamina
5 Primary Attributes
2 Combat Skills
Infused Stats:
Plate Armor (Forearms)
Mitigation
82
Level
10
Inquisitor, Templar
Effects:
Divine Conservation
When Equipped:
• Reduces the power cost of beneficial spells by 5%.
Adornment Slots:
White
ATTUNEABLE
Templar's Gauntlets
Infused Stats:
Plate Armor (Hands)
Mitigation
12
Templar
Adornment Slots:
White
NO-TRADE NO-VALUE
Templar's Barbute
Infused Stats:
Plate Armor (Head)
Mitigation
12
Templar
Adornment Slots:
White
NO-TRADE NO-VALUE
Exquisite Bracelet
TREASURED
6 Stamina
6 Primary Attributes
2 Combat Skills
Infused Stats:
Slots
Wrist
Level
10
Adornment Slots:
White
ATTUNEABLE
Templar's Greaves
Infused Stats:
Plate Armor (Legs)
Mitigation
13
Templar
Adornment Slots:
White
NO-TRADE NO-VALUE
Dire Sledge of Smiting
MASTERCRAFTED FABLED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Great Hammer
Two-Handed Crushing
Damage
11 - 65
(12.77 Rating)
Delay
6.0 seconds
Level
10
All Fighters, All Mages, All Priests, Beastlord
Effects:
Exalted Wave
When Equipped:
• On any combat or spell hit this spell may cast Exalted Wave on target of attack. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 24 - 26 cold damage on targets in Area of Effect instantly and every 2 seconds.
• Heals group members (AE) for 23 - 25 instantly and every 2 seconds.
• Increases the amount of wards and heals cast by the caster's group by 5%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, White
ATTUNEABLE
Dire Wand of Smiting
MASTERCRAFTED FABLED
5 Stamina
5 Primary Attributes
2 Combat Skills
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
7 - 41
(12.16 Rating)
Delay
4.0 seconds
Range
0 - 35 meters
Level
10
All Mages, All Priests
Effects:
Imposing Righteousness
When Equipped:
• On a critical spell hit this spell may cast Imposing Righteousness on target of spell. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Decreases Potency of target by 2.0.
• Increases Potency of caster by 2.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Imposing Righteousness on target of attack. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
This character has 3,698 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 156 health per tick while out-of-combat.
This character has a Maximum Power pool of 907. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 64 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 68 whatsits.
This character resists Noxious damage in the amount of 87 whatsits.
This character resists Arcane damage in the amount of 300 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 0% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 0% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 540, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.