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Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
LEGENDARY
Infused Stats:
Slots
32
HEIRLOOM
Ethershard Chain Breastplate
LEGENDARY
123 Primary Attributes
123 Stamina
12 Combat Skills
14.5 Crit Bonus
7.4 Potency
16.6 Haste
35.9 Multi Attack
Infused Stats:
Chain Armor (Chest)
Mitigation
439
Level
90
All Scouts, Defiler, Mystic
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Voidstone Oathtakers Cloak
LEGENDARY
88 Stamina
88 Primary Attributes
3 Casting Speed
3.2 Crit Chance
5.2 Potency
5.2 Crit Bonus
17 Haste
9.4 Multi Attack
Infused Stats:
Slots
Cloak
Level
80
All Priests
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Rivervale Mudslide
MASTERCRAFTED
Infused Stats:
Slots
Drink
Level
80
Duration
5 hours and 3 minutes
Effects:
Target will Dodge 2.7% of incoming attacks. Increases Power Regen of target by 144.0.
NO-VALUE
Ethershard Oathtakers Earring
LEGENDARY
123 Primary Attributes
123 Stamina
5,217 Resistances
7.4 Crit Bonus
8.2 Casting Speed
7.4 Potency
20.7 Haste
14.5 Multi Attack
3.6 Reuse Speed
Infused Stats:
Slots
Ear
Level
90
All Priests
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Voidstone Oathtakers Earring
LEGENDARY
88 Stamina
88 Primary Attributes
1,600 Resistances
3 Casting Speed
5.2 Potency
5.2 Crit Bonus
15.5 Haste
22 Multi Attack
Infused Stats:
Slots
Ear
Level
80
All Priests
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Ethershard Chain Boots
LEGENDARY
123 Primary Attributes
123 Stamina
30 Combat Skills
7.4 Crit Bonus
15.4 DPS
7.4 Potency
20.1 Multi Attack
Infused Stats:
Chain Armor (Feet)
Mitigation
409
Level
90
All Scouts, Defiler, Mystic
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Heavenly Cake
MASTERCRAFTED FABLED
Infused Stats:
Slots
Food
Level
80
Duration
30 minutes
Effects:
Increases STA and WIS of target by 66.0. Increases Health Regen of target by 212.8. Increases outgoing heal and ward amount by 2%.
Ethershard Chain Bracers
LEGENDARY
123 Primary Attributes
123 Stamina
7.4 Crit Bonus
7.4 Potency
9.6 Haste
6.1 Reuse Speed
19.8 Multi Attack
Infused Stats:
Chain Armor (Forearms)
Mitigation
409
Level
90
All Scouts, Defiler, Mystic
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Voidstone Chain Gauntlets
LEGENDARY
88 Primary Attributes
88 Stamina
5 Crit Bonus
20 DPS
5 Potency
26.4 Multi Attack
Infused Stats:
Chain Armor (Hands)
Mitigation
349
Level
80
All Scouts, Defiler, Mystic
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Voidstone Chain Helm
LEGENDARY
88 Primary Attributes
88 Stamina
20 Combat Skills
5 Crit Bonus
25 DPS
5 Potency
8.8 Multi Attack
Infused Stats:
Chain Armor (Head)
Mitigation
349
Level
80
All Scouts, Defiler, Mystic
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Ethershard Oathtakers Ring
LEGENDARY
123 Primary Attributes
123 Stamina
5,217 Resistances
7.4 Crit Bonus
9 DPS
7.4 Potency
18 Haste
7.2 Reuse Speed
274 Ability Mod
Infused Stats:
Slots
Finger
Level
90
All Priests
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE NO-VALUE
Voidstone Oathtakers Bangle
LEGENDARY
88 Stamina
88 Primary Attributes
1,600 Resistances
3 Casting Speed
5.2 Potency
5.2 Crit Bonus
5 Haste
198 Ability Mod
Infused Stats:
Slots
Wrist
Level
80
All Priests
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Voidstone Chain Leggings
LEGENDARY
88 Stamina
88 Primary Attributes
5.1 Crit Bonus
5.2 Potency
48 Multi Attack
Infused Stats:
Chain Armor (Legs)
Mitigation
373
Level
80
All Scouts, Defiler, Mystic
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Embattled Choker
LEGENDARY
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
15.2 DPS
3.8 Crit Chance
6.2 Potency
9.6 Multi Attack
Infused Stats:
Slots
Neck
Level
90
Adornment Slots:
White, Turquoise, Green
HEIRLOOM ATTUNEABLE
Ethershard Stalkers Dagger
LEGENDARY
123 Primary Attributes
123 Stamina
7.4 Crit Bonus
62.5 DPS
40.2 Crit Chance
7.4 Potency
19.2 Multi Attack
Infused Stats:
Dagger
One-Handed Piercing
Damage
72 - 411
(120.77 Rating)
Delay
4.0 seconds
Level
90
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Ethershard Thaumaturgists Wand
LEGENDARY
123 Stamina
123 Primary Attributes
12.3 DPS
40.2 Crit Chance
7.4 Potency
7.4 Crit Bonus
14.5 Haste
10.1 Multi Attack
3.6 Reuse Speed
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
181 - 1,027
(150.96 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
90
All Mages, All Priests
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Ethershard Oathtakers Ring
LEGENDARY
123 Primary Attributes
123 Stamina
5,217 Resistances
7.4 Crit Bonus
9 DPS
7.4 Potency
18 Haste
7.2 Reuse Speed
274 Ability Mod
Infused Stats:
Slots
Finger
Level
90
All Priests
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE NO-VALUE
Voidstone Oathtakers Bangle
LEGENDARY
88 Stamina
88 Primary Attributes
1,600 Resistances
3 Casting Speed
5.2 Potency
5.2 Crit Bonus
5 Haste
198 Ability Mod
Infused Stats:
Slots
Wrist
Level
80
All Priests
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Runnyeye Buckler
LEGENDARY
46 Primary Attributes
46 Stamina
18 Combat Skills
0.8 Crit Bonus
2 Casting Speed
2.4 Crit Chance
3.7 Potency
2.4 Reuse Speed
Infused Stats:
Buckler (Shield)
Slots
Secondary
Protection
419
Level
80
All Priests, Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Luminary's Blackened Bone Spaulders
LEGENDARY
46 Primary Attributes
46 Stamina
18 Combat Skills
0.8 Crit Bonus
7 Strikethrough
2.4 Crit Chance
3.7 Potency
5.4 Haste
Infused Stats:
Chain Armor (Shoulders)
Mitigation
335
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
This character has 88,059 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 3,839 health per tick while out-of-combat.
This character has a Maximum Power pool of 30,298. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,376 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 26,348 whatsits.
This character resists Noxious damage in the amount of 27,208 whatsits.
This character resists Arcane damage in the amount of 26,069 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 1371.186440678
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 70.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 2,574, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 38.8% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 29.6% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0.3% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.