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Applies Hex of Fright when Activated. Lasts for 1 minute 48 seconds.
• Decreases Haste of target by 11.6.
• The casting time of Hex of Fright is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
pristine ruin imbued roughspun hex doll
MASTERCRAFTED
4 Stamina
4 Primary Attributes
1 Combat Skills
Infused Stats:
Slots
Charm
Level
12
Effects:
Hex of Ruin
Applies Hex of Ruin when Activated. Lasts for 1 minute 48 seconds.
• Decreases Mitigation of target vs physical damage by 163.
• The casting time of Hex of Ruin is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
Small Ammo Pouch
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
3
NO-VALUE NO-TRADE
Coat of Mournful Cantor
LEGENDARY
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Chain Armor (Chest)
Mitigation
90
Level
20
Dirge
Adornment Slots:
White
LORE NO-TRADE
Scout's Cloak
TREASURED
5 Stamina
5 Primary Attributes
1 Combat Skills
Infused Stats:
Slots
Cloak
Level
10
All Scouts
Adornment Slots:
White
NO-TRADE
Elixir of Life
MASTERCRAFTED
Infused Stats:
Slots
Drink
Level
20
Duration
45 minutes
Effects:
Increases STA of target by 18.1. Increases AGI of target by 18.1. Increases INT of target by 18.1. Increases STR of target by 18.1. Increases WIS of target by 18.1. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Potency of target by 3.0. Increases Power Regen of target by 44.0.
agate earring
TREASURED
6 Stamina
6 Primary Attributes
10 Resistances
2 Combat Skills
Infused Stats:
Slots
Ear
Level
10
Adornment Slots:
White
Lucent Gem of Fortitude
TREASURED
Adds the following to an item:
20 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Bone Spike of Wisened Chanting
LEGENDARY
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Ear
Level
20
Adornment Slots:
White
LORE-EQUIP
Lucent Gem of Fortitude
TREASURED
Adds the following to an item:
20 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Boots of Mournful Cantor
LEGENDARY
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Chain Armor (Feet)
Mitigation
84
Level
20
Dirge
Adornment Slots:
White
LORE NO-TRADE
Savory Pie
MASTERCRAFTED FABLED
Infused Stats:
Slots
Food
Level
20
Duration
30 minutes
Effects:
Increases STA and AGI of target by 16.0. Increases DPS of target by 10.0. Increases Health Regen of target by 30.8.
NO-VALUE
Bracers of Mournful Cantor
LEGENDARY
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Chain Armor (Forearms)
Mitigation
84
Level
20
Dirge
Adornment Slots:
White
LORE NO-TRADE
Lucent Gem of Prowess
TREASURED
Adds the following to an item:
2 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Gloves of Mournful Cantor
LEGENDARY
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Chain Armor (Hands)
Mitigation
84
Level
20
Dirge
Adornment Slots:
White
LORE NO-TRADE
Primordial Adornment of Furor (Hands)
FABLED
Adds the following to an item:
Type:
White Adornment
Slots:
Hands
Level
1
Effects:
Primordial Furor
When Equipped:
• Increases the caster's Flurry by 1 and Potency by 1. This effect will increase as the caster gains levels to a maximum of 2 Flurry and 2 Potency.
HEIRLOOM NO-VALUE
Blackened Iron Chainmail Coif
MASTERCRAFTED
4 Stamina
4 Primary Attributes
2 Combat Skills
Infused Stats:
Chain Armor (Head)
Mitigation
50
Level
12
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
Flickering Adornment of Energy (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
16 Power
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
8
NO-VALUE
Crest of Imaginable Power
TREASURED
7 Stamina
7 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Finger
Level
20
Adornment Slots:
White, Green
NO-TRADE
Polished Griffin Claw Bracelet
LEGENDARY
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Wrist
Level
20
Adornment Slots:
White
LORE-EQUIP
Lucent Gem of Fortitude
TREASURED
Adds the following to an item:
20 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Leggings of Mournful Cantor
LEGENDARY
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Chain Armor (Legs)
Mitigation
90
Level
20
Dirge
Adornment Slots:
White
LORE NO-TRADE
Fashioned Silver Torque
MASTERCRAFTED
4 Stamina
4 Primary Attributes
2 Combat Skills
Infused Stats:
Slots
Neck
Level
12
Adornment Slots:
White, Green
Lucent Gem of Prowess
TREASURED
Adds the following to an item:
2 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Toxic Dagger of Execution
MASTERCRAFTED FABLED
5 Stamina
5 Primary Attributes
2 Combat Skills
Infused Stats:
Dagger
One-Handed Piercing
Damage
6 - 33
(9.73 Rating)
Delay
4.0 seconds
Level
10
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Effects:
Infected Strike
When Equipped:
• On a critical spell hit this spell may cast Infected Strike on target of spell. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 11 - 13 disease damage on target instantly and every 2 seconds.
• Decreases AGI, INT, STR and WIS of target by 10.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Infected Strike on target of attack. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 11 - 13 disease damage on target instantly and every 2 seconds.
• Decreases AGI, INT, STR and WIS of target by 10.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Flickering Adornment of Mending (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
8
Effects:
Greater Rune of Mending
When Equipped:
• On any combat or spell hit this spell may cast Greater Rune of Mending on caster. Triggers about 2.0 times per minute.
• Heals caster for 30.
• Cannot be modified except by direct means
NO-VALUE
Toxic Bow of Execution
MASTERCRAFTED FABLED
5 Stamina
5 Primary Attributes
2 Combat Skills
Infused Stats:
Bow
Ranged
Damage
16 - 93
(12.16 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
10
All Scouts, Channeler
Effects:
Vital Exposure
When Equipped:
• On a critical combat hit this spell may cast Vital Exposure on target of attack. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 11 - 13 disease damage on target instantly and every 2 seconds.
• Inflicts an additional 1 - 1 disease damage on target every tick.
• Decreases the target's physical mitigation over time.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Vital Exposure on target of spell. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 11 - 13 disease damage on target instantly and every 2 seconds.
• Inflicts an additional 1 - 1 disease damage on target every tick.
• Decreases the target's physical mitigation over time.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Amber Band of Energy
TREASURED
9 Stamina
9 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Finger
Level
20
Adornment Slots:
White, Green
LORE-EQUIP ATTUNEABLE
Fashioned Silver Bangle
MASTERCRAFTED
4 Stamina
4 Primary Attributes
12 Resistances
2 Combat Skills
Infused Stats:
Slots
Wrist
Level
12
Adornment Slots:
White
Lucent Gem of Fortitude
TREASURED
Adds the following to an item:
20 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Toxic Blade of Execution
MASTERCRAFTED FABLED
5 Stamina
5 Primary Attributes
2 Combat Skills
Infused Stats:
Sword
One-Handed Slashing
Damage
9 - 50
(9.73 Rating)
Delay
6.0 seconds
Level
10
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Vitality Consumption
When Equipped:
• On a critical spell hit this spell may cast Vitality Consumption on target of spell. Triggers about 2.0 times per minute.
• Inflicts 23 - 25 disease damage on target.
• Heals caster for 16 - 18.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Vitality Consumption on target of attack. Triggers about 2.0 times per minute.
• Inflicts 23 - 25 disease damage on target.
• Heals caster for 16 - 18.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Flickering Adornment of Blasting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
8
Effects:
Greater Rune of Blasting
When Equipped:
• On a hostile spell cast this spell may cast Greater Rune of Blasting on target of spell. Triggers about 2.0 times per minute.
• Inflicts 30 magic damage on target.
• Cannot be modified except by direct means
• On a combat hit this spell may cast Greater Rune of Blasting on target of attack. Triggers about 2.0 times per minute.
This character has 7,442 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 360 health per tick while out-of-combat.
This character has a Maximum Power pool of 1,632. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 113 power per tick while out-of-combat.
This character runs 27% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 295 whatsits.
This character resists Noxious damage in the amount of 295 whatsits.
This character resists Arcane damage in the amount of 795 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 8% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 0, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 1.6%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 1.6% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 1.2% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.