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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
24
Sacred Chain Breastplate
LEGENDARY
38 Stamina
38 Primary Attributes
14 Combat Skills
1.7 Crit Chance
2.5 Potency
0.5 Crit Bonus
4.5 Multi Attack
Infused Stats:
Chain Armor (Chest)
Mitigation
314
Level
70
All Scouts, Defiler, Mystic
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE NO-VALUE
Voidstone Stalkers Cloak
LEGENDARY
88 Stamina
88 Primary Attributes
3.2 Crit Chance
5.2 Potency
5.2 Crit Bonus
16 Haste
11.2 Multi Attack
Infused Stats:
Slots
Cloak
Level
80
All Scouts
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Brokenskull Private Reserve
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
100
Satiation
High
Duration
30 minutes
Effects:
Increases AGI of target by 492.8. Increases STA of target by 633.6. Increases Max Health of target by 3.0%. Increases Weapon Damage of target by 16.0. Increases Power Regen of target by 363.6.
Phantom Stalkers Earring
LEGENDARY
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Ear
Level
20
All Scouts
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Voidstone Stalkers Earring
LEGENDARY
88 Stamina
88 Primary Attributes
1,600 Resistances
5.2 Potency
5.2 Crit Bonus
18.2 Multi Attack
184 Ability Mod
Infused Stats:
Slots
Ear
Level
80
All Scouts
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Voidstone Chain Boots
LEGENDARY
88 Primary Attributes
88 Stamina
20 Combat Skills
5 Crit Bonus
10 DPS
5 Potency
26.4 Multi Attack
Infused Stats:
Chain Armor (Feet)
Mitigation
349
Level
80
All Scouts, Defiler, Mystic
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Stewed Pepper
HANDCRAFTED
Infused Stats:
Slots
Food
Level
100
Satiation
High
Duration
30 minutes
Effects:
Increases AGI of target by 492.8. Increases STA of target by 633.6. Increases Crit Bonus of target by 16.0. Increases Crit Chance of target by 176.0. Increases Health Regen of target by 363.6.
Sacred Chain Bracers
LEGENDARY
38 Stamina
38 Primary Attributes
14 Combat Skills
1.7 Crit Chance
2.5 Potency
0.5 Crit Bonus
4.5 Multi Attack
Infused Stats:
Chain Armor (Forearms)
Mitigation
293
Level
70
All Scouts, Defiler, Mystic
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE NO-VALUE
Voidstone Chain Gauntlets
LEGENDARY
88 Primary Attributes
88 Stamina
5 Crit Bonus
20 DPS
5 Potency
26.4 Multi Attack
Infused Stats:
Chain Armor (Hands)
Mitigation
349
Level
80
All Scouts, Defiler, Mystic
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Sacred Chain Helm
LEGENDARY
38 Primary Attributes
38 Stamina
14 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
4.5 Multi Attack
Infused Stats:
Chain Armor (Head)
Mitigation
293
Level
70
All Scouts, Defiler, Mystic
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE NO-VALUE
Voidstone Stalkers Ring
LEGENDARY
88 Stamina
88 Primary Attributes
1,600 Resistances
15 DPS
5.2 Potency
5.2 Crit Bonus
12 Multi Attack
116 Ability Mod
Infused Stats:
Slots
Finger
Level
80
All Scouts
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE NO-VALUE
Voidstone Stalkers Bangle
LEGENDARY
88 Stamina
88 Primary Attributes
1,600 Resistances
14.6 DPS
5.2 Potency
5.2 Crit Bonus
14.6 Haste
33.2 Multi Attack
Infused Stats:
Slots
Wrist
Level
80
All Scouts
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Voidstone Chain Leggings
LEGENDARY
88 Stamina
88 Primary Attributes
5.1 Crit Bonus
5.2 Potency
48 Multi Attack
Infused Stats:
Chain Armor (Legs)
Mitigation
373
Level
80
All Scouts, Defiler, Mystic
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Sacred Stalkers Torque
LEGENDARY
38 Stamina
38 Primary Attributes
14 Combat Skills
7.6 DPS
1.7 Crit Chance
2.5 Potency
0.5 Crit Bonus
Infused Stats:
Slots
Neck
Level
70
All Scouts
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM ATTUNEABLE NO-VALUE
Voidstone Protectors Broadsword
LEGENDARY
88 Stamina
88 Primary Attributes
5.6 Strikethrough
14.2 Crit Chance
5.2 Potency
5.2 Crit Bonus
33.2 Multi Attack
Infused Stats:
Sword
One-Handed Slashing
Damage
88 - 499
(97.92 Rating)
Delay
6.0 seconds
Level
80
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Sacred Stalkers Bow
LEGENDARY
38 Primary Attributes
38 Stamina
14 Combat Skills
0.5 Crit Bonus
7.6 DPS
1.7 Crit Chance
2.5 Potency
Infused Stats:
Bow
Ranged
Damage
109 - 617
(80.69 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
70
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
This character has 28,232 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,421 health per tick while out-of-combat.
This character has a Maximum Power pool of 26,008. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,332 power per tick while out-of-combat.
This character runs 38% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 9,681 whatsits.
This character resists Noxious damage in the amount of 9,638 whatsits.
This character resists Arcane damage in the amount of 9,638 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 96.6% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 704, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 14.9%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 10% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 35% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 28% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.