EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• This effect can be cast while casting other abilities
• Instantly heals the group for 125,000. If the wearer is a priest, the group will be healed for 750,000.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Kiss of Life is 1 minute 30 seconds
Adornment Slots:
White
ATTUNEABLE INFUSED
Idol of Vorv'Thadd
FABLED
391 Primary Attributes
737 Stamina
30 Crit Bonus
4 Resolve
27.8 DPS
43.8 Crit Chance
34.3 Potency
36.3 Haste
19.9 Multi Attack
Infused Stats:
Deity:
+4 sta
0.2% Potency
1.0% Crit Bonus
Slots
Charm
Level
100
All Priests
Effects:
Whispers from Beyond
Applies Whispers from Beyond when Activated. Lasts for 20.0 seconds.
• Increases Potency of target by 120.0.
• If priest
• Increases Crit Bonus of target by 120.0.
• If priest
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Whispers from Beyond is 1 minute 20 seconds
Adornment Slots:
White
ATTUNEABLE INFUSED
Swift Slicer
TREASURED
Damage
+95 Piercing
Hit Bonus
+10%
Infused Stats:
NO-TRADE NO-VALUE
Abyssal Leather Tunic
HANDCRAFTED
500 Primary Attributes
1,786 Stamina
50.2 Crit Bonus
24.7 Casting Speed
50.8 Potency
17 Max Health
1 Resolve
12.1 Mitigation Increase
Infused Stats:
Leather Armor (Chest)
Mitigation
661
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Swift Deepstone Cloak
MASTERCRAFTED LEGENDARY
382 Primary Attributes
735 Stamina
424 Combat Skills
20.2 Crit Bonus
1 Resolve
0.8 Ability Doublecast
8.9 Casting Speed
60 Crit Chance
30.6 Potency
Infused Stats:
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
INFUSABLE REFINED
Monsoon
MASTERCRAFTED
Infused Stats:
Slots
Drink
Level
100
Duration
45 minutes
Effects:
Increases AGI of target by 181.9. Increases INT of target by 181.9. Increases STR of target by 181.9. Increases WIS of target by 181.9. Increases STA of target by 234.7. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.4%. Increases Potency of target by 18.7. Increases Crit Chance of target by 67.5. Increases Power Regen of target by 404.0.
Tarnished Stud of Polyph
FABLED
395 Primary Attributes
744 Stamina
30,687 Resistances
78 Combat Skills
20.2 Crit Bonus
4 Resolve
14 DPS
24.5 Potency
36.7 Haste
1,622 Ability Mod
Infused Stats:
Deity:
+2 sta
0.1% Potency
1.0% Crit Bonus
+5.0 Abil Mod
Slots
Ear
Level
100
All Priests
Effects:
Shroud of the Sea
When Equipped:
• On a healing spell cast this spell may cast Shroud of the Sea on target of spell cast. Lasts for 20.0 seconds. Triggers about 5.0 times per minute.
• Heals target for 292,793.
• Increases STA of target by 425.0.
• Increases Potency of group members (AE) by 14.0.
• Once healed by this effect, the wearer cannot trigger it again on the same target for 20 seconds
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSED
Swift Lumicite Earrings
MASTERCRAFTED LEGENDARY
382 Primary Attributes
735 Stamina
29,243 Resistances
71 Combat Skills
20.2 Crit Bonus
1 Resolve
8.9 Casting Speed
21.7 Potency
18.1 Haste
1,603 Ability Mod
Infused Stats:
Slots
Ear
Level
100
Effects:
Power of Malice
When Equipped:
• Increases the wearer's Potency by 72. If the wearer is the top of an enemy's hatelist, the value is increased to 96.
• Increases the wearer's health by 20,000. If the wearer is the top of an enemy's hatelist, the value is increased to 42,000.
Adornment Slots:
White
INFUSABLE REFINED
Umbral Leather Boots
MASTERCRAFTED LEGENDARY
465 Primary Attributes
1,550 Stamina
44.4 Crit Bonus
46.5 Potency
14.8 Max Health
1 Resolve
10 Mitigation Increase
3,237 Ability Mod
Infused Stats:
Leather Armor (Feet)
Mitigation
632
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Stormborn Souffle
MASTERCRAFTED
Infused Stats:
Slots
Food
Level
100
Duration
45 minutes
Effects:
Increases AGI of target by 181.9. Increases INT of target by 181.9. Increases STR of target by 181.9. Increases WIS of target by 181.9. Increases STA of target by 234.7. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.6%. Increases Crit Bonus of target by 17.6. Increases Crit Chance of target by 76.3. Increases Health Regen of target by 404.0.
Penumbrous Martial Leather Forearms
LEGENDARY
499 Primary Attributes
1,631 Stamina
51.8 Crit Bonus
43.2 Casting Speed
53.6 Potency
15.5 Max Health
4 Resolve
3,406 Ability Mod
Infused Stats:
Deity:
+5 sta
0.9% Potency
0.4% Crit Bonus
+40.1 Abil Mod
Leather Armor (Forearms)
Mitigation
669
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
ATTUNEABLE INFUSED
Penumbrous Martial Leather Gloves
LEGENDARY
499 Primary Attributes
1,631 Stamina
51.8 Crit Bonus
53.6 Potency
4 Resolve
170.6 Haste
7.4 Weapon Damage
6,812 Ability Mod
Infused Stats:
Deity:
+2 sta
0.8% Potency
0.5% Crit Bonus
+28.4 Abil Mod
Leather Armor (Hands)
Mitigation
669
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
ATTUNEABLE INFUSED
Penumbrous Runic Cap
LEGENDARY
499 Primary Attributes
1,631 Stamina
51.8 Crit Bonus
53.6 Potency
4 Resolve
85.3 Multi Attack
68.8 Reuse Speed
6,812 Ability Mod
Infused Stats:
Deity:
+3 sta
0.5% Potency
1.0% Crit Bonus
+3.4 Abil Mod
Leather Armor (Head)
Mitigation
669
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
ATTUNEABLE INFUSED
Penumbrous Ring of Cxax-Yai
FABLED
391 Primary Attributes
737 Stamina
30,369 Resistances
77 Combat Skills
20.2 Crit Bonus
4 Resolve
13.9 DPS
24.3 Potency
36.3 Haste
1,606 Ability Mod
Infused Stats:
Deity:
+4 sta
0.7% Potency
1.0% Crit Bonus
+23.3 Abil Mod
Slots
Finger
Level
100
Effects:
Firm Stance
When Equipped:
• Increases the wearer's Crit Bonus by 48%-120%. The value increases based on how long the wearer has stood still.
Adornment Slots:
White, Green
INFUSED
Stone of Underfoot Spirit Stone
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
272 Stamina
416 Primary Attributes
7.3 Strikethrough
14.6 Potency
9 Max Health
8.6 Crit Bonus
3 Mitigation Increase
3,450 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+416 agi +272 sta
+3% Mitigation Increase +14.6% Potency +8.6% Crit Bonus +9% Max Health +7.3% Strikethrough +3,450 Ability Modifier
Progress to Next Level:
1
66.57%
NO-VALUE
Bloodmetal Wrist of Mo'Ithraf
FABLED
391 Primary Attributes
737 Stamina
30,369 Resistances
77 Combat Skills
20.2 Crit Bonus
4 Resolve
13.9 DPS
24.3 Potency
36.3 Haste
1,606 Ability Mod
Infused Stats:
Deity:
+6 sta
0.3% Potency
0.3% Crit Bonus
+10.1 Abil Mod
Slots
Wrist
Level
100
All Priests
Effects:
Pirate's Aim
When Equipped:
• On a healing spell cast this spell may cast Pirate's Aim on target of spell cast. Lasts for 20.0 seconds. Triggers about 5.0 times per minute.
• Heals target for 266,175.
• Increases Potency of target by 31.0.
• Increases Potency of caster by 72.0.
• Once healed by this effect, the wearer cannot trigger it again on the same target for 20 seconds
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE INFUSED
Woven Umbral Leather Pants
MASTERCRAFTED LEGENDARY
545 Primary Attributes
1,942 Stamina
53.6 Crit Bonus
50.5 Casting Speed
53.6 Potency
18.5 Max Health
1 Resolve
4,051 Ability Mod
Infused Stats:
Leather Armor (Legs)
Mitigation
677
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Steeled Torque of the Dark Whisperer
FABLED
391 Primary Attributes
737 Stamina
20.2 Crit Bonus
4 Resolve
13.9 DPS
43.8 Crit Chance
24.3 Potency
36.3 Haste
1,606 Ability Mod
Infused Stats:
Deity:
+7 sta
0.8% Potency
1.0% Crit Bonus
+22.7 Abil Mod
Slots
Neck
Level
100
Effects:
Understanding the Weak Spots
When Equipped:
• Increases Potency of caster by 52.0.
• Allows mastery attacks to be used on any target and increases the base damage by 300%
Adornment Slots:
White, Green
ATTUNEABLE INFUSED
Fist of Penumbrous Ire
LEGENDARY
510 Primary Attributes
1,145 Stamina
29.3 Crit Bonus
4 Resolve
18.7 Casting Speed
178 Crit Chance
34.7 Potency
30.1 Haste
3,825 Ability Mod
Infused Stats:
Deity:
+2 sta
0.1% Potency
0.4% Crit Bonus
+29.1 Abil Mod
Mace
One-Handed Crushing
Damage
138 - 779
(229.23 Rating)
Delay
4.0 seconds
Level
100
Effects:
Blackanvil Strike
When Equipped:
• On any combat or spell hit this spell may cast Blackanvil Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 9,650 divine damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
ATTUNEABLE INFUSED
Fearmetal Wand of Yothshaval
LEGENDARY
510 Primary Attributes
1,145 Stamina
29.3 Crit Bonus
4 Resolve
53.5 DPS
178 Crit Chance
34.7 Potency
26.9 Reuse Speed
1,912 Ability Mod
Infused Stats:
Deity:
+4 sta
0.8% Potency
0.8% Crit Bonus
+48.4 Abil Mod
Spell Autoattack Weapon (Focus)
Ranged
Damage
365 - 2,067
(304.01 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
100
All Mages, All Priests
Effects:
Blackanvil Strike
When Equipped:
• On any combat or spell hit this spell may cast Blackanvil Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 9,650 divine damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
ATTUNEABLE INFUSED
Spiked Ring of Blattod Tyopt
FABLED
391 Primary Attributes
737 Stamina
30,369 Resistances
77 Combat Skills
20.2 Crit Bonus
4 Resolve
13.9 DPS
24.3 Potency
36.3 Haste
1,606 Ability Mod
Infused Stats:
Deity:
+8 sta
0.4% Potency
0.4% Crit Bonus
+7.0 Abil Mod
Slots
Finger
Level
100
All Priests
Effects:
Skirting the Edge
When Equipped:
• Increases the priest's Potency by 84%-167%. The value increases based on the group member with the lowest current health.
• If priest
Adornment Slots:
White, Green
INFUSED
Stone of Underfoot Spirit Stone
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
272 Stamina
416 Primary Attributes
7.3 Strikethrough
14.6 Potency
9 Max Health
8.6 Crit Bonus
3 Mitigation Increase
3,450 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+416 agi +272 sta
+3% Mitigation Increase +14.6% Potency +8.6% Crit Bonus +9% Max Health +7.3% Strikethrough +3,450 Ability Modifier
Progress to Next Level:
1
66.57%
NO-VALUE
Coil of Vel'da'kar
FABLED
391 Primary Attributes
737 Stamina
30,369 Resistances
77 Combat Skills
20.2 Crit Bonus
4 Resolve
27.8 DPS
24.3 Potency
15.4 Reuse Speed
803 Ability Mod
Infused Stats:
Deity:
+4 sta
0.9% Potency
0.9% Crit Bonus
+37.8 Abil Mod
Slots
Wrist
Level
100
Effects:
Building Furor
When Equipped:
• When any damage is received this spell has a 30% chance to cast Building Furor on target. Lasts for 24.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases STA of caster by 95.0, multiplied by increment stacks.
• Increases Potency of caster by 8.0, multiplied by increment stacks.
• This effect increments up to 10 times.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White
ATTUNEABLE INFUSED
Buckler of Aberrant Hide
LEGENDARY
510 Primary Attributes
1,145 Stamina
29.3 Crit Bonus
4 Resolve
18.7 Casting Speed
178 Crit Chance
34.7 Potency
30.1 Haste
3,825 Ability Mod
Infused Stats:
Deity:
+5 sta
0.4% Potency
0.4% Crit Bonus
+43.6 Abil Mod
Buckler (Shield)
Slots
Secondary
Protection
1,435
Level
100
All Priests, All Scouts
Effects:
Neural Lash
When Equipped:
• On any combat or spell hit this spell may cast Neural Lash on target of attack. Triggers about 4.0 times per minute.
• Inflicts 4,649 divine damage on target encounter.
This character has 1,997,640 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 79,928 health per tick while out-of-combat.
This character has a Maximum Power pool of 141,102. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 5,818 power per tick while out-of-combat.
This character runs 110% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 190,054 whatsits.
This character resists Noxious damage in the amount of 187,919 whatsits.
This character resists Arcane damage in the amount of 187,719 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 831.3% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 122,760, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 58 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
151.675 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
285 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 12.9% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.