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Applies Perfect Warrior when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 13.4.
• Dazes caster
• Cannot be modified except by direct means
• The casting time of Perfect Warrior is 5.0 seconds and the reuse time of the spell is 8 minutes
Adornment Slots:
White, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Tishan's Trinket
LEGENDARY
581 Primary Attributes
864 Stamina
4,008 Power
13,374 Health
183.2 Crit Bonus
15 Resolve
8.7 AE Auto
98.7 Crit Chance
1528.6 Potency
13.5 Mitigation Increase
54 Haste
Infused Stats:
Slots
Charm
Level
100
Effects:
Perfect Being
Applies Perfect Being when Activated. Lasts for 10.0 seconds.
• Increases Fervor of caster by 32.2.
• Dazes caster
• Cannot be modified except by direct means
• The casting time of Perfect Being is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
bear hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
24
Resilient Azure Skyiron Chestguard
LEGENDARY
912 Primary Attributes
2,479 Stamina
4,540 Power
45,441 Health
47.5 Casting Speed
393.7 Potency
22.5 Mitigation Increase
15 Resolve
22.8 Max Health
19 Overcap Crit Bonus
Infused Stats:
Chain Armor (Chest)
Mitigation
731
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
NO-TRADE INFUSABLE
Fatesilk Cloak
LEGENDARY
581 Primary Attributes
864 Stamina
4,008 Power
13,374 Health
135 Combat Skills
183.2 Crit Bonus
15 Resolve
98.7 Crit Chance
1528.6 Potency
13.5 Mitigation Increase
15.8 Max Health
Infused Stats:
Slots
Cloak
Level
100
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Handama Iced Tea
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
96
Satiation
High
Duration
5 hours
Effects:
Increases AGI of target by 200.6. Increases STA of target by 267.5. Increases Max Health of target by 1.1%. Increases Weapon Damage of target by 4.0. Increases Power Regen of target by 345.6.
Starfire Crystal Stud
LEGENDARY
581 Primary Attributes
864 Stamina
4,008 Power
13,374 Health
50,138 Resistances
135 Combat Skills
183.2 Crit Bonus
15 Resolve
41 DPS
1528.6 Potency
54 Haste
24.7 Reuse Speed
Infused Stats:
Slots
Ear
Level
100
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Khalizevva Signant Hoop
LEGENDARY
581 Primary Attributes
864 Stamina
4,008 Power
13,374 Health
50,138 Resistances
135 Combat Skills
183.2 Crit Bonus
15 Resolve
1528.6 Potency
13.5 Mitigation Increase
31.2 Flurry
14.6 Weapon Damage
Infused Stats:
Slots
Ear
Level
100
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Spellwoven Azure Skyiron Boots
LEGENDARY
787 Primary Attributes
1,987 Stamina
4,540 Power
45,441 Health
341.6 Potency
15 Resolve
273.6 Haste
8.3 Weapon Damage
15 Overcap Crit Bonus
8,343 Ability Mod
Infused Stats:
Chain Armor (Feet)
Mitigation
682
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
NO-TRADE INFUSABLE
Far Seas Hardtack
HANDCRAFTED
Infused Stats:
Slots
Food
Level
96
Satiation
High
Duration
5 hours
Effects:
Increases AGI of target by 200.6. Increases STA of target by 267.5. Increases Crit Bonus of target by 4.0. Increases Crit Chance of target by 50.2. Increases Health Regen of target by 345.6.
Ruthless Azure Skyiron Vambraces
LEGENDARY
787 Primary Attributes
1,987 Stamina
4,540 Power
45,441 Health
76.4 Casting Speed
341.6 Potency
18 Max Health
15 Resolve
15 Overcap Crit Bonus
4,171 Ability Mod
Infused Stats:
Chain Armor (Forearms)
Mitigation
682
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
NO-TRADE INFUSABLE
Resilient Azure Skyiron Gloves
LEGENDARY
787 Primary Attributes
1,987 Stamina
4,540 Power
45,441 Health
341.6 Potency
17.8 Mitigation Increase
15 Resolve
136.8 Haste
18 Max Health
15 Overcap Crit Bonus
Infused Stats:
Chain Armor (Hands)
Mitigation
682
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
NO-TRADE INFUSABLE
Spellwoven Azure Skyiron Helm
LEGENDARY
787 Primary Attributes
1,987 Stamina
4,540 Power
45,441 Health
341.6 Potency
15 Resolve
136.8 Multi Attack
115.3 Reuse Speed
15 Overcap Crit Bonus
8,343 Ability Mod
Infused Stats:
Chain Armor (Head)
Mitigation
682
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
NO-TRADE INFUSABLE
Khalizevva Signant Ring
LEGENDARY
581 Primary Attributes
864 Stamina
4,008 Power
13,374 Health
50,138 Resistances
135 Combat Skills
183.2 Crit Bonus
15 Resolve
17.1 Casting Speed
1528.6 Potency
31.2 Flurry
13.5 Block Chance
Infused Stats:
Slots
Finger
Level
100
Adornment Slots:
White, Orange, Green
LORE NO-TRADE NO-VALUE INFUSABLE
Awe Leather Bracelet
LEGENDARY
581 Primary Attributes
864 Stamina
4,008 Power
13,374 Health
50,138 Resistances
135 Combat Skills
183.2 Crit Bonus
15 Resolve
17.1 Casting Speed
1528.6 Potency
54 Haste
22,830 Ability Mod
Infused Stats:
Slots
Wrist
Level
100
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Ruthless Azure Skyiron Chausses
LEGENDARY
912 Primary Attributes
2,479 Stamina
4,540 Power
45,441 Health
239.3 DPS
23.5 AE Auto
393.7 Potency
22.8 Max Health
15 Resolve
19 Overcap Crit Bonus
Infused Stats:
Chain Armor (Legs)
Mitigation
731
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
NO-TRADE INFUSABLE
Starfire Crystal Necklace
LEGENDARY
581 Primary Attributes
864 Stamina
4,008 Power
13,374 Health
183.2 Crit Bonus
15 Resolve
41 DPS
98.7 Crit Chance
1528.6 Potency
24.7 Reuse Speed
22,830 Ability Mod
Infused Stats:
Slots
Neck
Level
100
Adornment Slots:
White, Orange, Green
LORE NO-TRADE NO-VALUE INFUSABLE
Magic's Piercing Lance
LEGENDARY
799 Primary Attributes
1,379 Stamina
4,540 Power
15,144 Health
160.6 Crit Bonus
15 Resolve
32 Casting Speed
283 Crit Chance
218.5 Potency
47.5 Haste
4,635 Ability Mod
Infused Stats:
Dagger
One-Handed Piercing
Damage
213 - 639
(212.93 Rating)
Delay
4.0 seconds
Level
100
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Effects:
Elemental Rending
When Equipped:
• On any combat or spell hit this spell may cast Elemental Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases elemental damage done to target by 2.6%.
• Inflicts 3,515 heat damage on target.
• Inflicts 3,515 cold damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Orange, Cyan
NO-TRADE INFUSABLE
Khalizevva Ribbon Longbow
LEGENDARY
799 Primary Attributes
1,379 Stamina
4,540 Power
15,144 Health
160.6 Crit Bonus
15 Resolve
84.2 DPS
283 Crit Chance
218.5 Potency
23.9 Mitigation Increase
22 Reuse Speed
Infused Stats:
Bow
Ranged
Damage
565 - 1,694
(282.39 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
100
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Noxious Rending
When Equipped:
• On any combat or spell hit this spell may cast Noxious Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases noxious damage done to target by 2.6%.
• Inflicts 995 disease damage on target encounter instantly and every second.
• Inflicts an additional 44 disease damage on target encounter every tick.
• Cannot be modified except by direct means
Adornment Slots:
White, Orange, Cyan
NO-TRADE INFUSABLE
Blessed Arcanium Ring
LEGENDARY
581 Primary Attributes
864 Stamina
4,008 Power
13,374 Health
50,138 Resistances
135 Combat Skills
183.2 Crit Bonus
15 Resolve
41 DPS
1528.6 Potency
54 Haste
14.6 Weapon Damage
Infused Stats:
Slots
Finger
Level
100
Adornment Slots:
White, Orange, Green
LORE NO-TRADE NO-VALUE INFUSABLE
Fate's Braided Bracelet
LEGENDARY
581 Primary Attributes
864 Stamina
4,008 Power
13,374 Health
50,138 Resistances
135 Combat Skills
183.2 Crit Bonus
15 Resolve
1528.6 Potency
13.5 Mitigation Increase
24.7 Reuse Speed
13.5 Block Chance
Infused Stats:
Slots
Wrist
Level
100
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Metetherial Axe
LEGENDARY
705 Primary Attributes
1,217 Stamina
4,008 Power
13,374 Health
141.7 Crit Bonus
15 Resolve
79.2 DPS
271.6 Crit Chance
192.9 Potency
22.4 Mitigation Increase
20.6 Reuse Speed
Infused Stats:
Sword
One-Handed Slashing
Damage
213 - 639
(212.93 Rating)
Delay
4.0 seconds
Level
100
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 0.7%.
• Inflicts 1,199 mental damage on target encounter instantly and every second.
This character has 10,907,128 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 436,307 health per tick while out-of-combat.
This character has a Maximum Power pool of 335,711. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 13,450 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 315,695 whatsits.
This character resists Noxious damage in the amount of 315,798 whatsits.
This character resists Arcane damage in the amount of 315,953 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1695.3% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 372,078, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 35.6%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 189.6 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
158 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
565 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 32.2% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
100%+ MA = 1 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 6.458% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.