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Applies Aura of Holy Water when Activated. Lasts for 10 minutes 3 seconds.
• Increases Swimming of caster by 10.0.
• Grants Fish Vision to caster
• Allows caster to breathe under water
• On any combat or spell hit this spell may cast Holy Might on target of attack. Triggers about 1.8 times per minute.
• Inflicts 78 - 129 divine damage on target.
• Cannot be modified except by direct means
ORNATE NO-TRADE ARTIFACT NO-VALUE
pristine hidebound leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED
Infused Stats:
Slots
24
Clandestine Windcloth Adventurer's Cloak
HANDCRAFTED
27 Primary Attributes
26 Stamina
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1.2 Potency
Infused Stats:
Slots
Cloak
Level
60
Adornment Slots:
White, Turquoise
ATTUNEABLE
Darkened Mithril Boots
LEGENDARY
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
3.1 Crit Chance
5.1 Potency
8 Multi Attack
137 Ability Mod
Infused Stats:
Chain Armor (Feet)
Mitigation
349
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Bloodcall
When Equipped:
• On a combat hit this spell may cast Bloodcall on target of attack. Triggers about 2.0 times per minute.
• Inflicts 432 - 648 magic damage on target
• Heals caster for 432 - 648
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Insidious Bracers
FABLED
48 Primary Attributes
48 Stamina
19 Combat Skills
0.9 Crit Bonus
2.6 Crit Chance
3.9 Potency
6 Haste
105 Ability Mod
Infused Stats:
Chain Armor (Forearms)
Mitigation
375
Level
80
Assassin
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Smoldering Savvy Splint
TREASURED
Adds the following to an item:
16 Primary Attributes
Type:
White Adornment
Slots:
Forearms
Level
70
NO-VALUE
Insidious Gloves
FABLED
48 Primary Attributes
48 Stamina
19 Combat Skills
0.9 Crit Bonus
2.6 Crit Chance
3.9 Potency
6 Haste
105 Ability Mod
Infused Stats:
Chain Armor (Hands)
Mitigation
375
Level
80
Assassin
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Insidious Coif
FABLED
48 Primary Attributes
48 Stamina
19 Combat Skills
0.9 Crit Bonus
11 DPS
2.6 Crit Chance
3.9 Potency
105 Ability Mod
Infused Stats:
Chain Armor (Head)
Mitigation
375
Level
80
Assassin
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Smoldering Savvy Imprint
TREASURED
Adds the following to an item:
16 Primary Attributes
Type:
White Adornment
Slots:
Head
Level
70
NO-VALUE
Spiked Band of Prelude
FABLED
88 Primary Attributes
88 Stamina
1,485 Resistances
29 Combat Skills
5.3 Crit Bonus
2.6 AE Auto
5.9 Crit Chance
8.8 Potency
13.8 Haste
Infused Stats:
Slots
Finger
Level
90
All Scouts
Adornment Slots:
White, Yellow, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Gahdash's Bangle
FABLED
46 Primary Attributes
46 Stamina
356 Resistances
18 Combat Skills
0.8 Crit Bonus
2.4 Crit Chance
3.7 Potency
6.3 Multi Attack
98 Ability Mod
Infused Stats:
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Insidious Leggings
FABLED
48 Primary Attributes
48 Stamina
19 Combat Skills
0.9 Crit Bonus
2.6 Crit Chance
3.9 Potency
2.7 Reuse Speed
105 Ability Mod
Infused Stats:
Chain Armor (Legs)
Mitigation
401
Level
80
Assassin
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Smoldering Brawny Brace
TREASURED
Adds the following to an item:
16 Primary Attributes
Type:
White Adornment
Slots:
Legs
Level
70
NO-VALUE
Talisman of Thuuga
FABLED
45 Stamina
45 Primary Attributes
17 Combat Skills
9.7 DPS
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
89 Ability Mod
Infused Stats:
Slots
Neck
Level
75
Adornment Slots:
White, Turquoise, Orange, Green
LORE NO-TRADE
Smoldering Judicious Clasp
LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Neck
Level
70
Effects:
Warfare Ubiquity
When Equipped:
• Increases DPS of caster by 12.0.
NO-VALUE
Vexthorne
FABLED
47 Primary Attributes
47 Stamina
19 Combat Skills
0.8 Crit Bonus
7.3 Strikethrough
2.5 Crit Chance
3.8 Potency
5.7 Haste
Infused Stats:
Bow
Ranged
Damage
185 - 1,047
(136.8 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
80
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Smoldering Judicious Composite Gear
FABLED
Adds the following to an item:
Placement:
Ranged
Type:
White Adornment
Slots:
Ranged
Level
70
Effects:
Warfare Ubiquity
When Equipped:
• Increases DPS of caster by 12.0.
NO-VALUE
Protector's Links
FABLED
47 Stamina
47 Primary Attributes
360 Resistances
19 Combat Skills
2.5 Crit Chance
3.8 Potency
0.8 Crit Bonus
5.7 Haste
6.5 Multi Attack
Infused Stats:
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Field Commander's Mantle
FABLED
46 Stamina
46 Primary Attributes
10.3 DPS
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
6.3 Multi Attack
Infused Stats:
Chain Armor (Shoulders)
Mitigation
375
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Biography for Marquis Solufein Alastrarran the Victorious:
((NON SOGA, RPer)
He is a puzzle, wrapped in an enigma, shrouded in riddles, lovingly sprinkled with intrigue, express mailed to Mystery, Alaska, and LOOK OUT BEHIND YOU! but it is too late. You're dead. For he is Solufein—globetrotting rogue, lady killer (metaphorically) and mankiller (for real).
This character has 32,465 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,299 health per tick while out-of-combat.
This character has a Maximum Power pool of 11,246. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 450 power per tick while out-of-combat.
This character runs 20% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 8,648 whatsits.
This character resists Noxious damage in the amount of 7,473 whatsits.
This character resists Arcane damage in the amount of 7,291 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 5% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,130, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 23% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 56.4% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 31.4% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.