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Applies Rising Tide when Activated. Lasts for 10.0 seconds.
• Applies Rising Tide on termination. Lasts for 10.0 seconds.
• Increases Fervor of caster by 15.0.
• Cannot be modified except by direct means
• Decreases Fervor of caster by 15.0.
• Cannot be modified except by direct means
• The casting time of Rising Tide is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White
ATTUNEABLE INFUSABLE
pristine hidebound leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED
Infused Stats:
Slots
24
Chainmail Shirt of Ill-Seen Glory
LEGENDARY
556 Primary Attributes
1,982 Stamina
55.8 Crit Bonus
2 Resolve
25.9 AE Auto
56.5 Potency
18.9 Max Health
103.1 Multi Attack
Infused Stats:
Deity:
+4 sta
0.4% Potency
0.2% Crit Bonus
Chain Armor (Chest)
Mitigation
724
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Foundation of Tol'Ren
LEGENDARY, Foundation of Tol'Ren
Adds the following to an item:
Type:
White Adornment
Slots:
Chest, Shoulders, Forearms, Feet
Level
100
Aspect of Tol'Ren 1/4
Aspect of Tol'Ren
Item Set Details:
(1) +54% Crit Bonus
(2) +150,000 All
(3) +366.3% Potency
(4) +2% Fervor
NO-VALUE NO-TRADE LORE
Twark Soothsayer's Cloak
HANDCRAFTED
409 Primary Attributes
751 Stamina
2,235 Power
17,733 Health
438 Combat Skills
59.4 Crit Bonus
5 Resolve
0.8 Ability Doublecast
63.9 Crit Chance
616.4 Potency
39.6 Multi Attack
5,913 Ability Mod
Infused Stats:
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Tranquil Toutou
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases AGI of target by 246.4. Increases STA of target by 316.8. Increases Max Health of target by 1.5%. Increases Weapon Damage of target by 8.0. Increases Power Regen of target by 363.6.
Twark Soothsayer's Ear Dangle
HANDCRAFTED
409 Primary Attributes
751 Stamina
2,235 Power
3,726 Health
34,703 Resistances
86 Combat Skills
36 Crit Bonus
5 Resolve
9.7 Casting Speed
762.4 Potency
35.9 Haste
39.6 Multi Attack
19.2 Weapon Damage
Infused Stats:
Slots
Ear
Level
100
Adornment Slots:
White
ATTUNEABLE INFUSABLE
Twark Soothsayer's Ear Dangle
HANDCRAFTED
409 Primary Attributes
751 Stamina
2,235 Power
3,726 Health
34,703 Resistances
86 Combat Skills
36 Crit Bonus
5 Resolve
9.7 Casting Speed
762.4 Potency
35.9 Haste
39.6 Multi Attack
19.2 Weapon Damage
Infused Stats:
Slots
Ear
Level
100
Adornment Slots:
White
ATTUNEABLE INFUSABLE
Dwarven Work Boots
LEGENDARY, Dwarven Work Boots
658 Primary Attributes
1,904 Stamina
6,646 Power
199,443 Health
257.7 Crit Bonus
20 Resolve
326.4 Potency
199.3 Haste
8.1 Weapon Damage
7,977 Ability Mod
Infused Stats:
Deity:
+26 sta
4.5% Potency
+451.3 Abil Mod
Leather Armor (Feet)
Mitigation
681
Level
100
Effects:
Ward of Resistance
When Equipped:
• When damaged this spell has a 6% chance to cast Ward of Resistance on caster. Lasts for 8.0 seconds.
• Wards caster against 200 points of all damage
• Cannot be modified except by direct means
Adornment Slots:
White, Purple
LORE NO-TRADE NO-VALUE INFUSED
Bunker Family Meatball
HANDCRAFTED
Infused Stats:
Slots
Food
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases AGI of target by 246.4. Increases STA of target by 316.8. Increases Crit Bonus of target by 8.0. Increases Crit Chance of target by 88.0. Increases Health Regen of target by 363.6.
Shimmering Spellweaver's Bracers
LEGENDARY
475 Primary Attributes
1,582 Stamina
44.4 Crit Bonus
2 Resolve
116 DPS
10.3 AE Auto
49 Potency
15.1 Max Health
Infused Stats:
Deity:
+10 sta
0.4% Potency
0.7% Crit Bonus
Chain Armor (Forearms)
Mitigation
676
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM INFUSED
Rune: AE Auto Attack
FABLED
Adds the following to an item:
15 AE Auto
Type:
Purple Adornment
Slots:
Shoulders, Forearms, Legs
Level
96
Sigil of Damage 1/8
Sigil of Damage
Item Set Details:
(1) +27% Damage Per Second
(2) +27% Damage Per Second
(3) +0.2% Ability Doublecast +2.5% AE Autoattack Chance +0.5% Flurry Chance +27% Damage Per Second
(4) +27% Damage Per Second
(5) +27% Damage Per Second
(6) +0.2% Ability Doublecast +2.5% AE Autoattack Chance +0.5% Flurry Chance +27% Damage Per Second
This character has 2,702,868 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 108,779 health per tick while out-of-combat.
This character has a Maximum Power pool of 236,269. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 9,913 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 217,353 whatsits.
This character resists Noxious damage in the amount of 217,353 whatsits.
This character resists Arcane damage in the amount of 217,503 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1049.4% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 330,386, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 30.8 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
58.5 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
560 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 89.3% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 52.4% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.