EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
UNCOMMON
Infused Stats:
Slots
12
Imbued Rhenium Melodic Coat
HANDCRAFTED
152 Stamina
152 Primary Attributes
93 Combat Skills
15.5 Crit Bonus
7.8 Potency
Infused Stats:
Chain Armor (Chest)
Mitigation
455
Level
90
All Scouts
Effects:
Imbued Smite
Applies Imbued Smite when Equipped.
• When any damage is received this spell has a 10% chance to cast Imbued Smite on target's attacker. Lasts for 5.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 413 divine damage on target instantly and every second.
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Imbued Smite on target of attack. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 413 divine damage on target instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Empowered Cloak of the Qeynosian Scout
This cloak was presented to you by the Queen herself for your outstanding service to the city of Qeynos!
FABLED
45 Primary Attributes
45 Stamina
17 Combat Skills
0.7 Crit Bonus
2.2 Crit Chance
3.6 Potency
5 Haste
Infused Stats:
Slots
Cloak
Level
90
Adornment Slots:
White, Turquoise
NO-TRADE
Weak Stumbler's Wine
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
90
Satiation
High
Duration
30 minutes
Effects:
Increases STA and AGI of target by 61.6. Increases Haste of target by 8.0. Increases Power Regen of target by 141.6.
Barracuda Bone Earring of Velocity
LEGENDARY
75 Primary Attributes
75 Stamina
473 Resistances
4.3 Crit Bonus
4.6 Crit Chance
7.6 Potency
11.5 Multi Attack
238 Ability Mod
Infused Stats:
Slots
Ear
Level
86
All Scouts
Adornment Slots:
White, Turquoise
LORE-EQUIP NO-TRADE
Powerful Earring of Intensity
TREASURED
60 Primary Attributes
60 Stamina
1,157 Resistances
22 Combat Skills
1.2 Crit Bonus
13.9 DPS
3.4 Crit Chance
5.8 Potency
7.9 Haste
Infused Stats:
Slots
Ear
Level
89
Adornment Slots:
White, Turquoise
NO-TRADE
Rhenium Melodic Boots
HANDCRAFTED
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
3.1 Casting Speed
3.8 Crit Chance
6.2 Potency
9.6 Multi Attack
Infused Stats:
Chain Armor (Feet)
Mitigation
408
Level
90
All Fighters, All Scouts, Defiler, Inquisitor, Mystic, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Ambrosial Cake
MASTERCRAFTED FABLED
Infused Stats:
Slots
Food
Level
90
Duration
30 minutes
Effects:
Increases STA and WIS of target by 77.0. Increases Health Regen of target by 247.8. Increases outgoing heal and ward amount by 2%.
Rhenium Melodic Bracer
HANDCRAFTED
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
15.2 DPS
1.7 AE Auto
3.8 Crit Chance
6.2 Potency
Infused Stats:
Chain Armor (Forearms)
Mitigation
408
Level
90
All Scouts, Defiler, Mystic
Adornment Slots:
White, Turquoise
ATTUNEABLE
Voidlink Gloves of Roguish Charm
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
3.2 Crit Chance
5.1 Potency
7 Max Health
147 Ability Mod
Infused Stats:
Chain Armor (Hands)
Mitigation
390
Level
80
Swashbuckler
Effects:
Haste
When Equipped:
• Increases Haste of caster by 40.0.
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Glowing Gem of Fortitude
TREASURED
Adds the following to an item:
140 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Rhenium Melodic Coif
HANDCRAFTED
139 Stamina
139 Primary Attributes
7.7 Crit Bonus
7.7 Potency
82.2 Multi Attack
Infused Stats:
Chain Armor (Head)
Mitigation
425
Level
90
All Scouts
Adornment Slots:
White
ATTUNEABLE
Necrotic Tension Ring
LEGENDARY
75 Stamina
75 Primary Attributes
517 Resistances
4.6 Crit Chance
7.6 Potency
4.3 Crit Bonus
11.5 Multi Attack
238 Ability Mod
Infused Stats:
Slots
Finger
Level
90
All Scouts
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Deepwater Bracelet
TREASURED
60 Primary Attributes
60 Stamina
1,157 Resistances
22 Combat Skills
1.2 Crit Bonus
13.9 DPS
3.4 Crit Chance
5.8 Potency
8.7 Multi Attack
Infused Stats:
Slots
Wrist
Level
89
Adornment Slots:
White, Turquoise
NO-TRADE
Imbued Rhenium Melodic Leggings
HANDCRAFTED
152 Stamina
152 Primary Attributes
93 Combat Skills
15.5 Crit Bonus
7.8 Potency
Infused Stats:
Chain Armor (Legs)
Mitigation
455
Level
90
All Scouts
Effects:
Imbued Smite
Applies Imbued Smite when Equipped.
• When any damage is received this spell has a 10% chance to cast Imbued Smite on target's attacker. Lasts for 5.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 413 divine damage on target instantly and every second.
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Imbued Smite on target of attack. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 413 divine damage on target instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Plodding Charger Torque
LEGENDARY
60 Primary Attributes
60 Stamina
22 Combat Skills
1.2 Crit Bonus
13.9 DPS
3.4 Crit Chance
5.8 Potency
8.7 Multi Attack
Infused Stats:
Slots
Neck
Level
85
Adornment Slots:
White, Turquoise, Green
HEIRLOOM ATTUNEABLE
Charm's Way
MYTHICAL, Epic
54 Primary Attributes
54 Stamina
22 Combat Skills
1.1 Crit Bonus
2.9 Ability Doublecast
3.1 Crit Chance
5.1 Potency
Infused Stats:
Rapier
Main Hand Piercing
Damage
181 - 544
(120.96 Rating)
Delay
6.0 seconds
Level
80
Swashbuckler
Effects:
Swarthy Ways
When Equipped:
• Improves the combat art damage of the swashbuckler by 10%.
Swarthy Chaos
When Equipped:
• On a melee hit this spell may cast Swarthy Chaos on target of attack. Lasts for 12.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 432 - 648 piercing damage on target.
• Inflicts 151 - 227 piercing damage on target every 3 seconds.
• Adds an additional 8% hate transfer to Swarthy Deception IV.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Flamboyant Swipe
When Equipped:
• Traumatic Swipe will gain an additional effect that causes the target to reduce their spell damage by 10%.
Adornment Slots:
White, Turquoise, Orange, Black
LORE NO-TRADE NO-VALUE
Smoldering Vampiric Handling Rune
LEGENDARY
Adds the following to an item:
Placement:
One-Handed, Dual Wield
Type:
White Adornment
Slots:
Primary, Secondary
Level
70
Effects:
Vampiric Pith
When Equipped:
• On a combat hit this spell may cast Vampiric Feedback on target of attack. Triggers about 2.0 times per minute.
• Inflicts 171 divine damage on target.
• Heals caster for 184.
• Cannot be modified except by direct means
NO-VALUE
Royal Crate of Metal-Tipped Thorns
LEGENDARY
45 Primary Attributes
45 Stamina
17 Combat Skills
0.7 Crit Bonus
2.2 Crit Chance
3.6 Potency
80 Ability Mod
Infused Stats:
Thrown Weapon
Ranged
Damage
165 - 936
(122.4 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
80
All Scouts, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE NO-VALUE
Gold Coldain Insignia Ring
LEGENDARY, Coldain Ring
78 Stamina
78 Primary Attributes
1,410 Resistances
26 Combat Skills
4.9 Crit Chance
7.8 Potency
4.5 Crit Bonus
11.4 Haste
12.1 Multi Attack
Infused Stats:
Slots
Finger
Level
90
All Scouts
Effects:
Favor of Brell III
When Equipped:
• On a critical healing spell cast this spell has a 8% chance to cast Brell's Blessing III on caster. Lasts for 10.0 seconds.
• Increases Crit Bonus of caster by 2.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell has a 8% chance to cast Brell's Blessing III on caster. Lasts for 10.0 seconds.
• Increases Crit Bonus of caster by 2.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell has a 8% chance to cast Brell's Blessing III on caster. Lasts for 10.0 seconds.
• Increases Crit Bonus of caster by 2.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• When damaged with a melee weapon this spell will cast Brell's Retribution III on target's attacker.
• Inflicts 27 piercing damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP NO-TRADE NO-VALUE
Stonebrunt Stalker's Manacle
TREASURED
60 Primary Attributes
60 Stamina
22 Combat Skills
1.2 Crit Bonus
1.5 AE Auto
3.4 Crit Chance
5.8 Potency
7.9 Haste
Infused Stats:
Slots
Wrist
Level
88
Adornment Slots:
White, Turquoise
NO-TRADE
Lifespike, Stiletto of Ruin
FABLED
48 Primary Attributes
48 Stamina
19 Combat Skills
0.9 Crit Bonus
1.2 AE Auto
2.6 Crit Chance
3.9 Potency
6.8 Multi Attack
Infused Stats:
Dagger
One-Handed Piercing
Damage
66 - 372
(109.44 Rating)
Delay
4.0 seconds
Level
80
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Effects:
Lifespike
When Equipped:
• On a combat hit this spell may cast Lifespike on target of attack. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 1,080 mental damage on target
• Heals caster for 864
• When any damage is received this spell has a 10% chance to cast Lifesource on target's attacker. This effect normalizes based off of a three second triggering event.
* Drakeem is a Dervish human in his early to mid 20s when not disguised, and speaks with a Maj'Dulin accent.
* He has a serpentine dragon tattoo on his left arm and shoulder. His right forearm bears a tattoo of a snake entwining a ring of thorns. Someone in the know would recognize them as gang tattoos: The Wargs and Coterie of Thorns.
* He wears a medallion bearing the insignia of all 3 Maj'Dul Courts and a signet ring of the Sultan's house.
This character has 82,264 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 3,392 health per tick while out-of-combat.
This character has a Maximum Power pool of 26,153. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,066 power per tick while out-of-combat.
This character runs 38% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 8,877 whatsits.
This character resists Noxious damage in the amount of 8,607 whatsits.
This character resists Arcane damage in the amount of 8,607 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 60% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 5,054, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 15%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 4.1% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 63.8% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.