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This item appears to be able to be broken down into warborne ore.
FABLED
83 Primary Attributes
83 Stamina
32 Combat Skills
2.5 Crit Bonus
10.4 Casting Speed
5.3 Crit Chance
11.4 Potency
55 Ability Mod
Infused Stats:
Leather Armor (Chest)
Mitigation
438
Level
90
Warden
Effects:
Celestial Restoration II
When Equipped:
• On a healing spell cast this spell may cast Celestial Restoration on target of spell. Lasts for 20.0 seconds. Triggers about 2.4 times per minute.
• Heals group members (AE) for 2,304.
• Heals group members (AE) for 773 every 5 seconds.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Yellow
HEIRLOOM ATTUNEABLE
Cloak of Undaunted Confidence
FABLED
88 Primary Attributes
88 Stamina
29 Combat Skills
5.3 Crit Bonus
5.9 Crit Chance
8.8 Potency
13.8 Haste
288 Ability Mod
Infused Stats:
Slots
Cloak
Level
90
All Priests
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Chronomaster's Minor Augmentation of Exacting Hits
FABLED
Adds the following to an item:
Type:
White Adornment
Slots:
Cloak
Level
30
Effects:
Lambent Adornment of Critical Chance (Lesser)
When Equipped:
• Increases Crit Chance of caster by 1.0.
HEIRLOOM NO-VALUE
Succulent Lager
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
80
Satiation
High
Duration
1 hour and 30 minutes
Effects:
Increases STA of target by 13.2. Increases Power Regen of target by 120.0.
Frozen Ice Crystal Earrings
FABLED
86 Stamina
86 Primary Attributes
1,551 Resistances
28 Combat Skills
21.9 DPS
2.5 AE Auto
5.7 Crit Chance
8.6 Potency
5.1 Crit Bonus
Infused Stats:
Slots
Ear
Level
90
Effects:
Perfectly Executed Combination
When Equipped:
• On a critical spell hit this spell may cast Perfectly Executed Combination on the group. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Increases the damage of group members' next spell or combat art by up to 1000.
• Dispelled when target casts a hostile spell
• Dispelled when target casts a combat art
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Perfectly Executed Combination on the group. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Increases the damage of group members' next spell or combat art by up to 1000.
• Dispelled when target casts a hostile spell
• Dispelled when target casts a combat art
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Stud of Feasting
FABLED
88 Primary Attributes
88 Stamina
540 Resistances
29 Combat Skills
5.3 Crit Bonus
4.7 Casting Speed
5.9 Crit Chance
8.8 Potency
5.9 Reuse Speed
Infused Stats:
Slots
Ear
Level
90
All Priests
Adornment Slots:
White, Yellow, Turquoise
HEIRLOOM LORE-EQUIP
Chronomaster's Major Durability Augmentation
FABLED
Adds the following to an item:
290 Health
Type:
White Adornment
Slots:
Ear
Level
90
HEIRLOOM NO-VALUE
Venerable Moccasins of the Forest Scion
MASTERCRAFTED LEGENDARY
84 Primary Attributes
84 Stamina
28 Combat Skills
4.9 Crit Bonus
4.4 Casting Speed
5.5 Crit Chance
8.4 Potency
270 Ability Mod
Infused Stats:
Leather Armor (Feet)
Mitigation
366
Level
90
Channeler, Warden
Adornment Slots:
White, Turquoise, Yellow, Yellow
HEIRLOOM ATTUNEABLE NO-VALUE
Fried Barracuda Roll
HANDCRAFTED
Infused Stats:
Slots
Food
Level
80
Satiation
High
Duration
3 hours and 22 minutes
Effects:
Increases STR of target by 17.8. Increases Health Regen of target by 190.0.
Leather Cuffs of Continuum
LEGENDARY
100 Stamina
100 Primary Attributes
12.9 Casting Speed
6.7 Crit Chance
10.2 Potency
5.9 Crit Bonus
16.5 Multi Attack
Infused Stats:
Leather Armor (Forearms)
Mitigation
360
Level
92
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM ATTUNEABLE
Sacred Gloves of Enlightened Piety
LEGENDARY
100 Primary Attributes
100 Stamina
5.9 Crit Bonus
25.5 DPS
6.7 Crit Chance
10.2 Potency
16.3 Reuse Speed
Infused Stats:
Leather Armor (Hands)
Mitigation
360
Level
92
All Fighters, All Priests, All Scouts
Effects:
Haste
When Equipped:
• Increases Haste of caster by 35.0.
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM ATTUNEABLE
Combine Leafblighter Helm
LEGENDARY
100 Primary Attributes
100 Stamina
5.9 Crit Bonus
12.9 Casting Speed
6.7 Crit Chance
10.2 Potency
16.3 Reuse Speed
Infused Stats:
Leather Armor (Head)
Mitigation
364
Level
92
Channeler, Fury, Warden
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
ATTUNEABLE
Soulshattering Band
FABLED
47 Stamina
47 Primary Attributes
360 Resistances
19 Combat Skills
2.2 Casting Speed
2.5 Crit Chance
3.8 Potency
5.6 Max Health
0.8 Crit Bonus
Infused Stats:
Slots
Finger
Level
80
All Mages, All Priests
Effects:
Displacement
When Equipped:
• When damaged this spell has a 10% chance to cast Displacement on caster. Lasts for 5 minutes. This effect normalizes based off of a three second triggering event.
• Applies Displacement on termination.
• Increases power of group members by 360.
• Will absorb all damage. This spell will absorb a total of 2 attacks.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Band of the Venture Capitalist
FABLED
100 Stamina
100 Primary Attributes
1,728 Resistances
25.5 DPS
6.7 Crit Chance
10.2 Potency
5.9 Crit Bonus
12.9 Casting Speed
Infused Stats:
Slots
Wrist
Level
92
Effects:
Tactical Advance II
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a healing spell cast this spell may cast Tactical Advance II on caster. Lasts for 8.0 seconds. Triggers about 2.0 times per minute.
• Increases AGI, INT, STR and WIS of caster by 110.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Tactical Advance II on caster. Lasts for 8.0 seconds. Triggers about 2.0 times per minute.
• Increases AGI, INT, STR and WIS of caster by 110.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
LORE-EQUIP ATTUNEABLE
Forest Scion's Resplendent Pants
FABLED
88 Primary Attributes
88 Stamina
29 Combat Skills
5.3 Crit Bonus
5.9 Crit Chance
8.8 Potency
12.7 Max Health
5.9 Reuse Speed
Infused Stats:
Leather Armor (Legs)
Mitigation
438
Level
90
Warden
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Vallon Zek's Gem of Strategy
FABLED
88 Stamina
88 Primary Attributes
29 Combat Skills
5.9 Crit Chance
8.8 Potency
5.3 Crit Bonus
4.7 Casting Speed
288 Ability Mod
Infused Stats:
Slots
Neck
Level
90
Effects:
Advantageous Tactics
When Equipped:
• On a critical healing spell cast this spell may cast Advantageous Tactics on target of spell cast. Lasts for 30.0 seconds. Triggers about 1.8 times per minute.
• Increases the amount of your next healing spell or rune by 20%.
• Dispelled when target casts a heal spell
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Green
HEIRLOOM ATTUNEABLE
Vendor's Staff of Bargains
LEGENDARY
100 Primary Attributes
100 Stamina
5.9 Crit Bonus
6.7 Crit Chance
10.2 Potency
14.4 Max Health
16.3 Reuse Speed
Infused Stats:
Staff
One-Handed Crushing
Damage
79 - 449
(132 Rating)
Delay
4.0 seconds
Level
92
Effects:
Severity II
When Equipped:
• Increases Crit Bonus of caster by 2.0.
• This effect will not stack with any rank or tier of itself.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Censer of Decelerated Particles
FABLED
104 Stamina
104 Primary Attributes
27.1 DPS
13.7 Casting Speed
7.1 Crit Chance
10.6 Potency
6.3 Crit Bonus
393 Ability Mod
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
221 - 1,254
(184.41 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
92
All Mages, All Priests
Effects:
Soothing Breeze III
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a healing spell cast this spell may cast Soothing Breeze III on target of spell. Triggers about 2.0 times per minute.
• Heals group members (AE) for 5,174 - 5,719.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
NO-TRADE
Ring of Dain Frostreaver VI
FABLED, Coldain Ring
106 Stamina
106 Primary Attributes
611 Resistances
33 Combat Skills
5.8 Casting Speed
7.4 Crit Chance
10.8 Potency
6.5 Crit Bonus
7.3 Reuse Speed
15.8 Max Health
Infused Stats:
Slots
Finger
Level
90
All Priests
Effects:
Frostweaver's Blessing
When Equipped:
• On a critical healing spell cast this spell has a 8% chance to cast Brell's Blessing X on caster. Lasts for 10.0 seconds.
• Increases Crit Bonus of caster by 6.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell has a 8% chance to cast Brell's Breath X on caster. Lasts for 10.0 seconds.
• Heals caster for 802 instantly and every 2 seconds.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell has a 8% chance to cast Brell's Blessing X on caster. Lasts for 10.0 seconds.
• Increases Crit Bonus of caster by 6.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell has a 8% chance to cast Brell's Blessing X on caster. Lasts for 10.0 seconds.
• Increases Crit Bonus of caster by 6.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical healing spell cast this spell has a 8% chance to cast Brell's Breath X on caster. Lasts for 10.0 seconds.
• Heals caster for 802 instantly and every 2 seconds.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell has a 8% chance to cast Brell's Breath X on caster. Lasts for 10.0 seconds.
• Heals caster for 802 instantly and every 2 seconds.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• When damaged with a melee weapon this spell will cast Brell's Retribution X on target's attacker.
• Inflicts 73 piercing damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP NO-TRADE NO-VALUE
Methodical Bracelet
This item appears to be able to be broken down into warborne ore.
FABLED
82 Stamina
82 Primary Attributes
564 Resistances
27 Combat Skills
4.2 Casting Speed
5.2 Crit Chance
8.2 Potency
4.8 Crit Bonus
11.3 Max Health
Infused Stats:
Slots
Wrist
Level
90
All Priests
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Effigy of Rallos
FABLED
86 Primary Attributes
86 Stamina
5.1 Crit Bonus
5.7 Crit Chance
8.6 Potency
12.2 Max Health
5.7 Reuse Speed
Infused Stats:
Slots
Secondary, Ranged
Level
90
All Priests
Adornment Slots:
White, Turquoise, Yellow, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Chrono-Bound Leather Spaulders
FABLED
104 Stamina
104 Primary Attributes
27.1 DPS
7.1 Crit Chance
10.6 Potency
6.3 Crit Bonus
17.3 Reuse Speed
17.5 Multi Attack
Infused Stats:
Leather Armor (Shoulders)
Mitigation
403
Level
92
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise, White, Yellow, Yellow
NO-TRADE
Merchant's Belt of the Insane
A common-looking item amongst Kodrak's hoard, this belt was actually formerly worn by a member of the merchant classes's nobility.
FABLED
100 Stamina
100 Primary Attributes
6.7 Crit Chance
10.2 Potency
5.9 Crit Bonus
16.3 Reuse Speed
14.4 Max Health
Infused Stats:
Slots
Waist
Level
92
Effects:
Mana Sprinkles III
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a healing spell cast this spell may cast Mana Sprinkles III on caster. Triggers about 2.0 times per minute.
• Increases power of caster by 515.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Mana Sprinkles III on caster. Triggers about 2.0 times per minute.
This character has 155,647 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 6,436 health per tick while out-of-combat.
This character has a Maximum Power pool of 29,572. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,424 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 12,504 whatsits.
This character resists Noxious damage in the amount of 10,672 whatsits.
This character resists Arcane damage in the amount of 10,719 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 28.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 3,738, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 23.4 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 88.8% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 2.5% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.