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Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
UNCOMMON
Infused Stats:
Slots
12
Gi of Swirling Lava
FABLED
47 Stamina
47 Primary Attributes
19 Combat Skills
2.5 Crit Chance
3.8 Potency
5.6 Max Health
0.8 Crit Bonus
2.6 Reuse Speed
Infused Stats:
Leather Armor (Chest)
Mitigation
328
Level
80
Bruiser, Monk
Effects:
Inner Flame
When Equipped:
• On a melee hit this spell may cast Inner Flame on caster. Lasts for 8.0 seconds. Triggers about 1.8 times per minute.
• Increases Crit Chance of caster by 35.0.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP
Smoldering Prismatic Applique
LEGENDARY
Adds the following to an item:
7 Stamina
7 Primary Attributes
Type:
White Adornment
Slots:
Chest
Level
70
NO-VALUE
Sebilisian Berserker Cloak
FABLED
46 Stamina
46 Primary Attributes
7 Strikethrough
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
5.4 Haste
Infused Stats:
Slots
Cloak
Level
80
Effects:
Haste
When Equipped:
• Increases Haste of caster by 25.0.
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Halasian Icebrew
A secret family recipe handed down from one ghostly sadistic bartender to the next.
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
70
Satiation
High
Duration
5 hours and 34 minutes
Effects:
Increases INT, STA, STR, AGI and WIS of target by 16.5. Increases Power Regen of target by 117.6.
War Stud of the Prime Everdark
LEGENDARY
53 Primary Attributes
53 Stamina
400 Resistances
20 Combat Skills
1.1 Crit Bonus
2.9 Crit Chance
4.9 Potency
3 Reuse Speed
129 Ability Mod
Infused Stats:
Slots
Ear
Level
80
Effects:
Ward of the Everdark
When Equipped:
• When damaged with a melee weapon this spell has a 6% chance to cast Ward of the Everdark on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Wards caster against 900 points of all damage
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Onslaught Earring
LEGENDARY
55 Stamina
55 Primary Attributes
830 Resistances
21 Combat Skills
12.8 DPS
3.1 Crit Chance
5.1 Potency
1.1 Crit Bonus
7.2 Haste
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Shieldwrought Leather Boots
LEGENDARY
45 Primary Attributes
45 Stamina
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
2.3 Block Chance
89 Ability Mod
Infused Stats:
Leather Armor (Feet)
Mitigation
318
Level
80
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Luscious Cranberry Pie with Cream
HANDCRAFTED
Infused Stats:
Slots
Food
Level
80
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases STR and STA of target by 13.2. Increases Health Regen of target by 190.0.
Shadowweave Wristguards of Perfect Balance
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
3.2 Crit Chance
5.1 Potency
7 Max Health
3.2 Block Chance
Infused Stats:
Leather Armor (Forearms)
Mitigation
354
Level
80
Monk
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Gloves of Intuitive Grace
FABLED
48 Primary Attributes
48 Stamina
19 Combat Skills
0.9 Crit Bonus
11 DPS
2.6 Crit Chance
3.9 Potency
5.8 Max Health
Infused Stats:
Leather Armor (Hands)
Mitigation
306
Level
80
Monk
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Lava-retardant Mining Cap
FABLED
47 Stamina
47 Primary Attributes
19 Combat Skills
2.5 Crit Chance
3.8 Potency
4.1 Mitigation Increase
0.8 Crit Bonus
5.6 Max Health
Infused Stats:
Leather Armor (Head)
Mitigation
306
Level
80
All Fighters
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP
Scintillating Epiphanic Imprint
TREASURED
Adds the following to an item:
100 Power
Type:
White Adornment
Slots:
Head
Level
60
NO-VALUE
Jewel of Animosity
FABLED
48 Primary Attributes
48 Stamina
360 Resistances
19 Combat Skills
0.9 Crit Bonus
11 DPS
2.6 Crit Chance
3.9 Potency
6.8 Multi Attack
Infused Stats:
Slots
Finger
Level
80
Effects:
Insomniatic Rage
When Equipped:
• Increases Hate Gain of caster by 10.0.
• On any combat or spell hit this spell may cast Insomniatic Rage on caster. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
• Increases STR of caster by 150.0.
• Increases DPS of caster by 25.0.
• Increases Multi Attack of caster by 25.0.
• This has a recurring health cost of 500 per second. If the wearer does not have enough health to fuel the rage, the effect will expire.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Shieldwrought Protectors Bangle
LEGENDARY
45 Stamina
45 Primary Attributes
360 Resistances
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
2.3 Block Chance
89 Ability Mod
Infused Stats:
Slots
Wrist
Level
80
All Fighters
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Shieldwrought Leather Leggings
LEGENDARY
45 Primary Attributes
45 Stamina
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
2.3 Reuse Speed
89 Ability Mod
Infused Stats:
Leather Armor (Legs)
Mitigation
341
Level
80
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Void-Darkened Shard of Will
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3.1 Crit Chance
5 Potency
3.1 Reuse Speed
142 Ability Mod
Infused Stats:
Slots
Neck
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Smoldering Judicious Clasp
LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Neck
Level
70
Effects:
Warfare Ubiquity
When Equipped:
• Increases DPS of caster by 12.0.
NO-VALUE
The Restored Hand of Serenity
MYTHICAL, Epic
54 Primary Attributes
54 Stamina
11 Combat Skills
1.1 Crit Bonus
2.9 Ability Doublecast
3.1 Crit Chance
5.1 Potency
Infused Stats:
Fists
Main Hand Slashing
Damage
181 - 544
(120.96 Rating)
Delay
6.0 seconds
Level
80
Monk
Effects:
Strikethrough
When Equipped:
• Increases Strikethrough of caster by 50.0%.
• Increases Block Chance of caster by 15.0%.
Serene Strike
When Equipped:
• On a melee hit this spell may cast Serene Strike on target of attack. Lasts for 12.0 seconds. Triggers about 2.4 times per minute.
• Inflicts 510 - 948 crushing damage on target.
• Increases Multi Attack of caster by 15.0.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Iron Stance
When Equipped:
• Reinforces leather armor's mitigation so that it rivals that of chain.
Adornment Slots:
White, Turquoise, Orange, Black
LORE NO-TRADE NO-VALUE
Smoldering Vampiric Handling Rune
LEGENDARY
Adds the following to an item:
Placement:
One-Handed, Dual Wield
Type:
White Adornment
Slots:
Primary, Secondary
Level
70
Effects:
Vampiric Pith
When Equipped:
• On a combat hit this spell may cast Vampiric Feedback on target of attack. Triggers about 2.0 times per minute.
• Inflicts 171 divine damage on target.
• Heals caster for 184.
• Cannot be modified except by direct means
NO-VALUE
Dagger of Marnek
LEGENDARY
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
12.8 DPS
3.1 Crit Chance
5.1 Potency
137 Ability Mod
Infused Stats:
Thrown Weapon
Ranged
Damage
167 - 944
(123.38 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
80
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Dagger of Marnek
Applies Dagger of Marnek when Activated.
• Summons 99 Marnek Daggers
• The casting time of Dagger of Marnek is 1.0 second and the reuse time of the spell is 15 minutes
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Scintillating Judicious Easyloader
FABLED
Adds the following to an item:
Placement:
Thrown
Type:
White Adornment
Slots:
Ranged
Level
60
Effects:
Warfare Ubiquity
When Equipped:
• Increases DPS of caster by 10.0.
NO-VALUE
Fingerhoop of the Flame Disciple
LEGENDARY
54 Primary Attributes
54 Stamina
400 Resistances
21 Combat Skills
1.1 Crit Bonus
2.5 Casting Speed
3 Crit Chance
5 Potency
133 Ability Mod
Infused Stats:
Slots
Finger
Level
80
Effects:
Haste
When Equipped:
• Increases Haste of caster by 32.0.
Adornment Slots:
White, Turquoise, Orange, Green
LORE NO-TRADE
Smoldering Rugged Polishing Stone
TREASURED
Adds the following to an item:
100 Health
Type:
White Adornment
Slots:
Finger
Level
70
NO-VALUE
Shieldwrought Protectors Bangle
LEGENDARY
45 Stamina
45 Primary Attributes
360 Resistances
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
2.3 Block Chance
89 Ability Mod
Infused Stats:
Slots
Wrist
Level
80
All Fighters
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Finely Carved Bloodwood Effigy
This is a finely crafted Mayong Mistmoore action figure with Whistling-Fist Action Grip!
MASTERCRAFTED LEGENDARY
44 Primary Attributes
44 Stamina
17 Combat Skills
0.8 Crit Bonus
2.2 Crit Chance
3.6 Potency
5.3 Haste
Infused Stats:
Fists
One-Handed Crushing
Damage
50 - 286
(84.14 Rating)
Delay
4.0 seconds
Level
72
Beastlord, Bruiser, Monk
Effects:
Ykesha's Strike
When Equipped:
• On a hit this spell may cast Ykesha's Strike on target of attack. Lasts for 2.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 422 magic damage on target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 6.0 seconds and duration is reduced to 0.7 seconds.
• Resistibility increases against targets higher than level 91.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Smoldering Phantom Handling Rune
LEGENDARY
Adds the following to an item:
Placement:
One-Handed, Dual Wield
Type:
White Adornment
Slots:
Primary, Secondary
Level
70
Effects:
Phantom Pith
When Equipped:
• On a combat hit this spell may cast Phantom Feedback on target of attack. Triggers about 2.0 times per minute.
This character has 23,401 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,052 health per tick while out-of-combat.
This character has a Maximum Power pool of 17,633. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 896 power per tick while out-of-combat.
This character runs 33% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 5,393 whatsits.
This character resists Noxious damage in the amount of 5,311 whatsits.
This character resists Arcane damage in the amount of 5,271 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 37.173913043478
This character has a 49% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 2,048, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 10%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 25.8% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 14.5338% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 20% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.