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Applies Hex of Ruin when Activated. Lasts for 1 minute 48 seconds.
• Decreases Mitigation of target vs physical damage by 374.
• The casting time of Hex of Ruin is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
pristine ruin imbued cloth hex doll
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Slots
Charm
Level
32
Effects:
Hex of Ruin
Applies Hex of Ruin when Activated. Lasts for 1 minute 48 seconds.
• Decreases Mitigation of target vs physical damage by 374.
• The casting time of Hex of Ruin is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
pristine etched leather sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
UNCOMMON
Infused Stats:
Slots
10
Imbued Dexterous Scaled Tunic
MASTERCRAFTED
24 Primary Attributes
24 Stamina
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
1.5 Haste
Infused Stats:
Leather Armor (Chest)
Mitigation
191
Level
52
All Fighters, All Priests, All Scouts
Effects:
Lambent Imbued
Applies Lambent Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Lambent Rejuvenation on caster. Lasts for 20.0 seconds.
• Heals target for 54 instantly and every 4 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
The Overlord
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
60
Satiation
High
Duration
3 hours and 22 minutes
Effects:
Increases WIS and STA of target by 9.4. Increases Power Regen of target by 90.0.
Fishbone Earring
LEGENDARY, Fishbone Earring
13 Stamina
13 Primary Attributes
45 Resistances
5 Combat Skills
Infused Stats:
Slots
Ear
Level
30
Effects:
Water Breathing
Applies Water Breathing when Activated. Lasts for 12 hours.
• Allows caster to breathe under water
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Fashioned Diamondine Hoop
HANDCRAFTED
10 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Slots
Ear
Level
40
Adornment Slots:
White
ATTUNEABLE
Dexterous Scaled Boots
MASTERCRAFTED
24 Primary Attributes
24 Stamina
10 Combat Skills
0.2 Crit Bonus
4.2 DPS
0.7 Crit Chance
1 Potency
Infused Stats:
Leather Armor (Feet)
Mitigation
178
Level
52
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Pear Glazed Seared Tigershrimp
HANDCRAFTED
Infused Stats:
Slots
Food
Level
60
Satiation
High
Duration
2 hours and 15 minutes
Effects:
Increases AGI and STA of target by 9.4. Increases Health Regen of target by 127.5.
Dexterous Scaled Bracers
MASTERCRAFTED
24 Primary Attributes
24 Stamina
10 Combat Skills
0.2 Crit Bonus
4.2 DPS
0.7 Crit Chance
1 Potency
Infused Stats:
Leather Armor (Forearms)
Mitigation
178
Level
52
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Dexterous Scaled Gloves
MASTERCRAFTED
24 Primary Attributes
24 Stamina
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
1.5 Haste
Infused Stats:
Leather Armor (Hands)
Mitigation
178
Level
52
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Dexterous Scaled Skullcap
MASTERCRAFTED
24 Primary Attributes
24 Stamina
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
24 Ability Mod
Infused Stats:
Leather Armor (Head)
Mitigation
178
Level
52
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Band of Detection
FABLED
15 Stamina
15 Primary Attributes
80 Resistances
6 Combat Skills
8 Ability Mod
Infused Stats:
Slots
Finger
Level
40
Effects:
See Invisible
When Equipped:
• Grants See Invisibility to caster.
Adornment Slots:
White, Green
LORE-EQUIP ATTUNEABLE
Fashioned Diamondine Bangle
HANDCRAFTED
10 Stamina
11 Primary Attributes
100 Resistances
5 Combat Skills
Infused Stats:
Slots
Wrist
Level
40
Adornment Slots:
White
ATTUNEABLE
Imbued Dexterous Scaled Pants
MASTERCRAFTED
24 Primary Attributes
24 Stamina
10 Combat Skills
0.2 Crit Bonus
4.2 DPS
0.7 Crit Chance
1 Potency
Infused Stats:
Leather Armor (Legs)
Mitigation
191
Level
52
All Fighters, All Priests, All Scouts
Effects:
Sanguine Imbued
Applies Sanguine Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Sanguine Feedback on target's attacker.
• Inflicts 118 heat damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Fashioned Diamondine Torque
HANDCRAFTED
10 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Slots
Neck
Level
40
Adornment Slots:
White, Green
ATTUNEABLE
Imbued Augmented Fistwraps
MASTERCRAFTED
13 Stamina
13 Primary Attributes
6 Combat Skills
1.1 DPS
0.2 Potency
Infused Stats:
Fists
One-Handed Crushing
Damage
14 - 41
(34.09 Rating)
Delay
1.6 seconds
Level
42
Bruiser, Monk
Effects:
Gleaming Strike
When Equipped:
• On a combat hit this spell may cast Gleaming Strike on target of attack. Triggers about 1.8 times per minute.
• Inflicts 126 - 233 magic damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Tailored Engraved Sheath
Used for easy access to thrown ammo when used in ranged combat.
MASTERCRAFTED LEGENDARY
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Thrown Weapon
Ranged
Damage
29 - 57
(31.19 Rating)
Delay
2.8 seconds
Range
2 - 25 meters
Level
32
All Scouts, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White
ATTUNEABLE
Imbued Diamondine Band of Strength
HANDCRAFTED
10 Stamina
11 Primary Attributes
100 Resistances
5 Combat Skills
Infused Stats:
Slots
Finger
Level
40
Effects:
Aura of Strength
When Equipped:
• On a hit this spell may cast Blaze of Strength on caster. Lasts for 45.0 seconds. Triggers about 1.8 times per minute.
• Increases STR of caster by 10.3.
• Increases DPS of caster by 16.1.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
ATTUNEABLE
Fashioned Diamondine Bangle
HANDCRAFTED
10 Stamina
11 Primary Attributes
100 Resistances
5 Combat Skills
Infused Stats:
Slots
Wrist
Level
40
Adornment Slots:
White
ATTUNEABLE
Imbued Augmented Fistwraps
MASTERCRAFTED
13 Stamina
13 Primary Attributes
6 Combat Skills
1.1 DPS
0.2 Potency
Infused Stats:
Fists
One-Handed Crushing
Damage
14 - 41
(34.09 Rating)
Delay
1.6 seconds
Level
42
Bruiser, Monk
Effects:
Gleaming Strike
When Equipped:
• On a combat hit this spell may cast Gleaming Strike on target of attack. Triggers about 1.8 times per minute.
This character has 7,831 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 451 health per tick while out-of-combat.
This character has a Maximum Power pool of 4,016. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 261 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,234 whatsits.
This character resists Noxious damage in the amount of 1,234 whatsits.
This character resists Arcane damage in the amount of 2,274 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 147.39130434783
This character has a 6% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 76, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 6.6%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 12% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 6% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.