EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• Increases range and duration of all spells by 5%.
• Reduces resistibility of all spells by 5%.
• Increases the Fervor of all profession spells by 10.
• Cannot be modified except by direct means
• Increases the damage, healing, and warding of profession Combat Arts by 17.
• Increases the update count of all profession Combat Arts by 1.
• Increases range and duration of all profession Combat Arts by 5%.
• Reduces resistibility of all profession Combat Arts by 5%.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE LORE
Focus Defense
FABLED
Adds the following to an item:
Type:
Blue Adornment
Slots:
Charm
Level
123
Focus Defense 1/1
Focus Defense
Effects:
Focus Defense
Applies Focus Defense when Activated. Lasts for 8.0 seconds.
• Reduces all damage done to caster by 50%.
• Suspends the passive effect for 8 seconds
• Cannot be modified except by direct means
• The casting time of Focus Defense is 0.60 seconds and the reuse time of the spell is 10 minutes
Item Set Details:
(1) Applies Focus Defense: Passive.
• Cannot be modified except by direct means
• Increases Crit Bonus of caster by 346.1.
HEIRLOOM NO-VALUE
Belted Leather Quiver
Quiver that can be placed in your ammo slot. It can hold any ammunition types required by a ranged weapon. This is the only item type that can be held in this container.
• This effect can only trigger once every 5.0 - 11.0 seconds.
• Inflicts 12,245 - 25,432 heat damage on target.
• On a hostile ability cast this spell will cast Void Burn on target of spell.
HEIRLOOM NO-VALUE LORE-EQUIP
Desert Distillate
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Drink
Level
125
Duration
5 hours
Effects:
Increases All Attributes of target by 15.6%. Increases Max Health of target by 20.9%. Increases Potency of target by 4,903.6. Increases Power Regen of caster by 1,099.3. Increases Fervor Overcap of target by 63.9.
Preferred Primordial Glacier Ear Stud
FABLED
3,125 Primary Attributes
5,423 Stamina
155,010 Power
246,662 Health
277,313 Resistances
491 Combat Skills
1250.1 Crit Bonus
425 Resolve
32107.5 Potency
26.2 Reuse Speed
Infused Stats:
Slots
Ear
Level
125
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP
Ensorcelled Hizite Adornment of Augmentation
MASTERCRAFTED
Adds the following to an item:
14.7 Fervor
Type:
White Adornment
Slots:
Ear
Level
125
NO-VALUE
Desecration
FABLED, Desecration
PRESTIGE
Adds the following to an item:
Type:
Red Adornment
Slots:
Shoulders, Legs, Ear, Waist
Level
123
Effects:
Desecration
When Equipped:
• Increases Fervor of caster by 18.9.
• Increases chance for beneficial spells to receive a Legendary, Fabled, or Mythical Crit by 375.
NO-VALUE NO-TRADE LORE
Mamu's Golden Leadership Loops
FABLED
PRESTIGE
3,170 Primary Attributes
5,455 Stamina
163,028 Power
259,420 Health
291,625 Resistances
517 Combat Skills
1268.2 Crit Bonus
440 Resolve
33241.7 Potency
27.5 Reuse Speed
Infused Stats:
Slots
Ear
Level
125
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP
Overgrowth Adornment of Augmentation
LEGENDARY
Adds the following to an item:
14.9 Fervor
Type:
White Adornment
Slots:
Ear
Level
125
NO-VALUE NO-TRADE
Hua Collector's Rune: Juxtaposition [IX]
LEGENDARY, Juxtaposition
PRESTIGE
Adds the following to an item:
3.7 Ability Doublecast
832.9 Potency
115.2 Weapon Damage
74 Overcap Fervor
211 Overcap Weapon Damage
Type:
Red Adornment
Slots:
Primary, Secondary, Ear, Ranged, Waist, Cloak
Level
125
NO-VALUE NO-TRADE LORE
Critical Plume of Inspired Jubilation
FABLED
Infused Stats:
Slots
Textures
Level
1
Effects:
Amplifying Plume: Crit Bonus
When Equipped:
• Increases Crit Bonus of caster by 496.5.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
• This effect can only trigger once every 5.0 - 11.0 seconds.
• Inflicts 12,245 - 25,432 heat damage on target.
• On a hostile ability cast this spell will cast Void Burn on target of spell.
HEIRLOOM NO-VALUE LORE-EQUIP
Olive and Goat Cheese Salad
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Food
Level
125
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 8.83. Increases All Attributes of target by 15.6%. Increases Max Health of target by 20.9%. Increases Potency of target by 490.4. Increases Crit Bonus of target by 1,407.0. Increases Health Regen of caster by 1,099.3. Increases Crit Bonus Overcap of target by 42.6.
• Increases the damage and healing of profession Abilities that deal physical or elemental damage and are level 111 and above or are Beastlord Advantages, Primals, or Channeler Conduits by 18%.
• Increases the damage and healing of profession Abilities that deal physical or elemental damage and are level 111 and above or are Beastlord Advantages, Primals, or Channeler Conduits by 18%.
HEIRLOOM NO-VALUE LORE-EQUIP
Bloodbound Rune of Reactionary Strike
LEGENDARY, Reaction Strike
Adds the following to an item:
Type:
Red Adornment
Slots:
Primary, Secondary, Ranged
Level
121
Effects:
Reactionary Strike
When Equipped:
• Increases Ability Doublecast of caster by 5.4.
• On a hostile ability cast this spell has a 15% chance to cast Reactionary Strike on target of spell. Lasts for 10.0 seconds.
• Inflicts 6,750 crushing damage on target instantly and every 3.3 seconds.
• Increases Fervor of caster by 81.0.
• Increases Fervor Overcap of caster by 81.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 20.0 - 30.0 seconds.
HEIRLOOM NO-VALUE
Abysmal Sea Rune: Embers
Embers
Adds the following to an item:
Type:
Blue Adornment
Slots:
Primary, Secondary, Ranged
Level
125
Effects:
Embers
When Equipped:
• Increases Melee Multiplier of caster by 1.97.
• Increases Fervor of caster by 50.0.
• Increases Weapon Damage of caster by 378.0.
• Increases Crit Bonus Overcap of caster by 115.4.
• Increases Weapon Damage Overcap of caster by 189.0.
NO-VALUE NO-TRADE
Hua Collector's Rune: Zeal
LEGENDARY
PRESTIGE
Adds the following to an item:
361.1 Potency
37.5 Weapon Damage
361 Overcap Crit Bonus
Type:
Cyan Adornment
Slots:
Primary, Secondary, Ranged
Level
125
NO-VALUE NO-TRADE LORE
Parcel Pauper's Eternity Ring
FABLED
PRESTIGE
3,170 Primary Attributes
5,455 Stamina
163,028 Power
259,420 Health
291,625 Resistances
517 Combat Skills
29.5 Casting Speed
33241.7 Potency
440 Resolve
1,268 Overcap Crit Bonus
Infused Stats:
Slots
Finger
Level
125
Adornment Slots:
White, Red, Green
HEIRLOOM LORE-EQUIP
Ensorcelled Hizite Adornment of Increased Criticals
MASTERCRAFTED
Adds the following to an item:
121.6 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
125
NO-VALUE
Hua Collector's Rune: Championship [IX]
LEGENDARY, Championship
PRESTIGE
Adds the following to an item:
3.7 Ability Doublecast
832.9 Potency
343.2 Max Health
649,440 Ability Mod
Type:
Red Adornment
Slots:
Primary, Secondary, Finger, Ranged, Waist, Cloak
Level
125
NO-VALUE NO-TRADE LORE
Hua Collector's Star Shard
This spiritstone will automatically level when you zone.
LEGENDARY
PRESTIGE
Adds the following to an item:
1,194 Stamina
1,977 Primary Attributes
13.9 Ability Doublecast
955 Potency
39.6 Max Health
257 Crit Bonus
17.6 Fervor
19 Overcap Fervor
574,596 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
125
Spirit Stone Stats:
+2,157 agi +1,301 sta
+15.1% Ability Doublecast +1000% Potency +265.5% Crit Bonus +41.4% Max Health +19.1% Fervor +20.1% Fervor Overcap +686,690 Ability Modifier
10
0%
NO-VALUE NO-TRADE LORE
Blood-Tinged Bracelet
FABLED
3,155 Primary Attributes
5,444 Stamina
160,356 Power
255,168 Health
286,875 Resistances
508 Combat Skills
1262.2 Crit Bonus
435 Resolve
29 Casting Speed
32863.6 Potency
Infused Stats:
Slots
Wrist
Level
125
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP
Planar Adornment of Aggressiveness
MASTERCRAFTED FABLED
Adds the following to an item:
15 Hate Gain
Type:
White Adornment
Slots:
Hands, Wrist, Charm
Level
100
NO-VALUE NO-TRADE
Renewal Rune: Witness
CELESTIAL, Witness
PRESTIGE
Adds the following to an item:
10.3 Ability Doublecast
1334.5 Potency
31.8 Fervor
Type:
Red Adornment
Slots:
Primary, Secondary, Wrist, Ranged, Waist, Cloak
Level
125
NO-VALUE NO-TRADE LORE
Wall of the Simian Troupe
FABLED
PRESTIGE
3,730 Primary Attributes
6,418 Stamina
191,798 Power
305,201 Health
34.7 Casting Speed
533.7 Crit Chance
39108 Potency
440 Resolve
1,492 Overcap Crit Bonus
Infused Stats:
Tower Shield
Slots
Secondary
Protection
4,800
Level
125
Berserker, Guardian, Paladin, Shadowknight
Effects:
Wary Protection
When Equipped:
• Prevents a percentage of the damage you take based on the tier and type of shield or brawler weapon you have equipped.
• If fighter
• Brawlers may benefit from Wary Protection granted via a fist or a two handed weapon, Crusaders and Warriors will only benefit from Wary protection granted by tower shields.
• Increases the damage and healing of profession Abilities that deal physical or elemental damage and are level 111 and above or are Beastlord Advantages, Primals, or Channeler Conduits by 18%.
HEIRLOOM NO-VALUE LORE-EQUIP
Raid Rune: Standing Stone II
FABLED
Adds the following to an item:
Type:
Red Adornment
Slots:
Secondary
Level
125
All Fighters
Effects:
Stone Form II
Applies Stone Form II when Activated. Lasts for 30.0 seconds.
• "Standing Stone" reduces incoming physical damage to the target by 60%. This ability can only be activated within Renewal of Ro Raid zones. The reuse on this effect is 2 minutes.
• The casting time of Stone Form II is 0.5 seconds and the reuse time of the spell is 2 minutes
This character has 2,736,599,338 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 109,465,311 health per tick while out-of-combat.
This character has a Maximum Power pool of 6,989,069. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 280,798 power per tick while out-of-combat.
This character runs 244% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,769,788 whatsits.
This character resists Noxious damage in the amount of 1,761,869 whatsits.
This character resists Arcane damage in the amount of 1,761,619 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 1863
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 3771.3% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 104,254,944, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 144.6%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 23.3 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
38.2 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 20% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 84.9% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.