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Applies Undercover Assault when Activated. Lasts for 18.0 seconds.
• Automatically reduces the caster's threat by 80% of all damage inflicted
• Increases the potency of attacks by 125%.
• Increases Potency by 1.00% of Crit Bonus.
• On any combat or spell hit this spell will cast Undercover Assault on target of attack.
• Decreases threat priority of target by 1 position
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• This effect can only trigger once every 18.0 - 27.0 seconds.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Undercover Assault is 2 minutes
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSED
Coalesced Planar Essence
FABLED
106 Stamina
106 Primary Attributes
33 Combat Skills
27.9 DPS
7.4 Crit Chance
10.8 Potency
6.5 Crit Bonus
17.3 Haste
18.1 Multi Attack
Infused Stats:
Slots
Charm
Level
92
All Mages
Effects:
Fury of the Hounds
Applies Fury of the Hounds when Activated. Lasts for 20.0 seconds.
• Increases Potency of caster by 50.0.
• Decreases Hate Gain of caster by 18.0 - 22.0.
• Prevents AOE (except when direct)
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Fury of the Hounds is 5 minutes
Adornment Slots:
White, Turquoise, White, Yellow, Yellow
LORE-EQUIP NO-TRADE
Tranquil Deepstone Robe
MASTERCRAFTED LEGENDARY
545 Primary Attributes
1,942 Stamina
53.6 Crit Bonus
1 Resolve
53.6 Potency
18.5 Max Health
25.4 AE Auto
101 Multi Attack
Infused Stats:
Cloth Armor (Chest)
Mitigation
632
Level
100
All Mages
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Shroud of the Fanatic
FABLED
406 Primary Attributes
758 Stamina
445 Combat Skills
20.2 Crit Bonus
5 Resolve
23.1 DPS
63 Crit Chance
36.3 Potency
19.2 Flurry
Infused Stats:
Deity:
+38 sta
1.9% Potency
0.8% Crit Bonus
Slots
Cloak
Level
100
Effects:
All for One
When Equipped:
• Increases the wearer's Potency between 58 and 158 based on the potency of the wearer's group and raid members, including mercenaries.
• Increases the wearer's chance to trigger a legendary, fabled, or mythical crit based on the crit chance of the wearer's group and raid members, including mercenaries.
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
The Pygmy's Respite
LEGENDARY
430 Stamina
212 Primary Attributes
15,750 Resistances
45 Combat Skills
21.8 DPS
18.7 Potency
18.7 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Ear
Level
95
Effects:
Killing Spree III
When Equipped:
• On a death blow this spell will cast Killing Spree III on caster. Lasts for 30.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Crit Bonus by 6 per increment
• Increments up to 5 times
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP NO-TRADE NO-VALUE
Progenitor of Eradication
LEGENDARY
102 Stamina
102 Primary Attributes
1,728 Resistances
13.3 Casting Speed
6.9 Crit Chance
10.4 Potency
6.1 Crit Bonus
381 Ability Mod
Infused Stats:
Slots
Ear
Level
92
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM LORE-EQUIP
Astral Adornment of Endurance (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
30 Stamina
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
90
NO-VALUE
Sovereign's Cloth Sabatons
LEGENDARY
554 Primary Attributes
1,728 Stamina
3,000 Power
45,000 Health
120.4 Crit Bonus
9 Resolve
132.9 Potency
11.5 Mitigation Increase
15.9 Max Health
3,613 Ability Mod
Infused Stats:
Deity:
+71 sta
1.5% Potency
2.5% Crit Bonus
+138.8 Abil Mod
Cloth Armor (Feet)
Mitigation
624
Level
100
All Mages
Adornment Slots:
White, Purple
NO-TRADE INFUSED
Demonicus Steaks
MASTERCRAFTED
Infused Stats:
Slots
Food
Level
80
Duration
5 hours and 3 minutes
Effects:
Target will Dodge 2.7% of incoming attacks. Increases Health Regen of target by 190.0.
NO-VALUE
Seasons Aura Arm Braces
LEGENDARY
509 Primary Attributes
1,592 Stamina
1,968 Power
9,840 Health
110.8 Crit Bonus
5 Resolve
116.2 DPS
122.4 Potency
14.4 Max Health
10.7 AE Auto
Infused Stats:
Cloth Armor (Forearms)
Mitigation
584
Level
100
All Mages
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Threaded Forest Mitts
LEGENDARY
509 Primary Attributes
1,592 Stamina
1,968 Power
9,840 Health
110.8 Crit Bonus
5 Resolve
122.4 Potency
10.3 Mitigation Increase
83.3 Haste
14.4 Max Health
Infused Stats:
Cloth Armor (Hands)
Mitigation
584
Level
100
All Mages
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Invigorated Penumbrous Stitched Hood
LEGENDARY
499 Primary Attributes
1,631 Stamina
60 Crit Bonus
4 Resolve
66.2 Potency
15.5 Max Health
10.7 AE Auto
10.5 Mitigation Increase
Infused Stats:
Deity:
+8 sta
0.6% Potency
0.3% Crit Bonus
Cloth Armor (Head)
Mitigation
624
Level
100
All Mages
Adornment Slots:
White, Purple
ATTUNEABLE INFUSED
Darkened Steel Ring of the Torrid
FABLED
391 Primary Attributes
737 Stamina
30,369 Resistances
77 Combat Skills
20.2 Crit Bonus
4 Resolve
9.1 Casting Speed
24.3 Potency
18.1 Haste
1,606 Ability Mod
Infused Stats:
Deity:
+2 sta
1.0% Potency
0.4% Crit Bonus
+4.1 Abil Mod
Slots
Finger
Level
100
Effects:
Cannibalized Health
When Equipped:
• On any combat or spell hit this spell may cast Cannibalized Health on caster. Lasts for 16.0 seconds. Triggers about 1.8 times per minute.
• Increase ability modifier by .5% of the caster's maximum hitpoints.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
ATTUNEABLE INFUSED
Etched Bangle of Kroth
FABLED
391 Primary Attributes
737 Stamina
30,369 Resistances
77 Combat Skills
20.2 Crit Bonus
4 Resolve
13.9 DPS
24.3 Potency
36.3 Haste
1,606 Ability Mod
Infused Stats:
Deity:
+7 sta
0.3% Potency
1.0% Crit Bonus
+31.2 Abil Mod
Slots
Wrist
Level
100
Effects:
Uplifting Power
When Equipped:
• Increases Potency of caster by 90.0.
Adornment Slots:
White
ATTUNEABLE INFUSED
Deepstone Pantaloons
MASTERCRAFTED LEGENDARY
545 Primary Attributes
1,942 Stamina
53.6 Crit Bonus
1 Resolve
53.6 Potency
18.5 Max Health
25.2 Casting Speed
12 Mitigation Increase
Infused Stats:
Cloth Armor (Legs)
Mitigation
632
Level
100
All Mages
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Spiked Gorget of the Dark Lurker
FABLED
391 Primary Attributes
737 Stamina
20.2 Crit Bonus
4 Resolve
13.9 DPS
43.8 Crit Chance
24.3 Potency
36.3 Haste
1,606 Ability Mod
Infused Stats:
Deity:
+2 sta
0.3% Potency
1.0% Crit Bonus
+20.1 Abil Mod
Slots
Neck
Level
100
Effects:
The Wild Divine
When Equipped:
• Increases Potency of caster by 28.0.
• Improves the heal potency granted by the heal stance by 66% and whenever the priest casts a heal while in that stance, they will gain 50% Flurry for 3 seconds.
• Removes the penalties from the priest's heal stance
Adornment Slots:
White, Green
ATTUNEABLE INFUSED
Virulent Hammer of Murder
FABLED
356 Primary Attributes
704 Stamina
21.4 Crit Bonus
14.8 Casting Speed
118.8 Crit Chance
21.4 Potency
59.3 Haste
Infused Stats:
Hammer
One-Handed Crushing
Damage
130 - 739
(217.33 Rating)
Delay
4.0 seconds
Level
100
Adornment Slots:
White, Purple, Cyan
ATTUNEABLE
Caustic Bitter Wand
FABLED
356 Primary Attributes
704 Stamina
21.4 Crit Bonus
41.5 DPS
118.8 Crit Chance
21.4 Potency
59.3 Haste
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
381 - 2,157
(317.21 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
100
All Mages, All Priests
Adornment Slots:
White, Purple, Cyan
ATTUNEABLE
Binary Zero
FABLED
395 Primary Attributes
744 Stamina
30,687 Resistances
78 Combat Skills
20.2 Crit Bonus
4 Resolve
9.2 Casting Speed
24.5 Potency
18.3 Haste
1,622 Ability Mod
Infused Stats:
Deity:
+10 sta
0.2% Potency
0.9% Crit Bonus
+50.0 Abil Mod
Slots
Finger
Level
100
Effects:
Allied Energy
When Equipped:
• Increases the wearer's Potency by 82.5 if they have 2 or more grouped allies within 5 meters of them. If the wearer is in a raid with more than 8 people, the value is increased to 115.
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE INFUSED
Bangle of Vorv'Thadd
FABLED
391 Primary Attributes
737 Stamina
30,369 Resistances
77 Combat Skills
20.2 Crit Bonus
4 Resolve
27.8 DPS
24.3 Potency
7.3 Mitigation Increase
7.8 Reuse Speed
Infused Stats:
Deity:
+8 sta
0.4% Potency
0.2% Crit Bonus
Slots
Wrist
Level
100
Effects:
Confidence
When Equipped:
• Increases the wearer's worn armor mitigation and block chance by 10. This effect increases to 22 if they have 2 or more grouped allies within 10 meters of them.
This character has 1,572,734 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 63,099 health per tick while out-of-combat.
This character has a Maximum Power pool of 93,226. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 3,729 power per tick while out-of-combat.
This character runs 130% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 139,272 whatsits.
This character resists Noxious damage in the amount of 139,522 whatsits.
This character resists Arcane damage in the amount of 139,522 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 524.9% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 21,354, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 41.5% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 80.8% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
196 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 52.4% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 19.2% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.