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Applies Perfect Warrior when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 8.7.
• Dazes caster
• Cannot be modified except by direct means
• The casting time of Perfect Warrior is 5.0 seconds and the reuse time of the spell is 8 minutes
Adornment Slots:
White, Orange
INFUSABLE
Electrified Adornment of Heightened Power
TREASURED
Adds the following to an item:
179 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
95
NO-VALUE NO-TRADE
Ember Charm of Quickness
HANDCRAFTED
606 Primary Attributes
900 Stamina
4,176 Power
13,932 Health
190.9 Crit Bonus
15 Resolve
17.9 Casting Speed
102.9 Crit Chance
1592.3 Potency
56.3 Haste
61.9 Multi Attack
Infused Stats:
Slots
Charm
Level
100
Effects:
Perfect Being
Applies Perfect Being when Activated. Lasts for 10.0 seconds.
• Increases Fervor of caster by 20.9.
• Dazes caster
• Cannot be modified except by direct means
• The casting time of Perfect Being is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Orange
INFUSABLE
Electrified Adornment of Extra Attacks
TREASURED
Adds the following to an item:
10 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
95
NO-VALUE NO-TRADE
pristine strengthened leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
UNCOMMON
Infused Stats:
Slots
12
Plumewit Breastplate of Force
HANDCRAFTED
2,280 Stamina
839 Primary Attributes
4,176 Power
41,805 Health
15 Resolve
46 AE Auto
362.2 Potency
20.9 Max Health
167.3 Multi Attack
18 Overcap Crit Bonus
Infused Stats:
Leather Armor (Chest)
Mitigation
692
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Orange
INFUSABLE
Electrified Adornment of Heightened Power
TREASURED
Adds the following to an item:
179 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
95
NO-VALUE NO-TRADE
Plumewit Cloak of Impact
HANDCRAFTED
606 Primary Attributes
900 Stamina
4,176 Power
13,932 Health
141 Combat Skills
190.9 Crit Bonus
15 Resolve
1.4 Ability Doublecast
17.9 Casting Speed
102.9 Crit Chance
1592.3 Potency
Infused Stats:
Slots
Cloak
Level
100
Adornment Slots:
White, Orange
INFUSABLE
Ethereal Adornment of Swift Casting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
3.8 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
88
HEIRLOOM NO-VALUE
Bilgewater
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
99
Satiation
High
Duration
30 minutes
Effects:
Increases WIS of target by 451.9. Increases STA of target by 590.9. Increases Max Health of target by 2.6%. Increases Potency of target by 12.0. Increases Power Regen of target by 359.1.
Ember Earrings of Force
HANDCRAFTED
606 Primary Attributes
900 Stamina
4,176 Power
13,932 Health
54,230 Resistances
141 Combat Skills
190.9 Crit Bonus
15 Resolve
17.9 Casting Speed
1592.3 Potency
56.3 Haste
23,782 Ability Mod
Infused Stats:
Slots
Ear
Level
100
Adornment Slots:
White, Orange
INFUSABLE
Chronomaster's Major Durability Augmentation
FABLED
Adds the following to an item:
290 Health
Type:
White Adornment
Slots:
Ear
Level
90
HEIRLOOM NO-VALUE
Ember Earrings of Force
HANDCRAFTED
606 Primary Attributes
900 Stamina
4,176 Power
13,932 Health
54,230 Resistances
141 Combat Skills
190.9 Crit Bonus
15 Resolve
17.9 Casting Speed
1592.3 Potency
56.3 Haste
23,782 Ability Mod
Infused Stats:
Slots
Ear
Level
100
Adornment Slots:
White, Orange
INFUSABLE
Chronomaster's Major Durability Augmentation
FABLED
Adds the following to an item:
290 Health
Type:
White Adornment
Slots:
Ear
Level
90
HEIRLOOM NO-VALUE
Plumewit Boots of Rage
HANDCRAFTED
1,828 Stamina
724 Primary Attributes
4,176 Power
41,805 Health
15 Resolve
186.8 DPS
314.2 Potency
7.6 Weapon Damage
112.9 Reuse Speed
14 Overcap Crit Bonus
Infused Stats:
Leather Armor (Feet)
Mitigation
646
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Orange
INFUSABLE
Incandescent Adornment of Haste (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
12.5 Haste
Type:
White Adornment
Slots:
Shoulders, Feet, Waist, Cloak, Charm
Level
96
HEIRLOOM NO-VALUE
Zombified Thresher
HANDCRAFTED
Infused Stats:
Slots
Food
Level
99
Satiation
High
Duration
30 minutes
Effects:
Increases WIS of target by 451.9. Increases STA of target by 590.9. Increases Potency of target by 12.0. Increases Crit Chance of target by 139.0. Increases Health Regen of target by 359.1.
Plumewit Bracers of Rage
HANDCRAFTED
1,828 Stamina
724 Primary Attributes
4,176 Power
41,805 Health
15 Resolve
74.8 Casting Speed
314.2 Potency
16.5 Max Health
14 Overcap Crit Bonus
3,837 Ability Mod
Infused Stats:
Leather Armor (Forearms)
Mitigation
646
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Orange
INFUSABLE
Electrified Adornment of Critical Chance
TREASURED
Adds the following to an item:
10 Crit Chance
Type:
White Adornment
Slots:
Primary, Secondary, Forearms, Legs, Ranged, Cloak
Level
95
NO-VALUE NO-TRADE
Plumewit Gauntlets of Force
HANDCRAFTED
1,828 Stamina
724 Primary Attributes
4,176 Power
41,805 Health
15 Resolve
74.8 Casting Speed
314.2 Potency
134 Haste
112.9 Reuse Speed
14 Overcap Crit Bonus
Infused Stats:
Leather Armor (Hands)
Mitigation
646
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Orange
INFUSABLE
Electrified Adornment of Energy
TREASURED
Adds the following to an item:
495 Power
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
95
NO-VALUE NO-TRADE
Plumewit Helm of Force
HANDCRAFTED
1,828 Stamina
724 Primary Attributes
4,176 Power
41,805 Health
15 Resolve
314.2 Potency
134 Multi Attack
112.9 Reuse Speed
14 Overcap Crit Bonus
7,675 Ability Mod
Infused Stats:
Leather Armor (Head)
Mitigation
646
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Orange
INFUSABLE
Electrified Adornment of Energy
TREASURED
Adds the following to an item:
495 Power
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
95
NO-VALUE NO-TRADE
Ember Ring of Blasting
HANDCRAFTED
606 Primary Attributes
900 Stamina
4,176 Power
13,932 Health
54,230 Resistances
141 Combat Skills
190.9 Crit Bonus
15 Resolve
42.8 DPS
1592.3 Potency
25.8 Reuse Speed
23,782 Ability Mod
Infused Stats:
Slots
Finger
Level
100
Adornment Slots:
White, Orange, Green
INFUSABLE
Chronomaster's Greater Augmentation of Vigor
FABLED
Adds the following to an item:
45 Ability Mod
Type:
White Adornment
Slots:
Finger
Level
80
HEIRLOOM NO-VALUE
Arachmech Eye Spirit Stone
This will grow in power as you gain Adventure Experience!
This character has 670,973 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 26,859 health per tick while out-of-combat.
This character has a Maximum Power pool of 148,869. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 6,073 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 111,209 whatsits.
This character resists Noxious damage in the amount of 110,014 whatsits.
This character resists Arcane damage in the amount of 110,014 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 724.8% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 164,886, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 288.8 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
168.213 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
158 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 27.6% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 20.3% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.