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This cloak will hide the wearer and their mount from Vyskudra's vision.
LEGENDARY
15 Combat Run Speed
1 Bountiful Harvest
Infused Stats:
Slots
Cloak
Adornment Slots:
White
LORE NO-TRADE
Ashenbone Java
MASTERCRAFTED
Infused Stats:
Slots
Drink
Level
90
Duration
45 minutes
Effects:
Increases AGI of target by 156.6. Increases INT of target by 156.6. Increases STR of target by 156.6. Increases WIS of target by 156.6. Increases STA of target by 202.8. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.3%. Increases Potency of target by 16.0. Increases Crit Chance of target by 57.8. Increases Power Regen of target by 354.0.
Valdoon's Fang
FABLED
261 Primary Attributes
543 Stamina
20,072 Resistances
60 Combat Skills
20.2 Crit Bonus
23.1 DPS
20.6 Potency
6.2 Mitigation Increase
5.9 Reuse Speed
Infused Stats:
Slots
Ear
Level
100
Effects:
Confidence III
When Equipped:
• Increases the wearer's worn armor mitigation and block chance by 5. This effect increases to 11 if they have 2 or more grouped allies within 10 meters of them.
Adornment Slots:
White
HEIRLOOM
Loyalist Adornment of Endurance
FABLED
Adds the following to an item:
34 Stamina
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
90
HEIRLOOM NO-VALUE
Ardent Hook of Plundering
LEGENDARY
500 Stamina
246 Primary Attributes
15,652 Resistances
52 Combat Skills
20.2 Potency
20.2 Crit Bonus
12.5 Reuse Speed
1,250 Ability Mod
Infused Stats:
Slots
Ear
Level
95
Effects:
Plundered Mistmoore Secrets III
When Equipped:
• On any combat or spell hit this spell may cast Plundered Mistmoore Secrets III on target of attack. Triggers about 3.0 times per minute.
Increases AGI of target by 156.6. Increases INT of target by 156.6. Increases STR of target by 156.6. Increases WIS of target by 156.6. Increases STA of target by 202.8. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.3%. Increases Crit Bonus of target by 16.0. Increases Crit Chance of target by 57.8. Increases Health Regen of target by 354.0.
• Improves the heal potency granted by the heal stance by 40% and whenever the priest casts a heal while in that stance, they will gain 50% Flurry for 3 seconds.
• Removes the penalties from the priest's heal stance
Adornment Slots:
White, Green
HEIRLOOM
Electrified Adornment of Prismatic Resilience
TREASURED
Adds the following to an item:
990 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
95
NO-VALUE NO-TRADE
North Star
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
150 Stamina
150 Primary Attributes
5 Crit Bonus
5 Potency
Type:
Green Adornment
Slots:
Finger, Neck
Level
98
Spirit Stone Stats:
+152 agi +151 sta
+5% Potency +5% Crit Bonus
Progress to Next Level:
2
79.76%
NO-VALUE
The Emperor's Command
FABLED
261 Primary Attributes
543 Stamina
20,072 Resistances
60 Combat Skills
20.2 Crit Bonus
8 Casting Speed
20.6 Potency
15.7 Haste
1,300 Ability Mod
Infused Stats:
Slots
Wrist
Level
100
Effects:
Overwhelming Advantage III
When Equipped:
• Increases the wearer's Crit Bonus and Potency by 15 for every enemy who is engaged with the wearer, up to 60 maximum
Adornment Slots:
White
HEIRLOOM
Incandescent Adornment of Prismatic Resilience (Greater)
• Increases the wearer's Crit Bonus and Potency by 40 if they have 2 or more grouped allies within 5 meters of them.
Adornment Slots:
White, Green
HEIRLOOM
Incandescent Adornment of Magical Skill (Lesser)
HANDCRAFTED
Adds the following to an item:
55 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
96
NO-VALUE
North Star
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
150 Stamina
150 Primary Attributes
5 Crit Bonus
5 Potency
Type:
Green Adornment
Slots:
Finger, Neck
Level
98
Spirit Stone Stats:
+152 agi +151 sta
+5% Potency +5% Crit Bonus
Progress to Next Level:
2
38.03%
NO-VALUE
Nailed Club of Sorcerous Ways
FABLED
361 Primary Attributes
714 Stamina
21.7 Crit Bonus
15 Casting Speed
120.4 Crit Chance
21.7 Potency
24 Reuse Speed
Infused Stats:
Hammer
One-Handed Crushing
Damage
196 - 1,109
(217.51 Rating)
Delay
6.0 seconds
Level
100
Adornment Slots:
White, Purple, Cyan
LORE NO-VALUE
Loyalist Adornment of Increased Criticals
FABLED
Adds the following to an item:
2.3 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
HEIRLOOM NO-VALUE
Whispering Wand of Deino Dexterity
LEGENDARY
314 Primary Attributes
567 Stamina
18.9 Crit Bonus
104.8 Crit Chance
18.9 Potency
52.4 Haste
13.1 Casting Speed
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
369 - 2,093
(307.76 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
98
All Mages, All Priests
Adornment Slots:
White, Purple, Cyan
HEIRLOOM
Loyalist Adornment of Increased Criticals
FABLED
Adds the following to an item:
2.3 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
HEIRLOOM NO-VALUE
Unholy Matrimony
FABLED
261 Primary Attributes
543 Stamina
20,072 Resistances
60 Combat Skills
20.2 Crit Bonus
8 Casting Speed
20.6 Potency
15.7 Haste
1,300 Ability Mod
Infused Stats:
Slots
Finger
Level
100
Effects:
The Wild Divine III
When Equipped:
• Increases Potency of caster by 20.0.
• Improves the heal potency granted by the heal stance by 40% and whenever the priest casts a heal while in that stance, they will gain 50% Flurry for 3 seconds.
• Removes the penalties from the priest's heal stance
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE
Micro Sprocket
FABLED
261 Primary Attributes
543 Stamina
20,072 Resistances
60 Combat Skills
20.2 Crit Bonus
11.5 DPS
20.6 Potency
33.4 Haste
1,300 Ability Mod
Infused Stats:
Slots
Wrist
Level
100
Effects:
Allied Energy II
When Equipped:
• Increases the wearer's Potency by 82.5 if they have 2 or more grouped allies within 5 meters of them. If the wearer is in a raid with more than 8 people, the value is increased to 115.
Adornment Slots:
White
HEIRLOOM
Incandescent Adornment of Prismatic Resilience (Greater)
This character has 914,852 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 36,614 health per tick while out-of-combat.
This character has a Maximum Power pool of 86,805. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 3,492 power per tick while out-of-combat.
This character runs 15% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 124,729 whatsits.
This character resists Noxious damage in the amount of 125,179 whatsits.
This character resists Arcane damage in the amount of 125,229 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 2066.5853658537
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 546% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 52,188, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 147.5 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
30.2 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
126 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 3.9% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 2.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.