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Applies vitality breach when Activated. Lasts for 12 hours.
• On a combat hit this spell may cast Vitality Breach on target of attack. Triggers about 5.0 times per minute.
• Inflicts 564 poison damage on target.
• Heals caster for 2.4 - 2.9% of max health.
• This effect cannot be critically applied.
• Cannot be modified except by direct means
• Grants a total of 100 triggers of the spell.
Soldier's Badge of Defense
LEGENDARY
46 Primary Attributes
46 Stamina
18 Combat Skills
0.8 Crit Bonus
10.3 DPS
2.4 Crit Chance
3.7 Potency
5.5 Haste
Infused Stats:
Slots
Charm
Level
80
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
pristine horned leather sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
HANDCRAFTED
Infused Stats:
Slots
16
Vanguard's Black Wolf Chain Tunic
LEGENDARY
47 Stamina
47 Primary Attributes
10.6 DPS
2.5 Crit Chance
3.8 Potency
0.8 Crit Bonus
5.7 Haste
Infused Stats:
Chain Armor (Chest)
Mitigation
359
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Orange
ATTUNEABLE
Cloak of the Emerald Stonegazer
LEGENDARY
46 Primary Attributes
46 Stamina
17 Combat Skills
0.8 Crit Bonus
2 Casting Speed
2.3 Crit Chance
3.6 Potency
Infused Stats:
Slots
Cloak
Level
72
Adornment Slots:
White, Turquoise
NO-TRADE
Ear Clasp of the Empire
LEGENDARY
46 Primary Attributes
46 Stamina
360 Resistances
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
2.4 Reuse Speed
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise
NO-TRADE
Walking Earhoop
LEGENDARY
45 Stamina
45 Primary Attributes
338 Resistances
9.5 DPS
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
2.3 Reuse Speed
80 Ability Mod
Infused Stats:
Slots
Ear
Level
75
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Legendary Journeyman's Boots
LEGENDARY, Journeyman's Boots
21 Primary Attributes
21 Stamina
9 Combat Skills
0.5 Casting Speed
0.4 Crit Chance
0.7 Potency
Infused Stats:
Chain Armor (Feet)
Mitigation
177
Level
50
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Journeyman's Boots
Applies Journeyman's Boots when Equipped.
• Increases speed of caster by 10.0%.
• This effect suspends during combat
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
jungle nut bread
A sweet bread filled with nuts.
Infused Stats:
Slots
Food
Level
80
Satiation
Average
Duration
30 minutes
Effects:
Increases Health Regen of target by 76.0. This effect suspends during combat
NO-VALUE
Bronze and Pearl Inlaid Vambraces
TREASURED
45 Stamina
45 Primary Attributes
17 Combat Skills
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
5.9 Multi Attack
89 Ability Mod
Infused Stats:
Chain Armor (Forearms)
Mitigation
297
Level
71
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Fireproof Cooking Mitts
FABLED
45 Stamina
45 Primary Attributes
1 AE Auto
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
Infused Stats:
Chain Armor (Hands)
Mitigation
375
Level
80
All Scouts
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Outrider's Blacksteel Chain Helmet of Stealth
TREASURED
66 Stamina
66 Primary Attributes
12 Combat Skills
3.1 Potency
3.2 Crit Bonus
14 Haste
14.6 Multi Attack
0.3 Reuse Speed
167 Ability Mod
Infused Stats:
Chain Armor (Head)
Mitigation
318
Level
76
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
NO-TRADE
Ringlet of Warring Minds
LEGENDARY
46 Primary Attributes
46 Stamina
360 Resistances
0.8 Crit Bonus
10.3 DPS
2.4 Crit Chance
3.7 Potency
98 Ability Mod
Infused Stats:
Slots
Finger
Level
80
Adornment Slots:
White, Turquoise, Green, Orange
LORE-EQUIP ATTUNEABLE
Bloodthorn Shackle
LEGENDARY
46 Primary Attributes
46 Stamina
324 Resistances
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
2.4 Reuse Speed
Infused Stats:
Slots
Wrist
Level
72
Adornment Slots:
White, Turquoise
NO-TRADE
Outrider's Blue Iron Chain Leggings of Stealth
LEGENDARY
66 Stamina
66 Primary Attributes
0.8 AE Auto
3.1 Potency
3.2 Crit Bonus
14 Haste
2.4 Casting Speed
14.6 Multi Attack
Infused Stats:
Chain Armor (Legs)
Mitigation
346
Level
77
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
NO-TRADE
Dried Froglok Tongue Choker
LEGENDARY
46 Primary Attributes
46 Stamina
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
83 Ability Mod
Infused Stats:
Slots
Neck
Level
72
Adornment Slots:
White, Turquoise, Green
NO-TRADE
Dark Linger
LEGENDARY
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
0.5 AE Auto
1.1 Crit Chance
1.7 Potency
Infused Stats:
Dagger
One-Handed Piercing
Damage
35 - 197
(58.03 Rating)
Delay
4.0 seconds
Level
64
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Effects:
Shadow Sap
When Equipped:
• On a combat hit this spell may cast Shadow Sap on target of attack. Triggers about 1.8 times per minute.
• Inflicts 335 - 409 disease damage on target.
• Heals caster for 333 - 407.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Bag of Broken Cogs
LEGENDARY
38 Primary Attributes
38 Stamina
14 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
1.7 Reuse Speed
Infused Stats:
Thrown Weapon
Ranged
Damage
109 - 617
(80.69 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
70
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Broken Cogs
Applies Broken Cogs when Activated.
• Summons 99 broken cogs
• The casting time of Broken Cogs is 1.0 second and the reuse time of the spell is 15 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
Signet of the Broken Toe
LEGENDARY
66 Stamina
66 Primary Attributes
1,656 Resistances
2.4 Casting Speed
3.1 Potency
3.2 Crit Bonus
0.3 Reuse Speed
3.6 Accuracy
167 Ability Mod
Infused Stats:
Slots
Finger
Level
77
Adornment Slots:
White, Turquoise, Orange, Green
NO-TRADE
Terrik's Moonrise Wristlet
LEGENDARY
45 Primary Attributes
45 Stamina
320 Resistances
0.8 Crit Bonus
9.7 DPS
2.3 Crit Chance
3.6 Potency
5.1 Haste
Infused Stats:
Slots
Wrist
Level
71
Effects:
Counterattack
When Equipped:
• When damaged with a melee weapon this spell has a 10% chance to cast Counterattack on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 303 piercing damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Nathsarian Pauldrons
LEGENDARY
47 Primary Attributes
47 Stamina
18 Combat Skills
0.8 Crit Bonus
2.1 Casting Speed
2.5 Crit Chance
3.8 Potency
95 Ability Mod
Infused Stats:
Chain Armor (Shoulders)
Mitigation
302
Level
72
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
This character has 13,940 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 636 health per tick while out-of-combat.
This character has a Maximum Power pool of 12,621. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 630 power per tick while out-of-combat.
This character runs 40% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 4,990 whatsits.
This character resists Noxious damage in the amount of 5,203 whatsits.
This character resists Arcane damage in the amount of 5,203 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 33% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,718, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 15%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 9.4% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 9.4% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 2.3% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.