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• Applies Renewing Bulwark: Immunity on termination. Lasts for 30.0 seconds.
• While active Renewing Bulwark is disabled.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Wards caster against 2,000 points of all damage
•This effect will not stack with any rank or tier of itself.
• Regenerates 200 points of shielding every 2 seconds
• If above level 80
• You may only benefit from one effect of this type.
HEIRLOOM NO-VALUE
Velketor the Sorcerer's Stone
LEGENDARY
82 Stamina
82 Primary Attributes
27 Combat Skills
5.2 Crit Chance
8.2 Potency
11.3 Max Health
4.8 Crit Bonus
13 Multi Attack
Infused Stats:
Slots
Charm
Level
90
All Fighters
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Extra Attacks (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
3.8 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
88
NO-VALUE
Rune: Stout I
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged, Charm
Level
80
Effects:
Stout I
Applies Stout I when Equipped.
• Increases Max Health of caster by 1,000.0.
•This effect will not stack with any other Stout effect.
• You may only benefit from one effect of this type.
HEIRLOOM NO-VALUE
pristine etched leather sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
UNCOMMON
Infused Stats:
Slots
10
Brute's Prodigious Gi
LEGENDARY
82 Primary Attributes
82 Stamina
27 Combat Skills
4.8 Crit Bonus
5.2 Crit Chance
8.2 Potency
5.2 Block Chance
262 Ability Mod
Infused Stats:
Leather Armor (Chest)
Mitigation
392
Level
90
Bruiser
Effects:
Pestilential Rain
When Equipped:
• On any combat or spell hit this spell may cast Pestilential Rain on target of attack. Triggers about 2.0 times per minute.
• Inflicts 1,199 disease damage on target encounter.
When worn this necklace appears to crawl across its surface as if alive.
FABLED
82 Primary Attributes
82 Stamina
27 Combat Skills
4.8 Crit Bonus
5.2 Crit Chance
8.2 Potency
11.3 Max Health
12.2 Haste
Infused Stats:
Slots
Neck
Level
90
All Fighters
Effects:
Unleashed Fury
Applies Unleashed Fury when Activated. Lasts for 15.0 seconds.
• Shapechanges caster into a wickerman
• Increases Crit Bonus of caster by 8.0.
• Increases Haste of caster by 25.0.
• Enlarges caster by 50.0%.
• When a combat art is used this spell will cast Unleashed Fury on target of combat art. This effect normalizes based off of a three second triggering event.
• Inflicts 1,598 disease damage on target
• Heals caster for 799
• Increases Threat to target by 875
• Cannot be modified except by direct means
• This item may not be used in a PvP zone.
• The casting time of Unleashed Fury is 0.5 seconds and the reuse time of the spell is 6 minutes
Adornment Slots:
White, Turquoise, Green
HEIRLOOM NO-VALUE
Ethereal Adornment of Damaging (Lesser)
HANDCRAFTED
Adds the following to an item:
4.9 DPS
Type:
White Adornment
Slots:
Chest, Neck, Waist
Level
86
NO-VALUE
Taaltak's Staff of the Pugilist
FABLED
176 Primary Attributes
176 Stamina
58 Combat Skills
10.6 Crit Bonus
11.8 Crit Chance
17.6 Potency
11.8 Block Chance
27.6 Haste
Infused Stats:
Fists
Two-Handed Crushing
Damage
159 - 903
(177.16 Rating)
Delay
6.0 seconds
Level
90
Beastlord, Bruiser, Monk
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Ethereal Adornment of Mending (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
Effects:
Superior Rune of Mending
When Equipped:
• On any combat or spell hit this spell may cast Superior Rune of Mending on caster. Triggers about 2.0 times per minute.
• Heals caster for 1,287.
• Cannot be modified except by direct means
NO-VALUE
Rune: Greater Wild Swings I
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged, Charm
Level
90
All Fighters, All Scouts
Effects:
Greater Wild Swings I
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a critical spell hit this spell may cast Greater Wild Swings I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases AE Autoattack of Caster by 40.0%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Greater Wild Swings I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases AE Autoattack of Caster by 40.0%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
HEIRLOOM NO-VALUE
Cocooned Satchel
FABLED
92 Primary Attributes
92 Stamina
30 Combat Skills
5.6 Crit Bonus
6.3 Crit Chance
9.2 Potency
6.3 Block Chance
6.3 Reuse Speed
18.2 Extra Riposte
Infused Stats:
Thrown Weapon
Ranged
Damage
222 - 1,260
(164.67 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
90
All Scouts, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White, Yellow, Turquoise
HEIRLOOM ATTUNEABLE
Ethereal Adornment of Mending (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
88
Effects:
Greater Rune of Mending
When Equipped:
• On any combat or spell hit this spell may cast Greater Rune of Mending on caster. Triggers about 2.0 times per minute.
• Heals caster for 1,073.
• Cannot be modified except by direct means
NO-VALUE
Virulent Ire
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Ranged, Waist, Cloak, Charm
Level
90
All Fighters, All Scouts
Effects:
Virulent Ire
When Equipped:
• This effect will not stack with itself if adorned on multiple items.
• On any combat or spell hit this spell may cast Virulent Ire on target of attack. Triggers about 2.2 times per minute.
• Increases threat priority of target by 1 position
• Inflicts 2,791 - 3,085 mental damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Silvered Band of the Challenger
FABLED
84 Stamina
84 Primary Attributes
564 Resistances
21.1 DPS
5.5 Crit Chance
8.4 Potency
4.9 Crit Bonus
270 Ability Mod
Infused Stats:
Slots
Finger
Level
90
All Fighters
Effects:
Gladiator's Judgment
When Equipped:
• On a critical spell hit this spell may cast Gladiator's Judgment on target of spell. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• When any damage is received this spell has a 4% chance to cast Judgement's Gavel on target. This effect normalizes based off of a three second triggering event.
• Inflicts 599 crushing damage on caster.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Gladiator's Judgment on target of attack. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• When any damage is received this spell has a 4% chance to cast Judgement's Gavel on target. This effect normalizes based off of a three second triggering event.
This character has 88,133 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 3,899 health per tick while out-of-combat.
This character has a Maximum Power pool of 27,679. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,220 power per tick while out-of-combat.
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 26,990 whatsits.
This character resists Noxious damage in the amount of 22,208 whatsits.
This character resists Arcane damage in the amount of 19,382 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 94.123711340206
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 91.2% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 0, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 3.6% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.