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Applies Bertoxxulous' Blessing IV when Activated. Lasts for 1 minute 30 seconds.
• Inflicts 528,000 disease damage on target instantly and every second.
• Inflicts an additional 52,800 disease damage on target every tick.
• Inflicts 4.5% of max health in disease damage on caster instantly and every second.
• Inflicts an additional 0.9% of max health in disease damage on caster every tick.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Bertoxxulous' Blessing IV is 1 minute 30 seconds
Adornment Slots:
White
LORE ATTUNEABLE NO-VALUE
Warrior's Favor
LEGENDARY
437 Stamina
215 Primary Attributes
38 Crit Chance
27 Potency
27 Crit Bonus
6 Block Chance
12.5 Reuse Speed
Infused Stats:
Slots
Charm
Level
98
Effects:
Dominant Stand II
Applies Dominant Stand II when Activated. Lasts for 30.0 seconds.
• Wards the caster for up to 200,000 damage. The value decreases for each group or raid member within 10 meters of the caster.
• This item may not be used in a PvP zone.
• Does not affect Epic targets
• Cannot be modified except by direct means
• The reuse time of Dominant Stand II is 1 minute
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
pristine dragonhide leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
(8) +35% Damage Per Second +250 Combatskills +40% Potency +35% Ability Casting Speed
HEIRLOOM NO-VALUE
The Cloak of Distant Places
LEGENDARY
212 Primary Attributes
344 Stamina
14.1 Crit Bonus
37.5 Crit Chance
5.7 Mitigation Increase
5.6 Block Chance
Infused Stats:
Slots
Cloak
Level
95
Adornment Slots:
White, White, Purple
NO-TRADE
Electrified Adornment of Extra Attacks
TREASURED
Adds the following to an item:
10 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
95
NO-VALUE NO-TRADE
Berlon's Special Brew
Made from the finest ingredients but you will never find out what they are!
MASTERCRAFTED
Infused Stats:
Slots
Drink
Level
80
Duration
5 hours and 3 minutes
Effects:
Increases AGI, WIS, INT and STR of target by 26.4. Increases Power Regen of target by 156.0.
HEIRLOOM
Heinous Iron Stud
LEGENDARY
567 Stamina
279 Primary Attributes
21,632 Resistances
59 Combat Skills
3.9 AE Auto
20.2 Potency
6 Mitigation Increase
20.2 Crit Bonus
Infused Stats:
Slots
Ear
Level
100
Effects:
Feedback IV
When Equipped:
• When damaged with a melee weapon this spell will cast Feedback IV on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 22,572 - 24,948 slashing damage on target encounter.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Grimling Claw of the Intangible
LEGENDARY
567 Stamina
279 Primary Attributes
21,632 Resistances
59 Combat Skills
7.8 Casting Speed
20.2 Potency
20.2 Crit Bonus
12.5 Reuse Speed
Infused Stats:
Slots
Ear
Level
100
Effects:
Intangible III
When Equipped:
• On any combat or spell hit this spell may cast Intangible III on target of attack. Lasts for 6.0 seconds. Triggers about 3.0 times per minute.
Scintillating Adornment of Swift Casting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
2.9 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
68
NO-VALUE
Necklace of the Scaled Enrager
LEGENDARY
567 Stamina
279 Primary Attributes
38 Crit Chance
20.2 Potency
20.2 Crit Bonus
6 Block Chance
12.5 Reuse Speed
Infused Stats:
Slots
Neck
Level
100
Effects:
The Enrager IV
When Equipped:
• Increases Crit Bonus of caster by 20.0.
• Increases Hate Gain of caster by 40.0.
Adornment Slots:
White, Green
HEIRLOOM
Lubber's Chance
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
150 Stamina
150 Primary Attributes
5 Crit Bonus
5 Potency
Type:
Green Adornment
Slots:
Finger, Neck
Level
98
Spirit Stone Stats:
+155 agi +152 sta
+5% Potency +5% Crit Bonus
Progress to Next Level:
3
52.46%
NO-VALUE
Nailed Club of Sorcerous Ways
FABLED
361 Primary Attributes
714 Stamina
21.7 Crit Bonus
15 Casting Speed
120.4 Crit Chance
21.7 Potency
24 Reuse Speed
Infused Stats:
Hammer
One-Handed Crushing
Damage
196 - 1,109
(217.51 Rating)
Delay
6.0 seconds
Level
100
Adornment Slots:
White, Purple, Cyan
LORE NO-VALUE
Electrified Adornment of Blocking
TREASURED
Adds the following to an item:
4.4 Block Chance
Type:
White Adornment
Slots:
Primary, Secondary, Chest
Level
95
NO-VALUE NO-TRADE
One Handed Rune: Weapon Damage
FABLED
Adds the following to an item:
6 Weapon Damage
Placement:
One-Handed
Type:
Cyan Adornment
Slots:
Primary, Secondary
Level
98
HEIRLOOM NO-VALUE
Lava Forged Bone Bow of Bladestopping
LEGENDARY
314 Primary Attributes
567 Stamina
18.9 Crit Bonus
104.8 Crit Chance
18.9 Potency
10.1 Block Chance
20.9 Reuse Speed
Infused Stats:
Bow
Ranged
Damage
415 - 2,354
(307.76 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
98
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Purple, Cyan
HEIRLOOM ATTUNEABLE
Circle of Decadence
LEGENDARY
437 Stamina
215 Primary Attributes
16,380 Resistances
46 Combat Skills
3.9 AE Auto
20.2 Potency
6 Mitigation Increase
20.2 Crit Bonus
Infused Stats:
Slots
Finger
Level
98
Effects:
Infectious Aura II
When Equipped:
• When damaged this spell will cast Infectious Aura II on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 17,077-78,559 disease damage on target
• Damage increases as the caster is attacked
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP NO-VALUE
Lubber's Chance
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
150 Stamina
150 Primary Attributes
5 Crit Bonus
5 Potency
Type:
Green Adornment
Slots:
Finger, Neck
Level
98
Spirit Stone Stats:
+152 agi +151 sta
+5% Potency +5% Crit Bonus
Progress to Next Level:
2
63.1%
NO-VALUE
Undeterred Bracelet
LEGENDARY
567 Stamina
279 Primary Attributes
21,632 Resistances
59 Combat Skills
21.8 DPS
20.2 Potency
20.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Wrist
Level
100
Effects:
Undeterred III
When Equipped:
• On any combat or spell hit this spell may cast Undeterred III on target of attack. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 220,000-374,000 mental damage and increases the wearer's maximum health by 16,000 to 128,000 based on the number of enemies who hate the wearer that are within 15 meters of the target
Oduh was picked on by elves one too many times at the school for gifted kids. So he decided to get good at ripping their heads off. So you see his natural good looks and being dropped on his head too many times as a baby have nothing to do with his current state.
This character has 1,477,822 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 59,356 health per tick while out-of-combat.
This character has a Maximum Power pool of 88,756. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 3,880 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 133,014 whatsits.
This character resists Noxious damage in the amount of 129,598 whatsits.
This character resists Arcane damage in the amount of 129,798 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 282.52941176471
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 455.8% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 6,194, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 54%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 74.5 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 83.14% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 17.1 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 23.1% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.