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Applies Call of the Tinkerer on target Friend when Activated.
• Teleports caster to target
• This effect cannot be cast during combat
• This item may not be used in a PvP zone.
• If target is a player
• If target is not possessed
ORNATE ATTUNEABLE
Mechanized Platinum Repository of Reconstruction
MASTERCRAFTED
Infused Stats:
Charges
Unlimited
Casting
5 seconds
Duration
50 minutes
Recast
1 hours
Level
70
Tinkering (350)
All Crafters
Effects:
Mechanized Platinum Repository of Reconstruction
Applies Mechanized Platinum Repository of Reconstruction when Activated. Lasts for 5 minutes.
• Summons a Mender
ORNATE ATTUNEABLE
metallic reptile hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED
Infused Stats:
Slots
30
Evoker's Intrepid Robe
LEGENDARY
55 Primary Attributes
55 Stamina
0.8 Crit Bonus
2.9 Crit Chance
5.2 Potency
6.7 Haste
Infused Stats:
Cloth Armor (Chest)
Mitigation
203
Level
90
Wizard
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Intrepid Cloak
LEGENDARY
55 Stamina
55 Primary Attributes
12 DPS
2.9 Crit Chance
5.2 Potency
0.8 Crit Bonus
Infused Stats:
Slots
Cloak
Level
90
All Mages
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Tranquil Toutou
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases AGI of target by 246.4. Increases STA of target by 316.8. Increases Max Health of target by 1.5%. Increases Weapon Damage of target by 8.0. Increases Power Regen of target by 363.6.
Intrepid Earring
LEGENDARY
55 Stamina
55 Primary Attributes
1,035 Resistances
6 Casting Speed
2.9 Crit Chance
5.2 Potency
0.8 Crit Bonus
Infused Stats:
Slots
Ear
Level
90
All Mages
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Intrepid Earring
LEGENDARY
55 Stamina
55 Primary Attributes
1,035 Resistances
6 Casting Speed
2.9 Crit Chance
5.2 Potency
0.8 Crit Bonus
Infused Stats:
Slots
Ear
Level
90
All Mages
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Evoker's Intrepid Boots
LEGENDARY
55 Primary Attributes
55 Stamina
0.8 Crit Bonus
2.9 Crit Chance
5.2 Potency
3 Reuse Speed
Infused Stats:
Cloth Armor (Feet)
Mitigation
189
Level
90
Wizard
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Sulfur Salsa
HANDCRAFTED
Infused Stats:
Slots
Food
Level
99
Satiation
High
Duration
30 minutes
Effects:
Increases STR of target by 451.9. Increases STA of target by 590.9. Target will Dodge 2.6% of incoming attacks. Increases Crit Chance of target by 139.0. Increases Health Regen of target by 359.1.
This character has 124,019 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 5,300 health per tick while out-of-combat.
This character has a Maximum Power pool of 39,150. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,905 power per tick while out-of-combat.
This character runs 20% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 32,922 whatsits.
This character resists Noxious damage in the amount of 32,922 whatsits.
This character resists Arcane damage in the amount of 32,922 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 261.3% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 21,980, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 51.7% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 65.5% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.36 seconds, a 56% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
35 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 2.3% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.