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(8) +35% Damage Per Second +250 Combatskills +40% Potency +35% Ability Casting Speed
NO-VALUE
Cloak of Ill-Seen Glory
LEGENDARY
372 Primary Attributes
715 Stamina
424 Combat Skills
20.2 Crit Bonus
2 Resolve
0.8 Ability Doublecast
8.7 Casting Speed
58.3 Crit Chance
32.3 Potency
Infused Stats:
Deity:
+10 sta
0.1% Potency
0.8% Crit Bonus
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
HEIRLOOM INFUSED
Incandescent Adornment of Swift Casting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
12.5 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
96
HEIRLOOM NO-VALUE
Winds of Obol
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
Effects:
Winds of Obol
When Equipped:
• This effect does not stack with itself when adorned on multiple items
• Increases the group's potency by 25%
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Monsoon
MASTERCRAFTED
Infused Stats:
Slots
Drink
Level
100
Duration
45 minutes
Effects:
Increases AGI of target by 181.9. Increases INT of target by 181.9. Increases STR of target by 181.9. Increases WIS of target by 181.9. Increases STA of target by 234.7. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.4%. Increases Potency of target by 18.7. Increases Crit Chance of target by 67.5. Increases Power Regen of target by 404.0.
Philosopher's Stud
LEGENDARY
380 Primary Attributes
730 Stamina
29,521 Resistances
75 Combat Skills
92.4 Crit Bonus
3 Resolve
13.8 DPS
21.6 Potency
36 Haste
39.1 Weapon Damage
1,591 Ability Mod
Infused Stats:
Slots
Ear
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP INFUSABLE
Incandescent Adornment of Prismatic Resilience (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
1,111 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
HEIRLOOM NO-VALUE
Earring of Glibness
LEGENDARY
372 Primary Attributes
715 Stamina
28,613 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
13.5 DPS
22.9 Potency
35.2 Haste
1,559 Ability Mod
Infused Stats:
Deity:
+10 sta
0.5% Potency
1.0% Crit Bonus
+30.8 Abil Mod
Slots
Ear
Level
100
Effects:
Power of Malice
When Equipped:
• Increases the wearer's Potency by 72. If the wearer is the top of an enemy's hatelist, the value is increased to 96.
• Increases the wearer's health by 20,000. If the wearer is the top of an enemy's hatelist, the value is increased to 42,000.
Adornment Slots:
White
HEIRLOOM INFUSED
Incandescent Adornment of Prismatic Resilience (Greater)
(8) +35% Damage Per Second +250 Combatskills +40% Potency +35% Ability Casting Speed
HEIRLOOM NO-VALUE
Stormborn Souffle
MASTERCRAFTED
Infused Stats:
Slots
Food
Level
100
Duration
45 minutes
Effects:
Increases AGI of target by 181.9. Increases INT of target by 181.9. Increases STR of target by 181.9. Increases WIS of target by 181.9. Increases STA of target by 234.7. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.6%. Increases Crit Bonus of target by 17.6. Increases Crit Chance of target by 76.3. Increases Health Regen of target by 404.0.
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
252 Stamina
397 Primary Attributes
60 DPS
8.6 Potency
8.6 Crit Bonus
14 Weapon Damage
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+397 agi +252 sta
+60% Damage Per Second +8.6% Potency +8.6% Crit Bonus +14% Weapon Damage Bonus
Progress to Next Level:
1
25.63%
NO-VALUE
Ornate Staff of Ill-Seen Glory
LEGENDARY
962 Primary Attributes
2,200 Stamina
56.8 Crit Bonus
4 Resolve
30.8 Casting Speed
342.2 Crit Chance
65.4 Potency
58 Haste
4,664 Ability Mod
Infused Stats:
Deity:
+3 sta
0.6% Potency
0.8% Crit Bonus
+19.4 Abil Mod
Staff
Two-Handed Crushing
Damage
308 - 1,744
(341.96 Rating)
Delay
6.0 seconds
Level
100
All Fighters, All Mages, All Priests, Beastlord
Effects:
Molten Detonation
When Equipped:
• On any combat or spell hit this spell may cast Molten Detonation on target of attack. Triggers about 4.0 times per minute.
• Inflicts 4,649 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, Purple, Purple, Cyan
HEIRLOOM INFUSED
Incandescent Adornment of Mending (2H Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
Placement:
Two-Handed
Type:
White Adornment
Slots:
Primary
Level
96
Effects:
Superior Rune of Mending
When Equipped:
• On a healing spell cast this spell may cast Superior Rune of Mending on caster. Triggers about 6.0 times per minute.
• Heals caster for 288,672.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 seconds.
• On any combat or spell hit this spell may cast Superior Rune of Mending on caster. Triggers about 6.0 times per minute.
• Heals caster for 288,672.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 seconds.
NO-VALUE
Empyrean Cipher
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
All Mages, All Priests
Effects:
Empyrean Cipher
When Equipped:
• Increases Potency of caster by 20.0.
• This effect does not stack with itself when adorned on multiple items
• When damaged this spell has a 10% chance to cast Cipher on caster. Lasts for 3 minutes. This effect normalizes based off of a three second triggering event.
• Applies Cipher on termination.
• Increases power of group members by 567.
• If above level 92
• Cannot be modified except by direct means
• Will absorb all damage. This spell will absorb a total of 2 attacks.
• If above level 92
• Cannot be modified except by direct means
• Cannot be modified except by direct means
NO-VALUE
Two Handed Rune: Lesser Weapon Damage
FABLED
Adds the following to an item:
5 Weapon Damage
Placement:
Two-Handed
Type:
Cyan Adornment
Slots:
Primary
Level
95
HEIRLOOM NO-VALUE
Obsidian Rod
LEGENDARY
481 Primary Attributes
1,100 Stamina
28.4 Crit Bonus
2 Resolve
44.3 DPS
171.1 Crit Chance
32.7 Potency
58 Haste
29 Multi Attack
Infused Stats:
Deity:
+10 sta
0.4% Potency
0.9% Crit Bonus
Spell Autoattack Weapon (Focus)
Ranged
Damage
365 - 2,067
(304.01 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
100
All Mages, All Priests
Effects:
Neural Lash
When Equipped:
• On any combat or spell hit this spell may cast Neural Lash on target of attack. Triggers about 4.0 times per minute.
• Inflicts 4,649 divine damage on target encounter.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM ATTUNEABLE INFUSED
Incandescent Adornment of Blasting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
96
Effects:
Greater Rune of Blasting
When Equipped:
• On a combat hit this spell may cast Greater Rune of Blasting on target of attack. Triggers about 2.0 times per minute.
• Inflicts 132,440 magic damage on target.
• Cannot be modified except by direct means
• On a hostile spell cast this spell may cast Greater Rune of Blasting on target of spell. Triggers about 2.0 times per minute.
• Inflicts 132,440 magic damage on target.
• Cannot be modified except by direct means
NO-VALUE
Field of War
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
Effects:
Field of War
When Equipped:
• Increases Melee Weapon Range of caster by 14.0%.
• Increases Ranged Weapon Range of caster by 14.0%.
• Increases the range and radius of spells by 14%.
• This effect will not stack with similar effects.
• Cannot be modified except by direct means
NO-VALUE
The Dying Dark
LEGENDARY
380 Primary Attributes
730 Stamina
29,521 Resistances
75 Combat Skills
164.6 Crit Bonus
3 Resolve
23.1 DPS
21.6 Potency
36 Haste
19.8 Multi Attack
Infused Stats:
Slots
Finger
Level
100
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP INFUSABLE
Incandescent Adornment of Prismatic Resilience (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
1,111 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
HEIRLOOM NO-VALUE
Arachmech Eye Spirit Stone
This will grow in power as you gain Adventure Experience!
This character has 3,131,750 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 125,786 health per tick while out-of-combat.
This character has a Maximum Power pool of 129,034. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 5,676 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 187,125 whatsits.
This character resists Noxious damage in the amount of 187,125 whatsits.
This character resists Arcane damage in the amount of 188,112 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 802.3% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 321,124, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 10%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 124.5 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
179 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
483 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 20% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 67.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.