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Applies Augur's Soothsaying when Activated. Lasts for 5 minutes.
• Wards caster against 200 points of arcane damage
• The casting time of Augur's Soothsaying is 3.0 seconds and the reuse time of the spell is 20 minutes
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Blessed Loop of Exaltation
FABLED
45 Stamina
45 Primary Attributes
360 Resistances
17 Combat Skills
1 AE Auto
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
2.3 Reuse Speed
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Terrifying Anklebiters
TREASURED
37 Primary Attributes
37 Stamina
14 Combat Skills
0.5 Crit Bonus
1.4 Casting Speed
1.6 Crit Chance
2.4 Potency
Infused Stats:
Cloth Armor (Feet)
Mitigation
146
Level
70
Adornment Slots:
White, Turquoise
ATTUNEABLE
Archaeologist's Wrappings
TREASURED
47 Primary Attributes
47 Stamina
0.8 Crit Bonus
2.5 Crit Chance
3.8 Potency
2.1 Casting Speed
95 Ability Mod
Infused Stats:
Cloth Armor (Forearms)
Mitigation
148
Level
71
Adornment Slots:
White, Turquoise
NO-TRADE
Emissary's Gloves of Diplomacy
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
1 Casting Speed
Infused Stats:
Cloth Armor (Hands)
Mitigation
144
Level
69
Effects:
Lesser Benevolent Infusion
When Equipped:
• On a beneficial spell cast this spell may cast Benevolent Infusion on target of spell cast. Lasts for 30.0 seconds. Triggers about 1.6 times per minute.
• Increases the damage of group members' next spell or combat art by up to 150.
• Dispelled when target casts a hostile spell
• Dispelled when target casts a combat art
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
NO-TRADE
Sparkling Adornment of Energy (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
47 Power
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
30
NO-VALUE
Flux Capacitor Cowl
FABLED
46 Stamina
46 Primary Attributes
2.4 Crit Chance
3.7 Potency
5.3 Max Health
0.8 Crit Bonus
5.5 Haste
Infused Stats:
Cloth Armor (Head)
Mitigation
186
Level
79
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Decayed Topaz Trinket
LEGENDARY
54 Primary Attributes
54 Stamina
395 Resistances
21 Combat Skills
1.1 Crit Bonus
3 Crit Chance
5 Potency
3.1 Reuse Speed
133 Ability Mod
Infused Stats:
Slots
Finger
Level
80
Effects:
Enthralling Recovery II
When Equipped:
• Reduces reuse time of Subjugation-based spells by 2 percent.
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Carved Krait Scale Binding
LEGENDARY
75 Primary Attributes
75 Stamina
490 Resistances
26 Combat Skills
4.3 Crit Bonus
4.6 Crit Chance
7.6 Potency
10.7 Haste
238 Ability Mod
Infused Stats:
Slots
Wrist
Level
90
All Mages, All Priests
Adornment Slots:
White, Turquoise
LORE-EQUIP NO-TRADE
Blistered Strand Pantaloons
LEGENDARY
46 Primary Attributes
46 Stamina
18 Combat Skills
0.8 Crit Bonus
10.1 DPS
2.4 Crit Chance
3.7 Potency
6.2 Multi Attack
Infused Stats:
Cloth Armor (Legs)
Mitigation
173
Level
77
All Mages
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Sundered Medallion
LEGENDARY
46 Primary Attributes
46 Stamina
0.8 Crit Bonus
10.3 DPS
2.4 Crit Chance
3.7 Potency
98 Ability Mod
Infused Stats:
Slots
Neck
Level
80
Adornment Slots:
White, Turquoise, Green, Orange
ATTUNEABLE
Thullosian War Dagger
TREASURED
35 Primary Attributes
1 Crit Chance
Infused Stats:
Dagger
One-Handed Piercing
Damage
71 - 213
(70.92 Rating)
Delay
4.0 seconds
Level
75
All Mages, All Scouts, Berserker, Guardian
Adornment Slots:
White
LORE NO-TRADE
Sparkling Viral Temper
TREASURED
Adds the following to an item:
Placement:
One-Handed, Dual Wield, Two-Handed
Type:
White Adornment
Slots:
Primary, Secondary
Level
20
Effects:
Sparkling Septic Pith
When Equipped:
• On a combat hit this spell may cast Septic Feedback on target of attack. Lasts for 20.0 seconds. Triggers about 1.0 times per minute.
• Inflicts 104 disease damage on target.
• Cancels up to 7.6% of target's speed buffs.
• Cannot be modified except by direct means
NO-VALUE
Edict of the Whispered Word
FABLED
45 Stamina
45 Primary Attributes
17 Combat Skills
1 AE Auto
2.3 Crit Chance
3.6 Potency
5 Max Health
0.8 Crit Bonus
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
80
Effects:
Anterograde Amnesia
When Equipped:
• On a hostile spell hit this spell may cast Anterograde Amnesia on caster. Lasts for 6.0 seconds. Triggers about 1.6 times per minute.
• Decreases Hate Gain of caster by 50.0.
• Prevents AOE (except when direct)
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Ring of the Maw
LEGENDARY
54 Primary Attributes
54 Stamina
400 Resistances
21 Combat Skills
1.1 Crit Bonus
2.5 Casting Speed
3 Crit Chance
5 Potency
133 Ability Mod
Infused Stats:
Slots
Finger
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bergo's Dirty Wristlet
FABLED
46 Primary Attributes
46 Stamina
356 Resistances
18 Combat Skills
0.8 Crit Bonus
10.3 DPS
2.4 Crit Chance
3.7 Potency
5.5 Haste
Infused Stats:
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bonedigger Mining Torch
TREASURED
30 Primary Attributes
30 Stamina
231 Resistances
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
32 Ability Mod
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
66
All Mages, All Priests, Paladin, Shadowknight
Effects:
Arcane Recovery I
When Equipped:
• Reduces reuse time of hostile spells by 1 percent.
Adornment Slots:
White, Turquoise
NO-TRADE
Foreboding Cowl
LEGENDARY
46 Stamina
46 Primary Attributes
18 Combat Skills
10.1 DPS
2 Casting Speed
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
Infused Stats:
Cloth Armor (Shoulders)
Mitigation
166
Level
79
Effects:
Soulsiphon
When Equipped:
• On a hostile spell hit this spell may cast Soulsiphon on target of spell. Triggers about 2.0 times per minute.
This character has 14,492 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 588 health per tick while out-of-combat.
This character has a Maximum Power pool of 14,282. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 639 power per tick while out-of-combat.
This character runs 145% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 14,729 whatsits.
This character resists Noxious damage in the amount of 14,559 whatsits.
This character resists Arcane damage in the amount of 15,788 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 50% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,500, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 8% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 35.4% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.38 seconds, a 48% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 24% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
100%+ MA = 1 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.