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• This effect will not stack with itself if adorned on multiple items.
• On a critical healing spell cast this spell may cast Foundations of Stone on target of spell cast. Lasts for 15.0 seconds. Triggers about 2.2 times per minute.
• Increases Mitigation of target vs all damage by 1,260.
• This effect can be stacked by multiple casters.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
HEIRLOOM NO-VALUE
Flayed Trinket
FABLED
88 Primary Attributes
88 Stamina
29 Combat Skills
5.3 Crit Bonus
4.7 Casting Speed
5.9 Crit Chance
8.8 Potency
288 Ability Mod
Infused Stats:
Slots
Charm
Level
90
All Priests
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Deathless Devotion
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Ranged, Waist, Cloak, Charm
Level
90
All Priests
Effects:
Deathless Devotion
When Equipped:
• This effect will not stack with itself if adorned on multiple items.
• On a critical healing spell cast this spell may cast Deathless Devotion on target of spell cast. Lasts for 30.0 seconds. Triggers about 2.2 times per minute.
• Wards target against 4,500 points of all damage
• Replenishes 600 points of absorption every 2 seconds.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
HEIRLOOM NO-VALUE
Burning Deathfist Arrow
LEGENDARY
1 Primary Attributes
Damage
+124 Piercing
Range
+5 meters
Hit Bonus
+15%
Infused Stats:
Level
40
NO-VALUE
Exarch's Resplendent Breastplate
FABLED
88 Primary Attributes
88 Stamina
29 Combat Skills
5.3 Crit Bonus
5.9 Crit Chance
8.8 Potency
5.9 Reuse Speed
288 Ability Mod
Infused Stats:
Plate Armor (Chest)
Mitigation
741
Level
90
Templar
Effects:
Celestial Restoration II
When Equipped:
• On a healing spell cast this spell may cast Celestial Restoration on target of spell. Lasts for 20.0 seconds. Triggers about 2.4 times per minute.
• Heals group members (AE) for 2,304.
• Heals group members (AE) for 773 every 5 seconds.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Cloak of Bolstered Confidence
FABLED
92 Primary Attributes
92 Stamina
30 Combat Skills
5.6 Crit Bonus
12.2 Casting Speed
6.3 Crit Chance
9.2 Potency
15.4 Reuse Speed
306 Ability Mod
Infused Stats:
Slots
Cloak
Level
90
All Priests
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Oracular Perception
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Ranged, Waist, Cloak, Charm
Level
90
All Mages, All Priests
Effects:
Oracular Perception
When Equipped:
• On a spell cast this spell may cast Oracular Perception on the group. Lasts for 15.0 seconds. Triggers about 2.2 times per minute.
• Reduces the power cost of spells by 15%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
HEIRLOOM NO-VALUE
Stud of the Conduit
FABLED
74 Primary Attributes
74 Stamina
1,395 Resistances
26 Combat Skills
1.6 Crit Bonus
9.5 Casting Speed
4.8 Crit Chance
7.2 Potency
11.8 Reuse Speed
217 Ability Mod
Infused Stats:
Slots
Ear
Level
90
All Priests
Effects:
Ferocity II
When Equipped:
• On a critical healing spell cast this spell may cast Ferocity on target of spell cast. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Increases Haste of target by 20.0.
• Increases casting speed by 6%.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Chronomaster's Major Durability Augmentation
FABLED
Adds the following to an item:
290 Health
Type:
White Adornment
Slots:
Ear
Level
90
HEIRLOOM NO-VALUE
Earring of Prime Healing
FABLED
74 Primary Attributes
74 Stamina
511 Resistances
26 Combat Skills
1.6 Crit Bonus
18.8 DPS
4.8 Crit Chance
7.2 Potency
11.2 Haste
217 Ability Mod
Infused Stats:
Slots
Ear
Level
90
Effects:
Runic Deflection
When Equipped:
• On a healing spell cast this spell may cast Runic Deflection on target of spell cast. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
•This effect will not stack with any rank or tier of itself.
• On a critical healing spell cast this spell may cast Greater Aegis I on target of spell cast. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Wards target against 5,000 points of all damage
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Runed Guard of the Sel'Nok
TREASURED
47 Stamina
47 Primary Attributes
18 Combat Skills
2.1 Casting Speed
2.5 Crit Chance
3.8 Potency
0.8 Crit Bonus
2.5 Reuse Speed
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
80
All Mages, All Priests, Paladin, Shadowknight
Effects:
Asphyxiating Sorcery
Applies Asphyxiating Sorcery when Activated. Lasts for 30.0 seconds.
• Increases the chance of all procs by 25 percent.
• If under level 90
• The casting time of Asphyxiating Sorcery is 0.5 seconds and the reuse time of the spell is 3 minutes
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Band of Rallosian Passions
FABLED
88 Primary Attributes
88 Stamina
564 Resistances
29 Combat Skills
5.3 Crit Bonus
4.7 Casting Speed
5.9 Crit Chance
8.8 Potency
5.9 Reuse Speed
Infused Stats:
Slots
Finger
Level
90
All Priests
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Spectral Bracelet of the Librarian
FABLED
88 Primary Attributes
88 Stamina
540 Resistances
29 Combat Skills
5.3 Crit Bonus
22.6 DPS
4.7 Casting Speed
5.9 Crit Chance
8.8 Potency
Infused Stats:
Slots
Wrist
Level
90
All Priests
Adornment Slots:
White, Yellow, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Opal Edged Buckler of Tears
FABLED
74 Primary Attributes
74 Stamina
26 Combat Skills
1.6 Crit Bonus
4.8 Crit Chance
7.2 Potency
10.4 Max Health
4.8 Block Chance
4.8 Reuse Speed
Infused Stats:
Round Shield
Slots
Secondary
Protection
565
Level
90
All Priests, All Scouts, Berserker, Guardian, Paladin, Shadowknight
Effects:
Core of the Underfoot
When Equipped:
• On a healing spell cast this spell may cast Core of the Underfoot on target of spell cast. Lasts for 20.0 seconds. Triggers about 1.8 times per minute.
• Increases STR, INT, AGI and STA of target by 42.8.
• Increases Max Health of target by 12.0%.
• Increases Max Power of target by 12.0%.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
King's Legacy II
When Equipped:
• On a combat hit this spell may cast King's Legacy on the group. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Increases Flurry of Group members (AE) by 1.0.
• Increases Potency of group members (AE) by 8.0.
• Cannot be modified except by direct means
• On a hostile spell cast this spell may cast King's Legacy on the group. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Increases Flurry of Group members (AE) by 1.0.
• Increases Potency of group members (AE) by 8.0.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Exarch's Resplendent Pauldrons
FABLED
88 Primary Attributes
88 Stamina
29 Combat Skills
5.3 Crit Bonus
22.6 DPS
5.9 Crit Chance
8.8 Potency
12.7 Max Health
Infused Stats:
Plate Armor (Shoulders)
Mitigation
691
Level
90
Templar
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Woven Rime Giant Beard Wrap
FABLED
88 Primary Attributes
88 Stamina
29 Combat Skills
5.3 Crit Bonus
22.6 DPS
4.7 Casting Speed
5.9 Crit Chance
8.8 Potency
Infused Stats:
Slots
Waist
Level
90
All Priests
Adornment Slots:
White, Black, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Subterranean Will
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Ranged, Waist, Cloak, Charm
Level
90
All Mages, All Priests
Effects:
Subterranean Will
When Equipped:
• This effect will not stack with itself if adorned on multiple items.
• On a spell cast this spell may cast Subterranean Will on caster. Lasts for 30.0 seconds. Triggers about 2.2 times per minute.
• Increases power of caster by 186 instantly and every 3 seconds.
• Increases Max Power of caster by 10.0%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
This character has 87,644 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 3,506 health per tick while out-of-combat.
This character has a Maximum Power pool of 27,783. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,111 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 26,941 whatsits.
This character resists Noxious damage in the amount of 22,607 whatsits.
This character resists Arcane damage in the amount of 22,517 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 1032.4444444444
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 45% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,762, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 45.4% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 89.7% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.