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Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
10
Luminary's Blackened Bone Hauberk
LEGENDARY
58 Primary Attributes
58 Stamina
21 Combat Skills
1.1 Crit Bonus
2.7 Casting Speed
3.2 Crit Chance
5.4 Potency
162 Ability Mod
Infused Stats:
Chain Armor (Chest)
Mitigation
373
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Succulent Husk Cape
LEGENDARY
45 Stamina
45 Primary Attributes
1.9 Casting Speed
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
Infused Stats:
Slots
Cloak
Level
72
Adornment Slots:
White, Turquoise
ATTUNEABLE
Rivervale Mudslide
MASTERCRAFTED
Infused Stats:
Slots
Drink
Level
80
Duration
5 hours and 3 minutes
Effects:
Target will Dodge 2.7% of incoming attacks. Increases Power Regen of target by 144.0.
NO-VALUE
Snakecharmer's Bauble
FABLED
46 Stamina
46 Primary Attributes
351 Resistances
10.3 DPS
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
6.3 Multi Attack
Infused Stats:
Slots
Ear
Level
78
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Ear Stud of the Empire
LEGENDARY
46 Primary Attributes
46 Stamina
360 Resistances
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
83 Ability Mod
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise
NO-TRADE
Battleshaman's Chainmail Boots
TREASURED
44 Stamina
44 Primary Attributes
16 Combat Skills
2.1 Crit Chance
3.5 Potency
0.7 Crit Bonus
77 Ability Mod
Infused Stats:
Chain Armor (Feet)
Mitigation
302
Level
72
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Memory Lapse
When Equipped:
• On a combat hit this spell may cast Memory Lapse on target of attack. Triggers about 1.8 times per minute.
• Decreases Threat to target by 500
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Sleeves of Corrupted Chain
FABLED
46 Stamina
46 Primary Attributes
18 Combat Skills
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
6.3 Multi Attack
98 Ability Mod
Infused Stats:
Chain Armor (Forearms)
Mitigation
365
Level
78
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Arcane Recovery IV
When Equipped:
• Reduces reuse time of hostile spells by 4 percent.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Otherworldly Ritualist's Handguards
TREASURED
37 Primary Attributes
37 Stamina
14 Combat Skills
0.5 Crit Bonus
1.4 Casting Speed
1.6 Crit Chance
2.4 Potency
Infused Stats:
Chain Armor (Hands)
Mitigation
266
Level
64
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
NO-TRADE
Mask of the Death Bringer
FABLED
46 Stamina
46 Primary Attributes
18 Combat Skills
1 AE Auto
2.4 Crit Chance
3.7 Potency
5.3 Max Health
0.8 Crit Bonus
Infused Stats:
Leather Armor (Head)
Mitigation
306
Level
80
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Emblem of Targeted Pain
TREASURED
66 Stamina
66 Primary Attributes
1,634 Resistances
14.2 DPS
2.4 Casting Speed
3.1 Potency
0.7 Strikethrough
3.2 Crit Bonus
167 Ability Mod
Infused Stats:
Slots
Finger
Level
76
Adornment Slots:
White, Turquoise, Orange, Green
NO-TRADE
Plagued Bracelet
FABLED
46 Stamina
46 Primary Attributes
360 Resistances
18 Combat Skills
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.4 Reuse Speed
92 Ability Mod
Infused Stats:
Slots
Wrist
Level
80
Effects:
Disease Cloud X
When Equipped:
• Increases disease damage done by spells by up to 50.
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Ritualist's Darkened Rune Chausses
LEGENDARY
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
33 Ability Mod
Infused Stats:
Chain Armor (Legs)
Mitigation
292
Level
65
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
NO-TRADE
Dried Froglok Tongue Ribbon
LEGENDARY
46 Primary Attributes
46 Stamina
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
2.4 Reuse Speed
Infused Stats:
Slots
Neck
Level
72
Adornment Slots:
White, Turquoise, Green
NO-TRADE
Enervated Dream Scorcher
MYTHICAL, Epic
54 Primary Attributes
54 Stamina
11 Combat Skills
1.1 Crit Bonus
2.9 Ability Doublecast
3.1 Crit Chance
5.1 Potency
Infused Stats:
Spear
Main Hand Crushing
Damage
121 - 363
(120.96 Rating)
Delay
4.0 seconds
Level
80
Defiler
Adornment Slots:
White, Turquoise, Orange, Black
LORE NO-TRADE
Kunzar Native's Focus Wand
TREASURED
66 Stamina
66 Primary Attributes
14.2 DPS
2.4 Casting Speed
2.7 Crit Chance
3.1 Potency
3.2 Crit Bonus
0.8 Max Health
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
111 - 631
(92.75 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
77
All Mages, All Priests
Adornment Slots:
White, Turquoise, Orange
NO-TRADE
Iksar Bone Loop
LEGENDARY
46 Stamina
46 Primary Attributes
347 Resistances
18 Combat Skills
1 AE Auto
2.4 Crit Chance
3.7 Potency
5.3 Max Health
0.8 Crit Bonus
Infused Stats:
Slots
Finger
Level
77
Adornment Slots:
White, Turquoise, Orange, Green
LORE-EQUIP ATTUNEABLE
Ultera's Band of Destruction
LEGENDARY
46 Primary Attributes
46 Stamina
360 Resistances
0.8 Crit Bonus
2.4 Crit Chance
3.7 Potency
6.3 Multi Attack
98 Ability Mod
Infused Stats:
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Unquenched Blocker
LEGENDARY
45 Stamina
45 Primary Attributes
17 Combat Skills
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
2.3 Block Chance
5.9 Multi Attack
Infused Stats:
Buckler (Shield)
Slots
Secondary
Protection
397
Level
80
All Priests, Berserker, Guardian, Paladin, Shadowknight
Effects:
Soulsiphon
When Equipped:
• On a hostile spell hit this spell may cast Soulsiphon on target of spell. Triggers about 2.0 times per minute.
• Decreases power of target by 213.
• Increases power of caster by 123.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Fulgent Armguards of Sagacity
LEGENDARY
46 Stamina
46 Primary Attributes
18 Combat Skills
10.1 DPS
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.4 Reuse Speed
Infused Stats:
Chain Armor (Shoulders)
Mitigation
306
Level
78
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Tsinisite Belt
LEGENDARY
46 Stamina
46 Primary Attributes
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.4 Reuse Speed
Infused Stats:
Slots
Waist
Level
76
Effects:
Fallout
When Equipped:
• On a spell cast this spell may cast Fallout on caster. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Decreases DPS of targets in Area of Effect by 15.0.
This character has 17,932 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 735 health per tick while out-of-combat.
This character has a Maximum Power pool of 15,068. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 842 power per tick while out-of-combat.
This character runs 6% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 6,369 whatsits.
This character resists Noxious damage in the amount of 7,106 whatsits.
This character resists Arcane damage in the amount of 6,327 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 1491.3333333333
This character has a 45% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 45% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,620, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 9.6% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 12.3% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 2% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.