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Golden Icon of the Scale Temple
LEGENDARY
291 Stamina
187 Primary Attributes
38 Crit Chance
24 Potency
24 Crit Bonus
12.5 Reuse Speed
1,250 Ability Mod
Infused Stats:
Slots
Charm
Level
95
Effects:
When Equipped:
• Heals caster for 5,600 health every 3 seconds
• Cannot be modified except by direct means
Prayer to Tunare
Applies Prayer to Tunare when Activated.
• Heals the caster for 84,000 health
• Suspends the passive effect for 60 seconds
• Cannot be modified except by direct means
• The reuse time of Prayer to Tunare is 1 minute
Adornment Slots:
White, White
LORE-EQUIP NO-TRADE NO-VALUE
Heroic Jeweled Skull
LEGENDARY
163 Primary Attributes
163 Stamina
9.7 Crit Bonus
26.5 Crit Chance
9.7 Potency
0.5 Flurry
70.1 Multi Attack
Infused Stats:
Slots
Charm
Level
93
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
pristine engraved leather sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
16
Nexite Studded Leather Chestguard
LEGENDARY
280 Primary Attributes
422 Stamina
28.6 Crit Bonus
26.1 Casting Speed
28.6 Potency
9.6 Max Health
Infused Stats:
Leather Armor (Chest)
Mitigation
521
Level
95
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, White, Purple
NO-TRADE NO-VALUE
Charged Adornment of Defense
TREASURED
Adds the following to an item:
19 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
95
NO-VALUE NO-TRADE
Steward's Cloak of Eternity
FABLED
187 Stamina
187 Primary Attributes
4.5 Strikethrough
30.3 Crit Chance
11.1 Potency
3.5 Mitigation Increase
11.1 Crit Bonus
8.1 Reuse Speed
62.3 Multi Attack
Infused Stats:
Slots
Cloak
Level
90
All Fighters
Effects:
Undaunted Devotion
Applies Undaunted Devotion when Activated.
• The caster is granted a beneficial effect from Drinal's Steward.
• The casting time of Undaunted Devotion is 0.5 seconds and the reuse time of the spell is 30 minutes
Adornment Slots:
White, White, Yellow
NO-TRADE NO-VALUE
Sweet Caynar Nut Milkshake
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
90
Satiation
High
Duration
3 hours and 22 minutes
Effects:
Increases STR and STA of target by 15.4. Increases Power Regen of target by 135.0.
Dragon's Reminiscence
LEGENDARY
102 Primary Attributes
102 Stamina
1,728 Resistances
6.1 Crit Bonus
6.9 Crit Chance
10.4 Potency
17 Multi Attack
381 Ability Mod
Infused Stats:
Slots
Ear
Level
92
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Nexite Tol Bangles
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
31.2 DPS
17.2 Potency
17.2 Crit Bonus
21.8 Multi Attack
Infused Stats:
Slots
Ear
Level
95
Effects:
Spines
When Equipped:
• When damaged with a melee weapon this spell will cast Spines on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 22,158 - 24,490 piercing damage on target.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White, White
LORE-EQUIP NO-TRADE NO-VALUE
Sandals of the Harrowing Sirocco
LEGENDARY
132 Primary Attributes
135 Stamina
11 Combat Skills
7.7 Crit Bonus
28.4 DPS
7.7 Potency
5.9 Block Chance
28.4 Haste
Infused Stats:
Leather Armor (Feet)
Mitigation
364
Level
90
Bruiser, Monk
Adornment Slots:
White, White
NO-TRADE
Demonicus Steaks
MASTERCRAFTED
Infused Stats:
Slots
Food
Level
80
Duration
5 hours and 3 minutes
Effects:
Target will Dodge 2.7% of incoming attacks. Increases Health Regen of target by 190.0.
• On any combat or spell hit this spell may cast Curse Armor on target of attack. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 962.
• This effect can stack from multiple casters
• Cannot be modified except by direct means
Adornment Slots:
White, White, Green
LORE-EQUIP NO-TRADE NO-VALUE
Dreary Scuttler Chitin Shard
This will grow in power as you defeat Ethernere creatures!
LEGENDARY
Adds the following to an item:
12 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+25 agi +25 sta
+18% Damage Per Second +2.2% Potency +2% Crit Bonus +10% Multi Attack Chance
Progress to Next Level:
26
51.99%
NO-VALUE
Wristlets of Enduring Horror
LEGENDARY
160 Primary Attributes
168 Stamina
7,008 Resistances
9.6 Crit Bonus
16.4 DPS
9.6 Potency
5 Block Chance
7 Reuse Speed
189 Ability Mod
Infused Stats:
Slots
Wrist
Level
92
All Fighters
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Blessed Martial Bear Pelt Pants
HANDCRAFTED
152 Stamina
152 Primary Attributes
15.5 Crit Bonus
118 DPS
4.8 Mitigation Increase
Infused Stats:
Leather Armor (Legs)
Mitigation
392
Level
90
All Fighters, All Priests, All Scouts
Effects:
Astral Blessing
Applies Astral Blessing when Equipped.
• On a healing spell cast this spell may cast Astral Blessing on target of spell. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Heals target for 448 instantly and every second.
• Cannot be modified except by direct means
• When any damage is received this spell has a 10% chance to cast Astral Blessing on caster. Lasts for 5.0 seconds. This effect normalizes based off of a three second triggering event.
• Heals caster for 448 instantly and every second.
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Astral Blessing on caster. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Heals caster for 448 instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Soulclencher's Chain
LEGENDARY
291 Stamina
187 Primary Attributes
3.9 AE Auto
38 Crit Chance
17.2 Potency
17.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Neck
Level
95
Effects:
Armor of the Ulthork
When Equipped:
• When the wearer dies, they will take only half armor damage.
• Cannot be modified except by direct means
Adornment Slots:
White, White, Green
NO-TRADE NO-VALUE
Core Crusher
LEGENDARY
260 Primary Attributes
367 Stamina
15.6 Crit Bonus
10.8 Casting Speed
86.7 Crit Chance
15.6 Potency
43.3 Haste
Infused Stats:
Fists
One-Handed Crushing
Damage
134 - 761
(149.27 Rating)
Delay
6.0 seconds
Level
95
Beastlord, Bruiser, Monk
Adornment Slots:
White, White, Purple
HEIRLOOM LORE-EQUIP ATTUNEABLE
Shards of the Harrowing Sirocco
LEGENDARY
132 Stamina
132 Primary Attributes
7.1 Strikethrough
42.9 Crit Chance
7.9 Potency
7.9 Crit Bonus
31.8 Multi Attack
Infused Stats:
Thrown Weapon
Ranged
Damage
207 - 1,176
(153.68 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
90
All Scouts, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White, Yellow
NO-TRADE
Bakrishal's Signet
LEGENDARY
170 Stamina
170 Primary Attributes
7,673 Resistances
10.1 Potency
4 Mitigation Increase
10.1 Crit Bonus
78.9 Haste
139 Ability Mod
Infused Stats:
Slots
Finger
Level
95
Adornment Slots:
White, Green, White
LORE-EQUIP NO-TRADE
Fear-Touched Umbra
This will grow in power as you defeat Ethernere creatures!
LEGENDARY
Adds the following to an item:
12 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+25 agi +25 sta
+0.5% Mitigation Increase +0.6% Potency +0.9% Crit Bonus +0.5% Max Health +1.1% Hate Gain
Progress to Next Level:
38
25.74%
NO-VALUE
Draconic Bronze Cuff
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
7.8 Casting Speed
17.2 Potency
17.2 Crit Bonus
12.5 Reuse Speed
Infused Stats:
Slots
Wrist
Level
95
Effects:
Crush Armor
When Equipped:
• On any combat or spell hit this spell may cast Crush Armor on target of attack. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Decreases Mitigation of target vs physical damage by 962.
This character has 255,774 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 10,441 health per tick while out-of-combat.
This character has a Maximum Power pool of 54,118. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,406 power per tick while out-of-combat.
This character runs 110% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 56,905 whatsits.
This character resists Noxious damage in the amount of 56,715 whatsits.
This character resists Arcane damage in the amount of 60,333 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 79.165186500888
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 297.3% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 4,026, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 1.1%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 53.5% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 57.4059% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.46875 seconds, a 12.5% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
278 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 3.9% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 19.7% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.