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Cogsteady Electronic Eye Earring of the Turning Clock
FABLED
3,125 Primary Attributes
5,423 Stamina
155,010 Power
246,662 Health
277,313 Resistances
491 Combat Skills
1250.1 Crit Bonus
425 Resolve
32107.5 Potency
313.5 Weapon Damage
Infused Stats:
Slots
Ear
Level
125
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Resilient Corilac Woven Shoes of the Turning Clock
FABLED
3,125 Primary Attributes
5,423 Stamina
155,010 Power
246,662 Health
1250.1 Crit Bonus
425 Resolve
32107.5 Potency
26.2 Reuse Speed
Infused Stats:
Cloth Armor (Feet)
Mitigation
777
Level
125
All Mages
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Goldami Tagine
HANDCRAFTED
Infused Stats:
Slots
Food
Level
125
Satiation
High
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 1.30. Target will Dodge 1.7% of incoming attacks. Increases All Attributes of target by 5.6%. Increases Crit Bonus of target by 456.8. Increases Health Regen of target by 942.3.
NO-VALUE
Ruthless Tideweave Wrist Wraps of the Turning Clock
FABLED
3,125 Primary Attributes
5,423 Stamina
155,010 Power
246,662 Health
1250.1 Crit Bonus
425 Resolve
32107.5 Potency
259.4 Max Health
Infused Stats:
Cloth Armor (Forearms)
Mitigation
777
Level
125
All Mages
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Conflagrant Corilac Woven Gloves of the Turning Clock
FABLED
3,125 Primary Attributes
5,423 Stamina
155,010 Power
246,662 Health
1250.1 Crit Bonus
425 Resolve
32107.5 Potency
259.4 Max Health
Infused Stats:
Cloth Armor (Hands)
Mitigation
777
Level
125
All Mages
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Innovative Trial Hood of the Turning Clock
FABLED
3,125 Primary Attributes
5,423 Stamina
155,010 Power
246,662 Health
1250.1 Crit Bonus
425 Resolve
44.9 Ability Doublecast
32107.5 Potency
Infused Stats:
Cloth Armor (Head)
Mitigation
777
Level
125
All Mages
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Cogsteady's Ring of the Stampede of the Turning Clock
FABLED
3,125 Primary Attributes
5,423 Stamina
155,010 Power
246,662 Health
277,313 Resistances
491 Combat Skills
1250.1 Crit Bonus
425 Resolve
32107.5 Potency
259.4 Max Health
Infused Stats:
Slots
Finger
Level
125
Adornment Slots:
White, Red, Green
HEIRLOOM ATTUNEABLE
Enkindled Mulcher Shell Bangle of the Turning Clock
FABLED
3,125 Primary Attributes
5,423 Stamina
155,010 Power
246,662 Health
277,313 Resistances
491 Combat Skills
1250.1 Crit Bonus
425 Resolve
32107.5 Potency
40 Block Chance
Infused Stats:
Slots
Wrist
Level
125
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Ruthless Tideweave Leggings of the Shining Seas
FABLED
3,695 Primary Attributes
6,393 Stamina
185,510 Power
295,194 Health
1477.9 Crit Bonus
430 Resolve
220.4 DPS
38218.4 Potency
Infused Stats:
Cloth Armor (Legs)
Mitigation
876
Level
125
All Mages
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Torc of the Abyss of the Turning Clock
FABLED
3,125 Primary Attributes
5,423 Stamina
155,010 Power
246,662 Health
491 Combat Skills
1250.1 Crit Bonus
425 Resolve
32.9 AE Auto
447.2 Crit Chance
32107.5 Potency
Infused Stats:
Slots
Neck
Level
125
Adornment Slots:
White, Red, Blue, Green
HEIRLOOM ATTUNEABLE
Demersal Mythic Mauler of the Turning Clock
FABLED
3,677 Primary Attributes
6,380 Stamina
182,365 Power
290,191 Health
526.1 Crit Chance
37773.6 Potency
425 Resolve
33 Haste
1,471 Overcap Crit Bonus
Infused Stats:
Mace
One-Handed Crushing
Damage
3992 - 5,989
(2495.23 Rating)
Delay
4.0 seconds
Level
125
Adornment Slots:
White, Red, Red, Blue, Cyan
HEIRLOOM
Hua Collector's Rune: Zeal
LEGENDARY
PRESTIGE
Adds the following to an item:
361.1 Potency
37.5 Weapon Damage
361 Overcap Crit Bonus
Type:
Cyan Adornment
Slots:
Primary, Secondary, Ranged
Level
125
NO-VALUE NO-TRADE LORE
Demersal Mythic Baton of the Turning Clock
FABLED
3,677 Primary Attributes
6,380 Stamina
182,365 Power
290,191 Health
526.1 Crit Chance
37773.6 Potency
425 Resolve
33 Multi Attack
1,471 Overcap Crit Bonus
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
9981 - 14,971
(3119.04 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
125
All Mages, All Priests
Adornment Slots:
White, Red, Red, Blue, Cyan
HEIRLOOM
Hua Collector's Rune: Zeal
LEGENDARY
PRESTIGE
Adds the following to an item:
361.1 Potency
37.5 Weapon Damage
361 Overcap Crit Bonus
Type:
Cyan Adornment
Slots:
Primary, Secondary, Ranged
Level
125
NO-VALUE NO-TRADE LORE
Scintillating Pyresteel Ring of the Turning Clock
FABLED
3,125 Primary Attributes
5,423 Stamina
155,010 Power
246,662 Health
277,313 Resistances
491 Combat Skills
1250.1 Crit Bonus
425 Resolve
28 Casting Speed
32107.5 Potency
Infused Stats:
Slots
Finger
Level
125
Adornment Slots:
White, Red, Green
HEIRLOOM ATTUNEABLE
Corilac Gold Bangle of the Turning Clock
FABLED
3,125 Primary Attributes
5,423 Stamina
155,010 Power
246,662 Health
277,313 Resistances
491 Combat Skills
1250.1 Crit Bonus
425 Resolve
28 Casting Speed
32107.5 Potency
Infused Stats:
Slots
Wrist
Level
125
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Scintillating Pyresteel Focus of the Turning Clock
This character has 2,635,291,489 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 105,411,683 health per tick while out-of-combat.
This character has a Maximum Power pool of 19,060,926. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 763,515 power per tick while out-of-combat.
This character runs 80% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,743,021 whatsits.
This character resists Noxious damage in the amount of 1,712,964 whatsits.
This character resists Arcane damage in the amount of 1,713,464 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 3710% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 39,046,080, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 77.7% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 91% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 32.9% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 52.4% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.