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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
3
NO-VALUE NO-TRADE
Gnomeskin Tunic of the Shadowdweller
LEGENDARY
86 Primary Attributes
86 Stamina
28 Combat Skills
5.1 Crit Bonus
5.7 Crit Chance
8.6 Potency
5.7 Block Chance
14 Multi Attack
Infused Stats:
Leather Armor (Chest)
Mitigation
365
Level
90
Bruiser, Monk
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Shroud of the Frozen Ancients
FABLED
90 Primary Attributes
90 Stamina
30 Combat Skills
5.4 Crit Bonus
6.1 Crit Chance
9 Potency
13.1 Max Health
6.1 Block Chance
297 Ability Mod
Infused Stats:
Slots
Cloak
Level
90
All Fighters
Adornment Slots:
White, Yellow, Turquoise
HEIRLOOM ATTUNEABLE
Frost Scorned Stud of Blood
LEGENDARY
84 Primary Attributes
84 Stamina
1,392 Resistances
4.9 Crit Bonus
5.5 Crit Chance
8.4 Potency
11.7 Max Health
12.7 Haste
Infused Stats:
Slots
Ear
Level
87
All Fighters, All Scouts
Adornment Slots:
White, Turquoise, White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Stud of the Shambler
LEGENDARY
82 Primary Attributes
82 Stamina
1,380 Resistances
27 Combat Skills
4.8 Crit Bonus
5.2 Crit Chance
8.2 Potency
8.3 Mitigation Increase
12.2 Haste
Infused Stats:
Slots
Ear
Level
90
All Fighters, All Scouts
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Challenger's Frozen Foot Wraps
LEGENDARY
75 Primary Attributes
75 Stamina
26 Combat Skills
4.3 Crit Bonus
4.6 Crit Chance
7.6 Potency
4.6 Block Chance
238 Ability Mod
Infused Stats:
Leather Armor (Feet)
Mitigation
340
Level
90
Bruiser, Monk
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Gnomeskin Bracers of the Shadowdweller
LEGENDARY
82 Primary Attributes
82 Stamina
27 Combat Skills
4.8 Crit Bonus
5.2 Crit Chance
8.2 Potency
5.2 Block Chance
14.6 Extra Riposte
Infused Stats:
Leather Armor (Forearms)
Mitigation
340
Level
90
Bruiser, Monk
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Gloves of the Kromzek Centurion
LEGENDARY
82 Primary Attributes
82 Stamina
27 Combat Skills
4.8 Crit Bonus
4.2 Casting Speed
5.2 Crit Chance
8.2 Potency
5.2 Block Chance
Infused Stats:
Leather Armor (Hands)
Mitigation
351
Level
90
Bruiser, Monk
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Gnomeskin Cap of the Shadowdweller
LEGENDARY
84 Primary Attributes
84 Stamina
28 Combat Skills
4.9 Crit Bonus
5.5 Crit Chance
8.4 Potency
5.5 Block Chance
12.7 Haste
Infused Stats:
Leather Armor (Head)
Mitigation
340
Level
90
Bruiser, Monk
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Frost Scorned Band of Blood
LEGENDARY
84 Primary Attributes
84 Stamina
1,392 Resistances
4.9 Crit Bonus
5.5 Crit Chance
8.4 Potency
11.7 Max Health
8.6 Mitigation Increase
Infused Stats:
Slots
Finger
Level
87
All Fighters, All Scouts
Adornment Slots:
White, Turquoise, Green, White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Bracelet of Strange Prongs
FABLED
88 Primary Attributes
88 Stamina
1,485 Resistances
29 Combat Skills
5.3 Crit Bonus
5.9 Crit Chance
8.8 Potency
12.7 Max Health
13.8 Haste
Infused Stats:
Slots
Wrist
Level
90
All Fighters
Adornment Slots:
White, Yellow, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Roehn Theer's Exquisite Leggings
LEGENDARY
38 Primary Attributes
38 Stamina
14 Combat Skills
0.5 Crit Bonus
7.6 DPS
1.7 Crit Chance
2.5 Potency
Infused Stats:
Leather Armor (Legs)
Mitigation
257
Level
70
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE NO-VALUE
Frost Scorned Locket
LEGENDARY
84 Primary Attributes
84 Stamina
4.9 Crit Bonus
5.5 Crit Chance
8.4 Potency
5.5 Reuse Speed
270 Ability Mod
Infused Stats:
Slots
Neck
Level
90
All Fighters, All Scouts
Adornment Slots:
White, Turquoise, Green, White
HEIRLOOM ATTUNEABLE NO-VALUE
Frost Scorned Fist of Blood
LEGENDARY
84 Primary Attributes
84 Stamina
4.9 Crit Bonus
5.5 Crit Chance
8.4 Potency
11.7 Max Health
5.5 Block Chance
Infused Stats:
Fists
One-Handed Crushing
Damage
67 - 380
(111.88 Rating)
Delay
4.0 seconds
Level
87
Beastlord, Bruiser, Monk
Adornment Slots:
White, Turquoise, Yellow, White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Frost Scorned Defender's Satchel
LEGENDARY
84 Primary Attributes
84 Stamina
4.9 Crit Bonus
5.5 Crit Chance
8.4 Potency
5.5 Block Chance
5.5 Reuse Speed
Infused Stats:
Thrown Weapon
Ranged
Damage
189 - 1,070
(139.85 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
90
All Scouts, Bruiser, Monk
Adornment Slots:
White, Turquoise, Yellow, White
HEIRLOOM ATTUNEABLE NO-VALUE
Frost Scorned Band of Prexus
LEGENDARY
84 Primary Attributes
84 Stamina
1,392 Resistances
4.9 Crit Bonus
21.1 DPS
5.5 Crit Chance
8.4 Potency
11.7 Max Health
Infused Stats:
Slots
Finger
Level
90
All Fighters, All Scouts
Adornment Slots:
White, Turquoise, Green, White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Frost Scorned Wristband of Prexus
LEGENDARY
84 Primary Attributes
84 Stamina
1,392 Resistances
28 Combat Skills
4.9 Crit Bonus
21.1 DPS
5.5 Crit Chance
8.4 Potency
11.7 Max Health
Infused Stats:
Slots
Wrist
Level
90
All Fighters, All Scouts
Adornment Slots:
White, Turquoise, White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Frost Scorned Mace of Blood
LEGENDARY
84 Primary Attributes
84 Stamina
4.9 Crit Bonus
5.5 Crit Chance
8.4 Potency
13.5 Multi Attack
270 Ability Mod
Infused Stats:
Mace
One-Handed Crushing
Damage
67 - 380
(111.88 Rating)
Delay
4.0 seconds
Level
87
All Fighters, All Priests
Adornment Slots:
White, Turquoise, Yellow, White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Gnomeskin Armwraps of the Shadowdweller
LEGENDARY
82 Primary Attributes
82 Stamina
27 Combat Skills
4.8 Crit Bonus
5.2 Crit Chance
8.2 Potency
5.2 Block Chance
14.6 Extra Riposte
Infused Stats:
Leather Armor (Shoulders)
Mitigation
340
Level
90
Bruiser, Monk
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Sash of Decimation
This item appears to be able to be broken down into rage filled ore.
This character has 58,045 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 2,342 health per tick while out-of-combat.
This character has a Maximum Power pool of 25,647. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,046 power per tick while out-of-combat.
This character runs 135% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 12,996 whatsits.
This character resists Noxious damage in the amount of 12,996 whatsits.
This character resists Arcane damage in the amount of 15,403 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 60.2
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 29.1% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 3,734, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 33% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 14.5044% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 23% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.