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• On any combat or spell hit this spell may cast Greater Vitality Shift on target of attack. Lasts for 1.0 second. Triggers about 2.2 times per minute.
• Inflicts 4,049 - 4,476 piercing damage on target encounter.
• On a hostile ability cast this spell has a 10% chance to cast Flay on target of spell. Lasts for 6.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 128 - 238 heat damage on target instantly and every second.
• Increases Reuse Speed of caster by 11.7%.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Astral Adornment of Swift Casting (Lesser)
HANDCRAFTED
Adds the following to an item:
4 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
90
HEIRLOOM NO-VALUE
Astral Aegis I
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Waist, Cloak, Charm
Level
90
Effects:
Astral Aegis I
When Equipped:
• Applies Astral Aegis: Immunity on termination. Lasts for 30.0 seconds.
• While active Astral Aegis is disabled.
• Cannot be modified except by direct means
• Wards caster against 2,200 points of all damage
•This effect will not stack with any rank or tier of itself.
• Regenerates 220 points of shielding every 2 seconds
• If above level 90
HEIRLOOM NO-VALUE
Strong Midnight Black
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
90
Satiation
High
Duration
5 hours
Effects:
Increases STA and WIS of target by 61.6. Increases Power Regen of target by 141.6. Increases outgoing heal and ward amount by 1.5%.
Grudk's Earring of Pummeling
FABLED
179 Stamina
179 Primary Attributes
8,019 Resistances
12.2 Casting Speed
10.7 Potency
10.7 Crit Bonus
28 Haste
4.9 Reuse Speed
187 Ability Mod
Infused Stats:
Slots
Ear
Level
95
All Mages, All Priests
Adornment Slots:
White, Turquoise, White
HEIRLOOM LORE-EQUIP
Astral Adornment of Endurance (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
37 Stamina
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
90
HEIRLOOM NO-VALUE
Favor of the Tomb: Ears
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Ear
Level
92
Favor of the Tomb 1/4
Item Set Details:
(2) +3% Crit Bonus +350 All
(3) +3% Potency +350 All
(4) +3% Crit Bonus +350 All +1% Applied Heals
NO-VALUE
Astral Adornment of Endurance (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
37 Stamina
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
90
HEIRLOOM NO-VALUE
Grudk's Hoop of Savage Assault
FABLED
179 Stamina
179 Primary Attributes
8,019 Resistances
12.2 Casting Speed
10.7 Potency
10.7 Crit Bonus
4.9 Spell Reuse Speed
373 Ability Mod
Infused Stats:
Slots
Ear
Level
95
All Mages, All Priests
Adornment Slots:
White, Turquoise, White
HEIRLOOM LORE-EQUIP
Astral Adornment of Endurance (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
37 Stamina
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
90
HEIRLOOM NO-VALUE
Astral Adornment of Endurance (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
37 Stamina
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
90
HEIRLOOM NO-VALUE
Inspired Robust Plume of Darkpaw
FABLED
Infused Stats:
Slots
Textures
Level
1
Effects:
Amplifying Plume: Max Health
When Equipped:
• Increases Max Health of caster by 292.2%.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
• On a hostile ability cast this spell has a 10% chance to cast Flay on target of spell. Lasts for 6.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 128 - 238 heat damage on target instantly and every second.
• This effect will not stack with similar effects.
• On a critical healing spell cast this spell may cast Undying Devotion on target of spell cast. Lasts for 30.0 seconds. Triggers about 2.2 times per minute.
• Wards target against 5,000 points of all damage
• Replenishes 700 points of absorption every 2 seconds.
This character has 260,318 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 10,519 health per tick while out-of-combat.
This character has a Maximum Power pool of 57,053. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,302 power per tick while out-of-combat.
This character runs 170% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 40,858 whatsits.
This character resists Noxious damage in the amount of 40,573 whatsits.
This character resists Arcane damage in the amount of 42,716 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 973.78640776699
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 96.6% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 19,264, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 1.4%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 52.9 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
102.1 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
55 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0.8% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.