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• On a critical spell hit this spell may cast Dain's Legacy on the group. Lasts for 10.0 seconds. Triggers about 2.2 times per minute.
• Increases Potency of group members by 10.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Dain's Legacy on the group. Lasts for 10.0 seconds. Triggers about 2.2 times per minute.
• Increases Potency of group members by 10.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Elemental Detonation
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Ranged, Waist, Cloak, Charm
Level
90
Effects:
Elemental Detonation
When Equipped:
• This effect will not stack with itself if adorned on multiple items.
• On a critical spell hit this spell has a 15% chance to cast Elemental Detonation on target of spell. Lasts for 6.0 seconds.
• On death this spell will cast Elemental Detonation on caster.
• Inflicts 6,175 - 6,825 cold damage on targets in Area of Effect.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Grants a total of 1 trigger of the spell.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell has a 15% chance to cast Elemental Detonation on target of attack. Lasts for 6.0 seconds.
• On death this spell will cast Elemental Detonation on caster.
• Inflicts 6,175 - 6,825 cold damage on targets in Area of Effect.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Grants a total of 1 trigger of the spell.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Corpsemonger's Youthful Concoction
FABLED
90 Primary Attributes
90 Stamina
30 Combat Skills
5.4 Crit Bonus
6.1 Crit Chance
9 Potency
6.1 Reuse Speed
15.1 Multi Attack
297 Ability Mod
Infused Stats:
Slots
Charm
Level
90
All Mages
Adornment Slots:
White, Yellow, Turquoise
HEIRLOOM LORE-EQUIP
Glowing Gem of Casting Haste
TREASURED
Adds the following to an item:
3.5 Casting Speed
Type:
White Adornment
Slots:
Wrist, Charm
Level
1
HEIRLOOM NO-VALUE
Manastorm
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Ranged, Waist, Cloak, Charm
Level
90
All Mages, All Priests
Effects:
Manastorm
When Equipped:
• This effect will not stack with itself if adorned on multiple items.
• On a spell cast this spell may cast Manastorm on the group. Triggers about 2.2 times per minute.
• Increases power of group members (AE) by 715.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Robe of the Powermonger
LEGENDARY
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
9.6 Multi Attack
185 Ability Mod
Infused Stats:
Cloth Armor (Chest)
Mitigation
180
Level
90
Effects:
Vampire Bane
When Equipped:
• Additional equipment with Vampire Bane improves this effect.
• On any combat or spell hit this spell may cast Vampire Bane on target of attack. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 756 divine damage on target.
• Must be classified as a vampire
• Inflicts 378 divine damage on target.
• Must not be classified as a vampire
• Decreases Mitigation of target vs arcane damage by 560.
• Must be classified as a vampire
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM
Smoldering Adornment of Heightened Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
43 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
80
HEIRLOOM NO-VALUE
Blistered Strand Set: Chest
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Chest
Level
76
All Mages
Blistered Strand Set 1/6
Item Set Details:
(3) +5% Ability Casting Speed
(6) Applies Blistered Strand.
• Increases power of caster by 142 instantly and every 4 seconds.
• On a damage spell hit this spell may cast Blistered Strand on caster. Lasts for 12.0 seconds. Triggers about 1.8 times per minute.
• Decreases Hate Gain of target by 5.0.
NO-VALUE
Icicle Fringed Cloak of Dark Magic
LEGENDARY
84 Primary Attributes
84 Stamina
28 Combat Skills
4.9 Crit Bonus
4.4 Casting Speed
5.5 Crit Chance
8.4 Potency
5.5 Reuse Speed
Infused Stats:
Slots
Cloak
Level
90
All Mages, All Priests
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM
Smoldering Adornment of Swift Casting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
4.2 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
80
HEIRLOOM NO-VALUE
xegonberry brandy
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
70
Satiation
High
Duration
1 hour
Effects:
Increases INT and STA of target by 11.0. Increases Power Regen of target by 105.0.
Soul Siphoned Earskulls
FABLED
92 Primary Attributes
92 Stamina
1,575 Resistances
5.6 Crit Bonus
12.2 Casting Speed
6.3 Crit Chance
9.2 Potency
15.4 Reuse Speed
306 Ability Mod
Infused Stats:
Slots
Ear
Level
90
All Mages
Adornment Slots:
White, Yellow, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Berreka's Shadowforged Stud
LEGENDARY
84 Primary Attributes
84 Stamina
534 Resistances
28 Combat Skills
4.9 Crit Bonus
5.5 Crit Chance
8.4 Potency
5.5 Reuse Speed
270 Ability Mod
Infused Stats:
Slots
Ear
Level
90
All Mages, All Priests
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Smoldering Adornment of Heightened Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
43 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
80
HEIRLOOM NO-VALUE
Usla's Magickery: Ears
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Ear
Level
80
Usla's Magickery 1/4
Item Set Details:
(2) Applies Greater Goblin Bane.
• Decreases Mitigation of target vs arcane damage by 697.
• Must not be classified as a goblin
• Inflicts 719 mental damage on target.
• Must be classified as a goblin
• Inflicts 1,437 mental damage on target.
• On any combat or spell hit this spell may cast Greater Goblin Bane on target of attack. Lasts for 10.0 seconds. Triggers about 1.6 times per minute.
• Additional equipment with Goblin Bane improves this effect by 16.75% per piece.
• Must be classified as a goblin
(3) Applies Enhance: Goblin Bane.
• Enhances the damage of Goblin Bane effects by 20%.
(4) Applies Arcane Recovery II.
• Reduces reuse time of hostile spells by 1.34%.
NO-VALUE
Enduring Striking Plume of Darkpaw
FABLED
Infused Stats:
Slots
Textures
Level
1
Effects:
Amplifying Plume: Ability Doublecast
When Equipped:
• Increases Ability Doublecast of caster by 35.1.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
ORNATE NO-TRADE NO-VALUE
Scintillating Silk Slippers
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.4 DPS
3 Crit Chance
5 Potency
3.1 Reuse Speed
Infused Stats:
Cloth Armor (Feet)
Mitigation
168
Level
80
Warlock, Wizard
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP NO-VALUE
Glowing Gem of Prowess
TREASURED
Adds the following to an item:
15 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Scintillating Energy: Feet
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Feet
Level
80
Warlock, Wizard
Scintillating Energy 1/5
Item Set Details:
(2) +100 int
(3) Applies Arcane Recovery II.
• Reduces reuse time of hostile spells by 2 percent.
• When any damage is received this spell has a 5% chance to cast Mental Feedback on target's attacker.
• Inflicts 117 mental damage on target.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Scintillating Energy: Shoulders
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Shoulders
Level
80
Warlock, Wizard
Scintillating Energy 1/5
Item Set Details:
(2) +100 int
(3) Applies Arcane Recovery II.
• Reduces reuse time of hostile spells by 2 percent.
(5) +6% Potency
NO-VALUE
Multi-layered Icicle Sash
LEGENDARY
82 Primary Attributes
82 Stamina
27 Combat Skills
4.8 Crit Bonus
4.2 Casting Speed
5.2 Crit Chance
8.2 Potency
12.2 Haste
Infused Stats:
Slots
Waist
Level
90
All Mages, All Priests
Adornment Slots:
White, Black, Turquoise, Yellow
HEIRLOOM
Smoldering Adornment of Reuse (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
1.1 Reuse Speed
Type:
White Adornment
Slots:
Secondary, Feet, Ranged, Waist, Charm
Level
80
HEIRLOOM NO-VALUE
Velium Cipher
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Ranged, Waist, Cloak, Charm
Level
90
All Mages, All Priests
Effects:
Velium Cipher
When Equipped:
• This effect will not stack with itself if adorned on multiple items.
• When damaged this spell has a 10% chance to cast Velium Cipher on caster. Lasts for 3 minutes. This effect normalizes based off of a three second triggering event.
• Applies Velium Cipher on termination. Lasts for 10.0 seconds.
• Increases power of group members by 551.
• Increases power of group members by 143 every 5 seconds.
• Will absorb all damage. This spell will absorb a total of 2 attacks.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
This character has 30,674 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,247 health per tick while out-of-combat.
This character has a Maximum Power pool of 33,947. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,459 power per tick while out-of-combat.
This character runs 100% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 10,418 whatsits.
This character resists Noxious damage in the amount of 8,859 whatsits.
This character resists Arcane damage in the amount of 8,724 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 22.6% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 7,088, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 10%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 89.7% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 90.2% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.