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Applies Anaphylactic Inhibitor when Activated. Lasts for 15.0 seconds.
• Makes caster immune to Fear effects
• The reuse time of Anaphylactic Inhibitor is 3 minutes
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Charm of Ether Assaults
FABLED
39 Primary Attributes
39 Stamina
15 Combat Skills
0.5 Crit Bonus
8.1 DPS
1.6 Casting Speed
1.8 Crit Chance
2.6 Potency
Infused Stats:
Slots
Charm
Level
70
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Ykesha's Spiritwalker Shroud
LEGENDARY
40 Primary Attributes
40 Stamina
16 Combat Skills
0.6 Crit Bonus
8.6 DPS
1.9 Crit Chance
2.7 Potency
68 Ability Mod
Infused Stats:
Chain Armor (Chest)
Mitigation
314
Level
70
Defiler, Mystic
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Ykesha's Spiritwalker: Chest
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Chest
Level
70
Defiler, Mystic
Ykesha's Spiritwalker 1/5
Item Set Details:
(3) Applies Ykesha's Spiritjolt.
• Increases Crit Chance of caster by 2.0.
(5) Applies Prophetic Power.
• Increases the shaman's cold, disease, and divine spell damage by 50.
NO-VALUE
Tattered Cloak of the Immortal Castle
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
32 Ability Mod
Infused Stats:
Slots
Cloak
Level
67
Adornment Slots:
White, Turquoise
NO-TRADE
Overthere Reserve Ale
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
80
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases Max Health of target by 80.0. Increases Max Power of target by 80.0. Increases Power Regen of target by 120.0.
Stud of the Badland Scion
LEGENDARY
44 Stamina
44 Primary Attributes
312 Resistances
16 Combat Skills
2.1 Crit Chance
3.5 Potency
0.7 Crit Bonus
77 Ability Mod
Infused Stats:
Slots
Ear
Level
70
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Cockatrice Feather Earstud
LEGENDARY
44 Stamina
44 Primary Attributes
288 Resistances
16 Combat Skills
2.1 Crit Chance
3.5 Potency
0.7 Crit Bonus
77 Ability Mod
Infused Stats:
Slots
Ear
Level
70
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Ykesha's Spiritwalker Boots
The legendary troll shaman and prophet Ykesha was known to wear this garb while entering his spiritual trances. It is widely acknowledged that Ykesha was wearing the Spiritwalker when he carved the Grozmok Stone.
LEGENDARY
38 Primary Attributes
38 Stamina
15 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
60 Ability Mod
Infused Stats:
Chain Armor (Feet)
Mitigation
293
Level
70
Defiler, Mystic
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Ykesha's Spiritwalker: Feet
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Feet
Level
70
Defiler, Mystic
Ykesha's Spiritwalker 1/5
Item Set Details:
(3) Applies Ykesha's Spiritjolt.
• Increases Crit Chance of caster by 2.0.
(5) Applies Prophetic Power.
• Increases the shaman's cold, disease, and divine spell damage by 50.
NO-VALUE
Cranberry Caramel Pie
HANDCRAFTED
Infused Stats:
Slots
Food
Level
80
Satiation
High
Duration
1 hour
Effects:
Increases STA and WIS of target by 13.2. Increases Health Regen of target by 190.0.
Ykesha's Spiritwalker Cuffs
The legendary troll shaman and prophet Ykesha was known to wear this garb while entering his spiritual trances. It is widely acknowledged that Ykesha was wearing the Spiritwalker when he carved the Grozmok Stone.
LEGENDARY
40 Primary Attributes
40 Stamina
15 Combat Skills
0.6 Crit Bonus
1.9 Crit Chance
2.7 Potency
2 Reuse Speed
64 Ability Mod
Infused Stats:
Chain Armor (Forearms)
Mitigation
293
Level
70
Defiler, Mystic
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Ykesha's Spiritwalker: Forearms
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Forearms
Level
70
Defiler, Mystic
Ykesha's Spiritwalker 1/5
Item Set Details:
(3) Applies Ykesha's Spiritjolt.
• Increases Crit Chance of caster by 2.0.
(5) Applies Prophetic Power.
• Increases the shaman's cold, disease, and divine spell damage by 50.
NO-VALUE
Ykesha's Spiritwalker Hands
The legendary troll shaman and prophet Ykesha was known to wear this garb while entering his spiritual trances. It is widely acknowledged that Ykesha was wearing the Spiritwalker when he carved the Grozmok Stone.
LEGENDARY
39 Primary Attributes
39 Stamina
15 Combat Skills
0.5 Crit Bonus
8.1 DPS
1.8 Crit Chance
2.6 Potency
4 Haste
Infused Stats:
Chain Armor (Hands)
Mitigation
293
Level
70
Defiler, Mystic
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Ykesha's Spiritwalker: Hands
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Hands
Level
70
Defiler, Mystic
Ykesha's Spiritwalker 1/5
Item Set Details:
(3) Applies Ykesha's Spiritjolt.
• Increases Crit Chance of caster by 2.0.
(5) Applies Prophetic Power.
• Increases the shaman's cold, disease, and divine spell damage by 50.
NO-VALUE
Xegonite Reverent Coif
MASTERCRAFTED
30 Primary Attributes
30 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
Infused Stats:
Chain Armor (Head)
Mitigation
260
Level
62
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Spooky Bone Hoop
TREASURED
39 Primary Attributes
39 Stamina
280 Resistances
15 Combat Skills
0.5 Crit Bonus
1.8 Crit Chance
2.6 Potency
4 Haste
62 Ability Mod
Infused Stats:
Slots
Finger
Level
70
Effects:
Disease Cloud VI
When Equipped:
• Increases disease damage done by spells by up to 30.
Adornment Slots:
White, Turquoise, Orange, Green
ATTUNEABLE
Bangle of Fright
LEGENDARY
40 Primary Attributes
40 Stamina
280 Resistances
15 Combat Skills
0.6 Crit Bonus
8.4 DPS
1.9 Crit Chance
2.7 Potency
64 Ability Mod
Infused Stats:
Slots
Wrist
Level
70
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Watchword Leggings
LEGENDARY
40 Primary Attributes
40 Stamina
15 Combat Skills
0.6 Crit Bonus
1.9 Crit Chance
2.7 Potency
4.3 Haste
64 Ability Mod
Infused Stats:
Chain Armor (Legs)
Mitigation
283
Level
70
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Amulet of Necropotence
LEGENDARY
39 Primary Attributes
39 Stamina
15 Combat Skills
0.6 Crit Bonus
1.6 Casting Speed
1.8 Crit Chance
2.6 Potency
66 Ability Mod
Infused Stats:
Slots
Neck
Level
70
Effects:
Illusion: Skeleton
Applies Illusion: Skeleton when Activated.
• Shapechanges caster into a skeleton
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Spirit of Drakkel
CELESTIAL, Spirit of Drakkel
Adds the following to an item:
Type:
Green Adornment
Slots:
Neck
Level
50
Effects:
Spirit of Drakkel
Applies Spirit of Drakkel when Equipped.
• Increases Ability Doublecast of caster by 20.8.
• Increases Ability Mod of caster by 1,446,974.0.
• Increases Potency of caster by 2,727.0.
• Increases Crit Chance of caster by 505.9.
• Increases Fervor of caster by 62.2.
• Increases All Attributes of caster by 8.0%.
• Increases Max Health of caster by 78.5%.
• Increases Crit Bonus Overcap of caster by 430.0.
• Increases Weapon Damage Overcap of caster by 100.9.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Glowing Dagger of the Arcanist
LEGENDARY
39 Primary Attributes
39 Stamina
15 Combat Skills
0.5 Crit Bonus
1.6 Casting Speed
1.8 Crit Chance
2.6 Potency
62 Ability Mod
Infused Stats:
Dagger
One-Handed Piercing
Damage
34 - 190
(55.85 Rating)
Delay
4.0 seconds
Level
65
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Effects:
Power of Time
Applies Power of Time when Equipped.
• On a combat hit this spell may cast Power of Time on target of attack. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
This character has 13,968 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 785 health per tick while out-of-combat.
This character has a Maximum Power pool of 12,023. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 588 power per tick while out-of-combat.
This character runs 79% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 4,186 whatsits.
This character resists Noxious damage in the amount of 4,874 whatsits.
This character resists Arcane damage in the amount of 4,080 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 57% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 57% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 2,422, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 13.9% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 9.1% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.