EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• On a healing spell cast this spell may cast Momentary Perception on target of spell cast. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Momentary Perception increases the amount of your next healing spell by 35%.
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
20
Chain Hauberk of the Dread-Filer
FABLED
179 Stamina
179 Primary Attributes
11.9 Casting Speed
10.5 Potency
21 Crit Bonus
19.6 Haste
19.6 Multi Attack
Infused Stats:
Chain Armor (Chest)
Mitigation
526
Level
95
Defiler, Mystic
Effects:
Necromunger's Fortitude
When Equipped:
• Increases STA, STR, AGI, WIS and INT of target by 50.0.
• The caster is granted a beneficial effect from Drinal's Steward.
• The casting time of Dauntless Devotion is 0.5 seconds and the reuse time of the spell is 30 minutes
Adornment Slots:
White, White, Yellow
NO-TRADE NO-VALUE
Astral Adornment of Extra Attacks (Lesser)
HANDCRAFTED
Adds the following to an item:
4 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
90
HEIRLOOM NO-VALUE
Astral Adornment of Extra Attacks (Lesser)
HANDCRAFTED
Adds the following to an item:
4 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
90
HEIRLOOM NO-VALUE
Split-Second Redemption
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Ranged, Waist, Cloak, Charm
Level
90
All Priests
Effects:
Split-Second Redemption
When Equipped:
• This effect will not stack with itself if adorned on multiple items.
• On a healing spell cast this spell may cast Split-Second Redemption on caster. Lasts for 10.0 seconds. Triggers about 2.2 times per minute.
• Will absorb all damage. This spell will absorb a total of 1 attack.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Strong Midnight Black
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
90
Satiation
High
Duration
5 hours
Effects:
Increases STA and WIS of target by 61.6. Increases Power Regen of target by 141.6. Increases outgoing heal and ward amount by 1.5%.
Hoop of Draconic Fervor
MASTERCRAFTED FABLED
106 Stamina
106 Primary Attributes
624 Resistances
5.8 Casting Speed
7.4 Crit Chance
10.8 Potency
6.5 Crit Bonus
17.3 Haste
18.1 Multi Attack
Infused Stats:
Slots
Ear
Level
92
Effects:
Planar Mender's Aura
When Equipped:
• On a healing spell cast this spell may cast Planar Mender's Aura on the group. Lasts for 15.0 seconds. Triggers about 2.0 times per minute.
• Wards group members (AE) against 3,500 points of all damage
• Increases healing received by 3.00%.
• Increases the caster's heals and wards by 10%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
LORE-EQUIP
Smoldering Adornment of Noxious Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
800 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
80
HEIRLOOM NO-VALUE
Favor of the Tomb: Ears
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Ear
Level
92
Favor of the Tomb 1/4
Item Set Details:
(2) +3% Crit Bonus +350 All
(3) +3% Potency +350 All
(4) +3% Crit Bonus +350 All +1% Applied Heals
NO-VALUE
Smoldering Adornment of Noxious Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
800 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
80
HEIRLOOM NO-VALUE
Kradon's Hoop of Invasion
FABLED
179 Stamina
179 Primary Attributes
8,019 Resistances
12.2 Casting Speed
10.7 Potency
10.7 Crit Bonus
4.9 Spell Reuse Speed
373 Ability Mod
Infused Stats:
Slots
Ear
Level
95
All Mages, All Priests
Adornment Slots:
White, Turquoise, White
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Arcane Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
900 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
90
HEIRLOOM NO-VALUE
Night Terrors: Ears
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Ear
Level
95
All Mages, All Priests
Night Terrors 1/6
Nocturnal Convocation
Item Set Details:
(2) +3% Crit Bonus +400 All
(4) +3% Potency +400 All
(6) +3% Crit Bonus +400 All +100 sta
NO-VALUE
Ethereal Adornment of Arcane Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
900 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
90
HEIRLOOM NO-VALUE
Inspired Striking Plume of Darkpaw
FABLED
Infused Stats:
Slots
Textures
Level
1
Effects:
Amplifying Plume: Ability Doublecast
When Equipped:
• Increases Ability Doublecast of caster by 31.6.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
ORNATE ATTUNEABLE NO-VALUE
Chain Boots of the Alacritous Avenger
FABLED
179 Primary Attributes
179 Stamina
10.4 Crit Bonus
12.8 Casting Speed
10.4 Potency
19.7 Multi Attack
7 Reuse Speed
Infused Stats:
Chain Armor (Feet)
Mitigation
491
Level
95
Defiler, Mystic
Effects:
Swiftness in the Dark
When Equipped:
• Increases in-combat movement speed of caster by 5.0%.
• On a hostile ability cast this spell has a 10% chance to cast Flay on target of spell. Lasts for 6.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 128 - 238 heat damage on target instantly and every second.
• On a hostile ability cast this spell has a 10% chance to cast Flay on target of spell. Lasts for 6.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 128 - 238 heat damage on target instantly and every second.
• This effect will not stack with itself if adorned on multiple items.
• On a critical healing spell cast this spell may cast Storm Essence on target of spell cast. Lasts for 20.0 seconds. Triggers about 2.2 times per minute.
• Increases STR, INT, AGI, WIS and STA of target by 138.6.
• Increases Max Health of target by 12.0%.
• Increases Max Power of target by 12.0%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
This character has 231,139 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 9,487 health per tick while out-of-combat.
This character has a Maximum Power pool of 69,693. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 3,092 power per tick while out-of-combat.
This character runs 170% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 52,690 whatsits.
This character resists Noxious damage in the amount of 54,591 whatsits.
This character resists Arcane damage in the amount of 52,643 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 967.07317073171
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 257.9% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 14,888, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 47.1 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
63.2 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
5 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.