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These ancient soulstones appear to be from another dimension, they glow strangely and give the viewer odd feeling like they have been somewhere before. When complementary colors are set next to each other, powerful spells manifest.
FABLED
104 Primary Attributes
104 Stamina
6.3 Crit Bonus
27.1 DPS
7.1 Crit Chance
10.6 Potency
11.2 Mitigation Increase
393 Ability Mod
Infused Stats:
Slots
Charm
Level
92
All Fighters
Effects:
Temporal Impedance
When Equipped:
• When damaged with a spell this spell has a 15% chance to cast Temporal Impedance on caster. Lasts for 30.0 seconds. This effect normalizes based off of a three second triggering event.
• Wards caster against 4,000 points of elemental, noxious and arcane damage
• Cannot be modified except by direct means
• This effect can only trigger once every 5.0 seconds.
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Icy Complementary attunement: Charm
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Charm
Level
92
Icy Complementary attunement 1/2
Item Set Details:
(2) +5% Crit Bonus +750 All
NO-VALUE
Sharpened Dracurian Talon
LEGENDARY
100 Primary Attributes
100 Stamina
31 Combat Skills
5.9 Crit Bonus
25.5 DPS
6.7 Crit Chance
10.2 Potency
7 Flurry
Infused Stats:
Slots
Charm
Level
90
Adornment Slots:
White, Turquoise, Yellow, Yellow
LORE-EQUIP NO-TRADE
pristine tanned leather sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
UNCOMMON
Infused Stats:
Slots
6
Corrupted Haze Panther Skin Jerkin
LEGENDARY
100 Primary Attributes
100 Stamina
31 Combat Skills
5.9 Crit Bonus
25.5 DPS
6.7 Crit Chance
10.2 Potency
15.7 Haste
Infused Stats:
Leather Armor (Chest)
Mitigation
378
Level
90
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise, Yellow, Yellow
NO-TRADE
Ethereal Adornment of Heightened Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
51 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
HEIRLOOM NO-VALUE
Elemental Offense: Chest
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Chest
Level
80
Bruiser, Channeler, Fury, Monk, Warden
Elemental Offense 1/7
Item Set Details:
(2) +130 str
(3) +8% Potency
(4) Applies Molten Overflow.
• Cannot be modified except by direct means
• Heals group members for 1,048.
• On a hostile ability cast this spell has a 20% chance to cast Molten Overflow on the group. This effect normalizes based off of a three second triggering event.
(5) Applies Magmatic Healing Wave.
• Heals group members for 1,048.
• On a combat hit this spell may cast Magmatic Healing Wave on caster. Triggers about 2.0 times per minute.
Increases STR of target by 13.2. Increases Power Regen of target by 120.0.
Stud of Forceful Wailing
LEGENDARY
100 Stamina
100 Primary Attributes
1,728 Resistances
6.7 Crit Chance
10.2 Potency
5.9 Crit Bonus
6.7 Block Chance
369 Ability Mod
Infused Stats:
Slots
Ear
Level
92
All Fighters
Effects:
Magnitude III
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a healing spell cast this spell may cast Magnitude III on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases AGI, INT, STR and WIS of caster by 50.0.
• Increases Crit Bonus of caster by 11.5.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Magnitude III on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases AGI, INT, STR and WIS of caster by 50.0.
• Increases Crit Bonus of caster by 11.5.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Arcane Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
900 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
90
HEIRLOOM NO-VALUE
Gift of the Tomb: Ears
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Ear
Level
92
Gift of the Tomb 1/4
Item Set Details:
(2) +3% Crit Bonus +350 All
(3) +3% Potency +350 All
(4) +3% Crit Bonus +1,000 Health +350 All
NO-VALUE
Stud of Valdemar
FABLED
88 Primary Attributes
88 Stamina
1,551 Resistances
29 Combat Skills
5.3 Crit Bonus
5.9 Crit Chance
8.8 Potency
9.3 Mitigation Increase
13.8 Haste
Infused Stats:
Slots
Ear
Level
90
All Fighters
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Smoldering Adornment of Elemental Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
800 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
80
HEIRLOOM NO-VALUE
Inspired Robust Plume of Darkpaw
FABLED
Infused Stats:
Slots
Textures
Level
1
Effects:
Amplifying Plume: Max Health
When Equipped:
• Increases Max Health of caster by 292.2%.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
ORNATE ATTUNEABLE NO-VALUE
Leather Boots of Altered States
FABLED
70 Primary Attributes
70 Stamina
25 Combat Skills
1.5 Crit Bonus
17.3 DPS
4.4 Crit Chance
6.8 Potency
10.2 Haste
Infused Stats:
Leather Armor (Feet)
Mitigation
659
Level
90
Bruiser, Channeler, Fury, Monk, Warden
Effects:
Immaterial Barrier
When Equipped:
• On a healing spell cast this spell may cast Immaterial Barrier on target of spell cast. Lasts for 15.0 seconds. Triggers about 1.8 times per minute.
• Increases Mitigation of target vs all damage by 930.
• This effect can be stacked by multiple casters.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP
Void Explorer: Feet
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Feet
Level
80
All Fighters, All Priests, All Scouts
Void Explorer 1/5
Item Set Details:
(2) +120 wis
(3) +6% Potency
(4) Applies Greater Overflow.
• Cannot be modified except by direct means
• Heals group members for 681.
• On a hostile ability cast this spell has a 18% chance to cast Greater Overflow on the group. This effect normalizes based off of a three second triggering event.
(5) Applies Greater Healing Wave.
• Heals group members for 681.
• On a combat hit this spell may cast Greater Healing Wave on the group. Triggers about 1.6 times per minute.
• On a hostile ability cast this spell has a 20% chance to cast Molten Overflow on the group. This effect normalizes based off of a three second triggering event.
(5) Applies Magmatic Healing Wave.
• Heals group members for 1,048.
• On a combat hit this spell may cast Magmatic Healing Wave on caster. Triggers about 2.0 times per minute.
Fortified Drakizite-Studded Gloves of the Underdepths
Gloves studded with drakizite, a rare metal found in the Underdepths, heat treated by the flames of dragons.
FABLED
104 Primary Attributes
104 Stamina
32 Combat Skills
6.3 Crit Bonus
7.1 Crit Chance
10.6 Potency
11.2 Mitigation Increase
7.1 Block Chance
17.5 Multi Attack
Infused Stats:
Leather Armor (Hands)
Mitigation
403
Level
92
All Fighters, All Priests, All Scouts
Effects:
Haste
When Equipped:
• Increases Haste of caster by 45.0.
Adornment Slots:
White, Turquoise, White, Yellow, Yellow
HEIRLOOM
Smoldering Adornment of Endurance (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
221 Health
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
80
HEIRLOOM NO-VALUE
Elemental Offense: Hands
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Hands
Level
80
Bruiser, Channeler, Fury, Monk, Warden
Elemental Offense 1/7
Item Set Details:
(2) +130 str
(3) +8% Potency
(4) Applies Molten Overflow.
• Cannot be modified except by direct means
• Heals group members for 1,048.
• On a hostile ability cast this spell has a 20% chance to cast Molten Overflow on the group. This effect normalizes based off of a three second triggering event.
(5) Applies Magmatic Healing Wave.
• Heals group members for 1,048.
• On a combat hit this spell may cast Magmatic Healing Wave on caster. Triggers about 2.0 times per minute.
• On a hostile ability cast this spell has a 18% chance to cast Greater Overflow on the group. This effect normalizes based off of a three second triggering event.
(5) Applies Greater Healing Wave.
• Heals group members for 681.
• On a combat hit this spell may cast Greater Healing Wave on the group. Triggers about 1.6 times per minute.
•This effect will not stack with any rank or tier of itself.
• On any combat or spell hit this spell may cast Cyclical Battering III on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases DPS of caster by 9.0.
• Increases Multi Attack of caster by 22.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow, White, Green
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Arcane Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
900 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
90
HEIRLOOM NO-VALUE
Gift of the Tomb: Fingers
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Finger
Level
92
Gift of the Tomb 1/4
Item Set Details:
(2) +3% Crit Bonus +350 All
(3) +3% Potency +350 All
(4) +3% Crit Bonus +1,000 Health +350 All
NO-VALUE
Glacial Protective Wrist brace
FABLED
88 Primary Attributes
88 Stamina
1,551 Resistances
29 Combat Skills
5.3 Crit Bonus
5.9 Crit Chance
8.8 Potency
9.3 Mitigation Increase
14.5 Multi Attack
Infused Stats:
Slots
Wrist
Level
90
All Fighters
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Smoldering Adornment of Noxious Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
800 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
80
HEIRLOOM NO-VALUE
Myrmidon's Frozen Aura: Wrist
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Wrist
Level
90
All Fighters
Myrmidon's Frozen Aura 1/2
Myrmidon's Trinkets
Item Set Details:
(2) +500 All +1.5% Mitigation Increase
NO-VALUE
Storm Dragonhide Legwraps
FABLED
104 Primary Attributes
104 Stamina
32 Combat Skills
6.3 Crit Bonus
7.1 Crit Chance
10.6 Potency
11.2 Mitigation Increase
15.3 Max Health
393 Ability Mod
Infused Stats:
Leather Armor (Legs)
Mitigation
432
Level
92
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise, White, Yellow, Yellow
HEIRLOOM
Ethereal Adornment of Extra Attacks (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
4.6 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
90
HEIRLOOM NO-VALUE
Elemental Offense: Legs
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Legs
Level
80
Bruiser, Channeler, Fury, Monk, Warden
Elemental Offense 1/7
Item Set Details:
(2) +130 str
(3) +8% Potency
(4) Applies Molten Overflow.
• Cannot be modified except by direct means
• Heals group members for 1,048.
• On a hostile ability cast this spell has a 20% chance to cast Molten Overflow on the group. This effect normalizes based off of a three second triggering event.
(5) Applies Magmatic Healing Wave.
• Heals group members for 1,048.
• On a combat hit this spell may cast Magmatic Healing Wave on caster. Triggers about 2.0 times per minute.
This character has 133,557 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 5,932 health per tick while out-of-combat.
This character has a Maximum Power pool of 32,522. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,549 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 19,707 whatsits.
This character resists Noxious damage in the amount of 19,753 whatsits.
This character resists Arcane damage in the amount of 22,350 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 53.9
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 39.4% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 6,958, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 24.7% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 21.4059% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
17 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 25.7% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 13.9% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.