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Quiver that can be placed in your ammo slot. It can hold any ammunition types required by a ranged weapon. This is the only item type that can be held in this container.
TREASURED
Infused Stats:
Slots
36
HEIRLOOM NO-VALUE
Tunic of the Kromzek Legate
LEGENDARY
84 Primary Attributes
84 Stamina
28 Combat Skills
4.9 Crit Bonus
21.1 DPS
4.4 Casting Speed
5.5 Crit Chance
8.4 Potency
Infused Stats:
Leather Armor (Chest)
Mitigation
376
Level
90
Channeler, Fury, Warden
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Frostfang Forceful Cloak
LEGENDARY
82 Primary Attributes
82 Stamina
18 Power
70 Health
23 Combat Skills
3.5 Crit Bonus
4 Crit Chance
8.1 Potency
8.3 Max Health
233 Ability Mod
Infused Stats:
Slots
Cloak
Level
90
Adornment Slots:
White
NO-TRADE
Midnight Black
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
90
Satiation
High
Duration
2 hours and 30 minutes
Effects:
Increases STA and WIS of target by 61.6. Increases Power Regen of target by 141.6. Increases outgoing heal and ward amount by 1.5%.
Darklight Enchanted Regalia
LEGENDARY
78 Primary Attributes
78 Stamina
18 Power
70 Health
495 Resistances
23 Combat Skills
3.4 Crit Bonus
1.8 AE Auto
3.9 Crit Chance
7.7 Potency
9.5 Reuse Speed
229 Ability Mod
Infused Stats:
Slots
Ear
Level
90
Adornment Slots:
White
NO-TRADE
Darklight Enchanted Regalia
LEGENDARY
78 Primary Attributes
78 Stamina
18 Power
70 Health
495 Resistances
23 Combat Skills
3.4 Crit Bonus
1.8 AE Auto
3.9 Crit Chance
7.7 Potency
9.5 Reuse Speed
229 Ability Mod
Infused Stats:
Slots
Ear
Level
90
Adornment Slots:
White
NO-TRADE
Leather Frostfang Fighter Boots
LEGENDARY
82 Primary Attributes
82 Stamina
18 Power
70 Health
3.5 Crit Bonus
15.4 DPS
4 Crit Chance
8.1 Potency
8.3 Max Health
233 Ability Mod
Infused Stats:
Leather Armor (Feet)
Mitigation
350
Level
90
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White
NO-TRADE
Fiery Sweet Cherry Trifle
HANDCRAFTED
Infused Stats:
Slots
Food
Level
90
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases INT and WIS of target by 15.4. Increases Health Regen of target by 221.3.
Leather Nektulos Enchanted Bracers
LEGENDARY
86 Primary Attributes
86 Stamina
18 Power
70 Health
3.6 Crit Bonus
1.9 AE Auto
4.1 Crit Chance
8.5 Potency
9.7 Reuse Speed
237 Ability Mod
Infused Stats:
Leather Armor (Forearms)
Mitigation
350
Level
90
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White
NO-TRADE
Glowing Gem of Prowess
TREASURED
Adds the following to an item:
15 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Leather Faydark Forceful Gauntlets
LEGENDARY
80 Primary Attributes
80 Stamina
18 Power
70 Health
3.4 Crit Bonus
3.9 Crit Chance
7.9 Potency
8.3 Max Health
231 Ability Mod
Infused Stats:
Leather Armor (Hands)
Mitigation
350
Level
90
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White
NO-TRADE
Glowing Gem of Fortitude
TREASURED
Adds the following to an item:
140 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Leather Faydark Forceful Helm
LEGENDARY
80 Primary Attributes
80 Stamina
18 Power
70 Health
3.4 Crit Bonus
3.9 Crit Chance
7.9 Potency
8.3 Max Health
231 Ability Mod
Infused Stats:
Leather Armor (Head)
Mitigation
350
Level
90
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White
NO-TRADE
Radiating Gem of Prowess
TREASURED
Adds the following to an item:
10 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Qeynos Fatewalker Ring
LEGENDARY
76 Primary Attributes
76 Stamina
18 Power
70 Health
495 Resistances
23 Combat Skills
3.4 Crit Bonus
1.7 AE Auto
3.9 Crit Chance
7.5 Potency
7.6 Casting Speed
227 Ability Mod
Infused Stats:
Slots
Finger
Level
90
Adornment Slots:
White
NO-TRADE
Darklight Calm Mind Bracelet
LEGENDARY
78 Primary Attributes
78 Stamina
18 Power
70 Health
495 Resistances
23 Combat Skills
3.4 Crit Bonus
15.3 DPS
3.9 Crit Chance
7.7 Potency
3.9 Block Chance
Infused Stats:
Slots
Wrist
Level
90
Adornment Slots:
White
NO-TRADE
Leather Faydark Shieldbreaker Pants
LEGENDARY
80 Primary Attributes
80 Stamina
18 Power
70 Health
3.4 Crit Bonus
15.3 DPS
3.9 Crit Chance
7.9 Potency
8.3 Max Health
8.9 Haste
Infused Stats:
Leather Armor (Legs)
Mitigation
375
Level
90
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White
NO-TRADE
Darklight Slayer Chain
LEGENDARY
78 Primary Attributes
78 Stamina
18 Power
70 Health
23 Combat Skills
3.4 Crit Bonus
15.3 DPS
3.9 Crit Chance
7.7 Potency
8.9 Haste
9.7 Multi Attack
Infused Stats:
Slots
Neck
Level
90
Adornment Slots:
White, Green
NO-TRADE
Spirit of Drakkel
CELESTIAL, Spirit of Drakkel
Adds the following to an item:
Type:
Green Adornment
Slots:
Neck
Level
50
Effects:
Spirit of Drakkel
Applies Spirit of Drakkel when Equipped.
• Increases Ability Doublecast of caster by 20.8.
• Increases Ability Mod of caster by 1,446,974.0.
• Increases Potency of caster by 2,727.0.
• Increases Crit Chance of caster by 505.9.
• Increases Fervor of caster by 62.2.
• Increases All Attributes of caster by 8.0%.
• Increases Max Health of caster by 78.5%.
• Increases Crit Bonus Overcap of caster by 430.0.
• Increases Weapon Damage Overcap of caster by 100.9.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Antonica Fighter Dagger
LEGENDARY
84 Primary Attributes
84 Stamina
18 Power
70 Health
3.5 Crit Bonus
15.4 DPS
4 Crit Chance
8.3 Potency
8.4 Max Health
235 Ability Mod
Infused Stats:
Dagger
One-Handed Piercing
Damage
151 - 226
(94.29 Rating)
Delay
4.0 seconds
Level
90
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Adornment Slots:
White
NO-TRADE
Darklight Fatewalker Longbow
LEGENDARY
78 Primary Attributes
78 Stamina
18 Power
70 Health
3.4 Crit Bonus
1.8 AE Auto
3.9 Crit Chance
7.7 Potency
7.7 Casting Speed
229 Ability Mod
Infused Stats:
Bow
Ranged
Damage
377 - 566
(117.87 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
90
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
This character has 5,418 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 427 health per tick while out-of-combat.
This character has a Maximum Power pool of 3,155. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 410 power per tick while out-of-combat.
This character runs 15% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 0 whatsits.
This character resists Noxious damage in the amount of 0 whatsits.
This character resists Arcane damage in the amount of 0 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 0% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 0% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 0, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.