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• The casting time of Prismatic Ardor is 5.0 seconds and the reuse time of the spell is 1 hour
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Sealed Book of Knowledge
LEGENDARY
33 Primary Attributes
33 Stamina
13 Combat Skills
0.4 Crit Bonus
1.3 Casting Speed
1.4 Crit Chance
1.9 Potency
46 Ability Mod
Infused Stats:
Slots
Charm
Level
70
Effects:
Power Osmosis
Applies Power Osmosis when Activated.
• Increases power of caster by 7,570.
• This effect cannot be cast during combat
• The casting time of Power Osmosis is 5.0 seconds and the reuse time of the spell is 1 hour
Adornment Slots:
White, Turquoise
LORE NO-TRADE
pristine stonehide leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
UNCOMMON
Infused Stats:
Slots
14
Steeldown's Alloy Chestguard
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
6.1 DPS
1.3 Crit Chance
1.8 Potency
1.6 Flurry
Infused Stats:
Chain Armor (Chest)
Mitigation
351
Level
70
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
NO-TRADE
Nightwalker's Cape of Dominance
LEGENDARY
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
40 Ability Mod
Infused Stats:
Slots
Cloak
Level
68
Adornment Slots:
White, Turquoise
ATTUNEABLE
Charlatan's Sweet Tea
MASTERCRAFTED
Infused Stats:
Slots
Drink
Level
60
Duration
45 minutes
Effects:
Increases STA of target by 53.3. Increases AGI of target by 53.3. Increases INT of target by 53.3. Increases STR of target by 53.3. Increases WIS of target by 53.3. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Potency of target by 7.0. Increases Power Regen of target by 204.0.
Fitzpitzle's Earcog
FABLED
33 Primary Attributes
33 Stamina
245 Resistances
13 Combat Skills
0.4 Crit Bonus
1.3 Casting Speed
1.4 Crit Chance
1.9 Potency
46 Ability Mod
Infused Stats:
Slots
Ear
Level
70
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Dragonscale Earrings
TREASURED
33 Primary Attributes
33 Stamina
238 Resistances
13 Combat Skills
0.4 Crit Bonus
1.3 Crit Chance
1.9 Potency
1.4 Reuse Speed
42 Ability Mod
Infused Stats:
Slots
Ear
Level
70
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Outlaw's Chain Shoes
FABLED
33 Primary Attributes
33 Stamina
13 Combat Skills
0.4 Crit Bonus
6.5 DPS
1.4 Crit Chance
1.9 Potency
1.7 Flurry
Infused Stats:
Chain Armor (Feet)
Mitigation
328
Level
70
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Malicious Caprice
MASTERCRAFTED
Infused Stats:
Slots
Food
Level
60
Duration
45 minutes
Effects:
Increases STA of target by 53.3. Increases AGI of target by 53.3. Increases INT of target by 53.3. Increases STR of target by 53.3. Increases WIS of target by 53.3. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Crit Bonus of target by 7.0. Increases Health Regen of target by 204.0.
Zhi'feng's Guard of Speed
LEGENDARY
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.3 Crit Chance
1.8 Potency
2.7 Haste
3.5 Multi Attack
Infused Stats:
Chain Armor (Forearms)
Mitigation
293
Level
70
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Haste
When Equipped:
• Increases Haste of caster by 23.0.
Adornment Slots:
White, Turquoise
ATTUNEABLE
Dutheris' Dark-link Gauntlets
LEGENDARY
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
6.1 DPS
1.3 Crit Chance
1.8 Potency
2.7 Haste
Infused Stats:
Chain Armor (Hands)
Mitigation
293
Level
70
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Scallywag's Plumed Hat
FABLED
33 Primary Attributes
33 Stamina
13 Combat Skills
0.4 Crit Bonus
1.4 Crit Chance
1.9 Potency
2.9 Haste
3.7 Multi Attack
Infused Stats:
Chain Armor (Head)
Mitigation
328
Level
70
All Scouts
Effects:
Scallywag's Ruse
When Equipped:
• When damaged with a melee weapon this spell has a 5% chance to cast Scallywag's Slip on target's attacker. Lasts for 5.0 seconds.
• Slows target by 39.2%.
• Cannot be modified except by direct means
• Does not affect Epic targets
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Band of Alacrity
TREASURED
33 Stamina
33 Primary Attributes
235 Resistances
13 Combat Skills
1.3 Crit Chance
1.9 Potency
0.4 Crit Bonus
2.9 Haste
42 Ability Mod
Infused Stats:
Slots
Finger
Level
70
Adornment Slots:
White, Turquoise, Green
ATTUNEABLE
Diamond Band of the Nizari'zhi
LEGENDARY
33 Primary Attributes
33 Stamina
525 Resistances
13 Combat Skills
0.4 Crit Bonus
1.4 Crit Chance
1.9 Potency
1.7 Flurry
2.9 Haste
Infused Stats:
Slots
Wrist
Level
70
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Shineless Chain Leggings
TREASURED
33 Primary Attributes
33 Stamina
13 Combat Skills
0.4 Crit Bonus
6.4 DPS
1.3 Casting Speed
1.3 Crit Chance
1.9 Potency
Infused Stats:
Chain Armor (Legs)
Mitigation
276
Level
70
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Mark of the Awakened Instinct
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
1.6 Flurry
Infused Stats:
Slots
Neck
Level
68
All Fighters, All Scouts
Effects:
Awakened Instinct
Applies Awakened Instinct when Equipped.
• Increases Crit Chance of caster by 2.0.
• Increases Combat Power Regen of caster by 5.0.
Adornment Slots:
White, Turquoise, Green
LORE NO-TRADE
Qeynos Kilij
FABLED, Qeynos Claymore
PRESTIGE
39 Primary Attributes
39 Stamina
15 Combat Skills
0.6 Crit Bonus
8.2 DPS
1.8 Crit Chance
2.6 Potency
4.1 Haste
Infused Stats:
Rapier
Main Hand Piercing
Damage
71 - 213
(70.93 Rating)
Delay
4.0 seconds
Level
70
All Scouts, Berserker, Guardian
Effects:
Power of Marr
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Punishment of Marr on target of spell. Lasts for 36.0 seconds.
• Reduces target's spell damage by 10%.
• Only affects targets level 83 and below
• Cannot be modified except by direct means
• On a hostile ability cast this spell has a 15% chance to cast Power of Marr on target of spell.
• Inflicts 370 - 616 divine damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE NO-TRADE NO-VALUE
Ichorstrand
FABLED
33 Primary Attributes
33 Stamina
13 Combat Skills
0.4 Crit Bonus
1.4 Crit Chance
1.9 Potency
1.7 Flurry
2.9 Haste
Infused Stats:
Bow
Ranged
Damage
101 - 304
(90.19 Rating)
Delay
4.5 seconds
Range
2 - 25 meters
Level
70
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Viscid Mire
When Equipped:
• On a combat hit this spell may cast Viscid Mire on target of attack. Lasts for 3.0 seconds. Triggers about 1.8 times per minute.
• Cancels up to 20.0% of target's speed buffs.
• Cannot be modified except by direct means
Summon Viscid Globs
Applies Summon Viscid Globs when Activated.
• Summons 100 viscid globs
• The casting time of Summon Viscid Globs is 4.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Band of K'hazid's Flame
TREASURED
32 Primary Attributes
32 Stamina
525 Resistances
13 Combat Skills
0.4 Crit Bonus
6.1 DPS
1.3 Crit Chance
1.8 Potency
1.6 Flurry
Infused Stats:
Slots
Finger
Level
70
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Hardwater Bracelet
LEGENDARY
32 Primary Attributes
32 Stamina
245 Resistances
13 Combat Skills
0.4 Crit Bonus
1.2 Casting Speed
1.3 Crit Chance
1.8 Potency
44 Ability Mod
Infused Stats:
Slots
Wrist
Level
70
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Right Hand of the High Priestess
FABLED
33 Primary Attributes
33 Stamina
13 Combat Skills
0.4 Crit Bonus
6.5 DPS
1.4 Crit Chance
1.9 Potency
2.9 Haste
Infused Stats:
Spear
One-Handed Piercing
Damage
72 - 216
(72.15 Rating)
Delay
4.0 seconds
Level
70
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Effects:
Wrath of the Priestess
Applies Wrath of the Priestess when Equipped.
• On a combat hit this spell may cast Wrath of the Priestess on target of attack. Triggers about 1.8 times per minute.
• Inflicts 193 - 236 divine damage on target.
• Inflicts 193 - 236 magic damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Nemesis Shoulderguard
FABLED
34 Primary Attributes
34 Stamina
14 Combat Skills
0.4 Crit Bonus
1.5 Crit Chance
2 Potency
1.8 Flurry
3.2 Haste
Infused Stats:
Chain Armor (Shoulders)
Mitigation
328
Level
70
All Scouts
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Sash of the Sky
FABLED
34 Primary Attributes
34 Stamina
14 Combat Skills
0.4 Crit Bonus
6.8 DPS
1.5 Crit Chance
2 Potency
1.8 Flurry
Infused Stats:
Slots
Waist
Level
70
Effects:
Sun Spots
When Equipped:
• On a combat hit this spell may cast Sun Spots on target of attack. Lasts for 2.5 seconds. Triggers about 1.8 times per minute.
• Stifles target
• Epic targets gain an immunity to Stifle effects of 7.5 seconds and duration is reduced to 0.8 seconds.
• Resistibility increases against targets higher than level 87.
This character has 9,834 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 393 health per tick while out-of-combat.
This character has a Maximum Power pool of 9,494. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 385 power per tick while out-of-combat.
This character runs 62% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 4,835 whatsits.
This character resists Noxious damage in the amount of 5,010 whatsits.
This character resists Arcane damage in the amount of 5,010 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 44% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 580, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 3.5% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 62.3% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 13.5% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.