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Applies Warrior's Way when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 15.5.
• Cannot be modified except by direct means
• The casting time of Warrior's Way is 5.0 seconds and the reuse time of the spell is 8 minutes
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Shadowseeking Exactor's Flute
LEGENDARY
1,062 Primary Attributes
1,292 Stamina
47,835 Power
106,340 Health
276.4 Crit Bonus
155 Resolve
59.8 DPS
211.6 Crit Chance
6482.6 Potency
78.8 Haste
25 Weapon Damage
Infused Stats:
Deity:
+264 sta
27.2% Potency
5.3% Crit Bonus
Slots
Charm
Level
120
Effects:
Rechanneled Fire
Applies Rechanneled Fire when Activated. Lasts for 12.0 seconds.
• Increases Potency of caster by 1,630.8.
• Dazes caster
• Cannot be modified except by direct means
• The casting time of Rechanneled Fire is 2.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Ammo Pouch
Quiver that can be placed in your ammo slot. It can hold any ammunition types required by a ranged weapon. This is the only item type that can be held in this container.
TREASURED
Infused Stats:
Slots
4
NO-VALUE NO-TRADE
Sambata Robe of the Deathless
LEGENDARY
1,446 Primary Attributes
3,217 Stamina
35,328 Power
235,815 Health
1960.1 Potency
31.1 Mitigation Increase
155 Resolve
133.7 Casting Speed
25.9 Max Health
137 Overcap Crit Bonus
Infused Stats:
Deity:
+293 sta
17.7% Potency
5.4% Crit Bonus
Cloth Armor (Chest)
Mitigation
694
Level
115
All Mages
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE INFUSED
Mimic's Cloak
LEGENDARY
1,086 Primary Attributes
1,322 Stamina
49,315 Power
109,629 Health
312 Combat Skills
287.9 Crit Bonus
165 Resolve
33.4 Casting Speed
217.1 Crit Chance
6890.6 Potency
26.4 Weapon Damage
26 Overcap Weapon Damage
Infused Stats:
Deity:
+311 sta
16.9% Potency
5.8% Crit Bonus
Slots
Cloak
Level
120
Adornment Slots:
White, Red
NO-TRADE INFUSED
Deathspeaker's Totte
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
120
Satiation
High
Duration
5 hours
Effects:
Increases All Attributes of target by 2.6%. Gives target an extra 16.5% mitigation to their worn armor. Increases Max Health of target by 24.8%. Increases Power Regen of target by 460.5.
NO-VALUE
Dawngathering Menasor's Earrings
LEGENDARY
1,040 Primary Attributes
1,266 Stamina
47,342 Power
105,243 Health
143,880 Resistances
299 Combat Skills
270.8 Crit Bonus
155 Resolve
6352.9 Potency
77.2 Haste
84.7 Multi Attack
24.5 Weapon Damage
Infused Stats:
Deity:
+186 sta
24.9% Potency
3.7% Crit Bonus
Slots
Ear
Level
120
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Overlord's Energy Spiked Earring
LEGENDARY
1,084 Primary Attributes
1,319 Stamina
48,821 Power
108,532 Health
155,077 Resistances
308 Combat Skills
282.1 Crit Bonus
160 Resolve
6614.9 Potency
80.5 Haste
51.2 Weapon Damage
Infused Stats:
Deity:
+423 sta
21.3% Potency
2.6% Crit Bonus
Slots
Ear
Level
118
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Devoted Sanctus Slippers
LEGENDARY
1,223 Primary Attributes
2,530 Stamina
34,960 Power
233,358 Health
1667.3 Potency
24 Mitigation Increase
150 Resolve
20.4 Max Health
106 Overcap Crit Bonus
14,234 Ability Mod
Infused Stats:
Cloth Armor (Feet)
Mitigation
612
Level
111
All Mages
Adornment Slots:
White, Red
NO-TRADE INFUSABLE
Festerling Feast
HANDCRAFTED
Infused Stats:
Slots
Food
Level
120
Satiation
High
Duration
5 hours
Effects:
Increases All Attributes of target by 2.6%. Increases Flurry of Target by 6.2. Increases Crit Bonus of target by 46.1. Increases Health Regen of target by 460.5.
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
LEGENDARY
2,650 Primary Attributes
3,758 Stamina
70,656 Power
157,076 Health
93.6 Casting Speed
787.6 Crit Chance
2671 Potency
310 Resolve
247.6 Haste
172 Overcap Crit Bonus
16,950 Ability Mod
Infused Stats:
Deity:
+119 sta
40.3% Potency
3.7% Crit Bonus
+3,675.4 Abil Mod
Physical:
+3,230.8 Abil Mod
Staff
Two-Handed Crushing
Damage
1335 - 2,003
(556.42 Rating)
Delay
6.0 seconds
Level
115
All Fighters, All Mages, All Priests, Beastlord
Effects:
Devastation Strike
When Equipped:
• On any combat or spell hit this spell may cast Devastation Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 9,433 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, Red, Red, Blue, Blue, Cyan
HEIRLOOM ATTUNEABLE INFUSED
Veilwalker's Crossbow
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
TREASURED
1,142 Primary Attributes
1,617 Stamina
31,133 Power
69,212 Health
14.2 AE Auto
337.6 Crit Chance
1123.9 Potency
145 Resolve
95.7 Haste
72 Overcap Crit Bonus
6,550 Ability Mod
Infused Stats:
Ranged
Damage
497 - 1,490
(496.8 Rating)
Delay
4.0 seconds
Range
0 - 35 meters
Level
110
Effects:
Arcane Rending
When Equipped:
• On any combat or spell hit this spell may cast Arcane Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases arcane damage done to target by 3%.
• Inflicts 1,772 magic damage on target instantly and every second.
• Inflicts an additional 46 magic damage on target every tick.
This character has 74,680,763 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 2,987,718 health per tick while out-of-combat.
This character has a Maximum Power pool of 1,361,118. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 55,034 power per tick while out-of-combat.
This character runs 163% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 901,697 whatsits.
This character resists Noxious damage in the amount of 924,100 whatsits.
This character resists Arcane damage in the amount of 904,469 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1986.6% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 574,432, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 20.5%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 269.4 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
518.4 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
1,272 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 29.7% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
500%+ MA = 1.45 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 6.2% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.