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• On a damage spell hit this spell may cast Uncontrolled Healing on the group. Triggers about 2.0 times per minute.
• Heals group members for 214.
• This effect may trigger off each target of an AE heal.
• Cannot be modified except by direct means
• On a healing spell cast this spell may cast Uncontrolled Healing on the group. Triggers about 2.0 times per minute.
• Heals group members for 214.
• This effect may trigger off each target of an AE heal.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Untamed Forces: Chest
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Chest
Level
80
Channeler, Fury, Warden
Untamed Forces 1/5
Item Set Details:
(2) +120 wis
(3) +8% Potency
(5) Applies Greater Pond Wash.
• Increases power of group members (AE) by 314.
• On a spell cast this spell may cast Greater Pond Wash on the group. Triggers about 2.0 times per minute.
NO-VALUE
The Caretaker's Cloak
LEGENDARY
53 Primary Attributes
53 Stamina
20 Combat Skills
1.1 Crit Bonus
12 DPS
1.3 AE Auto
2.9 Crit Chance
4.9 Potency
Infused Stats:
Slots
Cloak
Level
79
Effects:
Vampire Bane
When Equipped:
• Additional equipment with Vampire Bane improves this effect.
• On any combat or spell hit this spell may cast Vampire Bane on target of attack. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 743 divine damage on target.
• Must be classified as a vampire
• Inflicts 371 divine damage on target.
• Must not be classified as a vampire
• Decreases Mitigation of target vs arcane damage by 553.
• Must be classified as a vampire
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Coiled Vertebra Loop
LEGENDARY
54 Primary Attributes
54 Stamina
395 Resistances
21 Combat Skills
1.1 Crit Bonus
3 Crit Chance
5 Potency
7.7 Multi Attack
133 Ability Mod
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Snake Fang Stud
LEGENDARY
53 Primary Attributes
53 Stamina
395 Resistances
20 Combat Skills
1.1 Crit Bonus
2.9 Crit Chance
4.9 Potency
3 Reuse Speed
129 Ability Mod
Infused Stats:
Slots
Ear
Level
80
Effects:
Runic Recovery I
When Equipped:
• Reduces reuse time of beneficial spells by 1 percent.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bergo's Healy Healings: Ears
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Ear
Level
80
Bergo's Healy Healings 1/3
Item Set Details:
(2) Applies Greater Deepcave Hoodoo.
• Heals target for 157 instantly and every 2 seconds.
• On a healing spell cast this spell may cast Greater Deepcave Hoodoo on target of spell cast. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
(3) Applies Enhance: Deepcave Hoodoo.
• Enhances the Healing of Deepcave Hoodoo effects by 20%.
NO-VALUE
Magma-Etched Boots
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.6 DPS
3.1 Crit Chance
5 Potency
142 Ability Mod
Infused Stats:
Leather Armor (Feet)
Mitigation
342
Level
80
Channeler, Fury, Warden
Effects:
Runic Recovery III
When Equipped:
• Reduces reuse time of beneficial spells by 3 percent.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Magmatic Energy: Feet
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Feet
Level
80
Channeler, Fury, Warden
Magmatic Energy 1/7
Item Set Details:
(2) +130 wis
(3) +10% Potency
(5) Applies Magma Wash.
• Increases power of group members (AE) by 471.
• On a spell cast this spell may cast Magma Wash on the group. Triggers about 2.0 times per minute.
(7) +5% Potency +100 All
NO-VALUE
Vampiric Armguards
LEGENDARY
53 Primary Attributes
53 Stamina
20 Combat Skills
1.1 Crit Bonus
12 DPS
2.9 Crit Chance
4.9 Potency
3 Reuse Speed
Infused Stats:
Leather Armor (Forearms)
Mitigation
289
Level
80
All Fighters, All Priests, All Scouts
Effects:
Vampire Bane
When Equipped:
• Additional equipment with Vampire Bane improves this effect.
• On any combat or spell hit this spell may cast Vampire Bane on target of attack. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 716 divine damage on target.
• Must be classified as a vampire
• Inflicts 358 divine damage on target.
• Must not be classified as a vampire
• Decreases Mitigation of target vs arcane damage by 539.
• Must be classified as a vampire
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Elemental Infused Gloves
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.6 DPS
3.1 Crit Chance
5 Potency
142 Ability Mod
Infused Stats:
Leather Armor (Hands)
Mitigation
306
Level
80
Bruiser, Channeler, Fury, Monk, Warden
Effects:
Haste
When Equipped:
• Increases Haste of caster by 40.0.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Elemental Offense: Hands
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Hands
Level
80
Bruiser, Channeler, Fury, Monk, Warden
Elemental Offense 1/7
Item Set Details:
(2) +130 str
(3) +8% Potency
(4) Applies Molten Overflow.
• Cannot be modified except by direct means
• Heals group members for 1,048.
• On a hostile ability cast this spell has a 20% chance to cast Molten Overflow on the group. This effect normalizes based off of a three second triggering event.
(5) Applies Magmatic Healing Wave.
• Heals group members for 1,048.
• On a combat hit this spell may cast Magmatic Healing Wave on caster. Triggers about 2.0 times per minute.
(7) +5% Potency +100 All
NO-VALUE
Elemental Infused Skullcap
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
2.6 Casting Speed
3.1 Crit Chance
5 Potency
142 Ability Mod
Infused Stats:
Leather Armor (Head)
Mitigation
306
Level
80
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Elemental Offense: Head
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Head
Level
80
Bruiser, Channeler, Fury, Monk, Warden
Elemental Offense 1/7
Item Set Details:
(2) +130 str
(3) +8% Potency
(4) Applies Molten Overflow.
• Cannot be modified except by direct means
• Heals group members for 1,048.
• On a hostile ability cast this spell has a 20% chance to cast Molten Overflow on the group. This effect normalizes based off of a three second triggering event.
(5) Applies Magmatic Healing Wave.
• Heals group members for 1,048.
• On a combat hit this spell may cast Magmatic Healing Wave on caster. Triggers about 2.0 times per minute.
(7) +5% Potency +100 All
NO-VALUE
Caterwaul Band
LEGENDARY
53 Primary Attributes
53 Stamina
385 Resistances
20 Combat Skills
1.1 Crit Bonus
2.9 Crit Chance
4.9 Potency
3 Reuse Speed
129 Ability Mod
Infused Stats:
Slots
Finger
Level
80
Effects:
Vampire Bane
When Equipped:
• Additional equipment with Vampire Bane improves this effect.
• On any combat or spell hit this spell may cast Vampire Bane on target of attack. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 716 divine damage on target.
• Must be classified as a vampire
• Inflicts 358 divine damage on target.
• Must not be classified as a vampire
• Decreases Mitigation of target vs arcane damage by 539.
• Must be classified as a vampire
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Doctor Horrorbile's Motivational Wristband
LEGENDARY
55 Primary Attributes
55 Stamina
395 Resistances
21 Combat Skills
1.1 Crit Bonus
3.1 Crit Chance
5.1 Potency
3.2 Reuse Speed
137 Ability Mod
Infused Stats:
Slots
Wrist
Level
80
Effects:
Healing Wave
When Equipped:
• On a combat hit this spell may cast Healing Wave on the group. Triggers about 1.6 times per minute.
• Heals group members for 230.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bergo's Healy Healings: Wrist
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Wrist
Level
80
Bergo's Healy Healings 1/3
Item Set Details:
(2) Applies Greater Deepcave Hoodoo.
• Heals target for 157 instantly and every 2 seconds.
• On a healing spell cast this spell may cast Greater Deepcave Hoodoo on target of spell cast. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
(3) Applies Enhance: Deepcave Hoodoo.
• Enhances the Healing of Deepcave Hoodoo effects by 20%.
NO-VALUE
Untamed Fell Leggings
LEGENDARY
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
3.1 Crit Chance
5.1 Potency
6.9 Max Health
3.2 Reuse Speed
Infused Stats:
Leather Armor (Legs)
Mitigation
334
Level
80
Channeler, Fury, Warden
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Untamed Forces: Legs
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Legs
Level
80
Channeler, Fury, Warden
Untamed Forces 1/5
Item Set Details:
(2) +120 wis
(3) +8% Potency
(5) Applies Greater Pond Wash.
• Increases power of group members (AE) by 314.
• On a spell cast this spell may cast Greater Pond Wash on the group. Triggers about 2.0 times per minute.
NO-VALUE
Choker of Waves
LEGENDARY
53 Stamina
53 Primary Attributes
20 Combat Skills
2.5 Casting Speed
2.9 Crit Chance
4.9 Potency
1.1 Crit Bonus
3 Reuse Speed
Infused Stats:
Slots
Neck
Level
80
Effects:
Lesser Divine Restoration
When Equipped:
• On a combat hit this spell may cast Divine Restoration on caster. Triggers about 1.0 times per minute.
• Heals caster for 148.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM ATTUNEABLE
Ebony Handled Staff
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3 Crit Chance
5 Potency
3.1 Reuse Speed
133 Ability Mod
Infused Stats:
Staff
One-Handed Crushing
Damage
58 - 330
(96.97 Rating)
Delay
4.0 seconds
Level
80
All Fighters, All Mages, All Priests, Beastlord
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Censer of the Undying Soul
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.4 DPS
3 Crit Chance
5 Potency
133 Ability Mod
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
80
Effects:
Bitter Miasma
When Equipped:
• On a hostile spell hit this spell may cast Bitter Miasma on target of spell. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 593.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Sannik's Link
LEGENDARY
54 Primary Attributes
54 Stamina
395 Resistances
21 Combat Skills
1.1 Crit Bonus
12.4 DPS
3 Crit Chance
5 Potency
3.1 Reuse Speed
Infused Stats:
Slots
Finger
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
LORE-EQUIP ATTUNEABLE
Bergo's Healy Healings: Fingers
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Finger
Level
80
Bergo's Healy Healings 1/3
Item Set Details:
(2) Applies Greater Deepcave Hoodoo.
• Heals target for 157 instantly and every 2 seconds.
• On a healing spell cast this spell may cast Greater Deepcave Hoodoo on target of spell cast. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
(3) Applies Enhance: Deepcave Hoodoo.
• Enhances the Healing of Deepcave Hoodoo effects by 20%.
NO-VALUE
Shimmering Onyx Bracelet
LEGENDARY
53 Primary Attributes
53 Stamina
385 Resistances
20 Combat Skills
1.1 Crit Bonus
2.5 Casting Speed
2.9 Crit Chance
4.9 Potency
3 Reuse Speed
Infused Stats:
Slots
Wrist
Level
80
Effects:
Vampire Bane
When Equipped:
• Additional equipment with Vampire Bane improves this effect.
• On any combat or spell hit this spell may cast Vampire Bane on target of attack. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 716 divine damage on target.
• Must be classified as a vampire
• Inflicts 358 divine damage on target.
• Must not be classified as a vampire
• Decreases Mitigation of target vs arcane damage by 539.
• Must be classified as a vampire
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Emblem of the Netherflame
LEGENDARY
53 Primary Attributes
53 Stamina
20 Combat Skills
1.1 Crit Bonus
2.5 Casting Speed
2.9 Crit Chance
4.9 Potency
129 Ability Mod
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
80
Effects:
Lesser Divine Restoration
When Equipped:
• On a combat hit this spell may cast Divine Restoration on caster. Triggers about 1.0 times per minute.
• Heals caster for 205.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Feral Hide Shoulderpads
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
2.5 Casting Speed
3 Crit Chance
5 Potency
6.9 Haste
Infused Stats:
Leather Armor (Shoulders)
Mitigation
300
Level
80
Channeler, Fury, Warden
Effects:
Empowered Healing V
When Equipped:
• Increases base Healing amount by 5%.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Feral Spirit: Shoulders
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Shoulders
Level
80
Channeler, Fury, Warden
Feral Spirit 1/5
Item Set Details:
(2) +100 wis
(3) +6% Potency
(5) Applies Pond Wash.
• This effect cannot be critically applied.
• Increases power of group members (AE) by 5.0% of caster's max power.
• On a spell cast this spell has a 10% chance to cast Pond Wash on the group.
NO-VALUE
Researcher's Belt of Experimentation
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.4 DPS
3 Crit Chance
5 Potency
133 Ability Mod
Infused Stats:
Slots
Waist
Level
80
Effects:
Maniacal Infusion
When Equipped:
• On a hostile spell cast this spell may cast Maniacal Infusion on the group. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Increases the damage of group members' next spell or combat art by up to 200.
This character has 15,479 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 691 health per tick while out-of-combat.
This character has a Maximum Power pool of 15,617. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 625 power per tick while out-of-combat.
This character runs 83% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 6,758 whatsits.
This character resists Noxious damage in the amount of 5,947 whatsits.
This character resists Arcane damage in the amount of 5,787 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 82% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 82% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,622, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 66.6% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 37.9% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 1.3% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.