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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED
Infused Stats:
Slots
24
Arctic Frostwind Champion's Breastplate
LEGENDARY
75 Primary Attributes
75 Stamina
26 Combat Skills
4.3 Crit Bonus
4.6 Crit Chance
7.6 Potency
7.3 Mitigation Increase
11.5 Multi Attack
Infused Stats:
Plate Armor (Chest)
Mitigation
618
Level
90
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
NO-TRADE
Smoldering Adornment of Damaging (Lesser)
HANDCRAFTED
Adds the following to an item:
4.2 DPS
Type:
White Adornment
Slots:
Chest, Neck, Waist
Level
76
HEIRLOOM NO-VALUE
Fearless Bravado: Chest
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Chest
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Fearless Bravado 1/5
Item Set Details:
(2) +100 agi
(3) Applies Deathly Lifetap.
• Cannot be modified except by direct means
• Heals caster for 929 - 1,929
• Inflicts 1,395 - 2,896 magic damage on target
• On any combat or spell hit this spell may cast Deathly Lifetap on target of attack. Triggers about 2.0 times per minute.
(5) Applies Misstep.
• Decreases Mitigation of target vs physical damage by 650.
• On any combat or spell hit this spell may cast Misstep on target of attack. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
NO-VALUE
Arctic Vicious Ry'Gorr Cloak
LEGENDARY
75 Primary Attributes
75 Stamina
26 Combat Skills
4.3 Crit Bonus
18 DPS
4.6 Crit Chance
7.6 Potency
10.7 Haste
Infused Stats:
Slots
Cloak
Level
90
All Fighters, All Scouts
Adornment Slots:
White, Turquoise, Yellow
NO-TRADE
Smoldering Adornment of Extra Attacks (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
3.4 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
78
HEIRLOOM NO-VALUE
Flaming Bamboo Shooter
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
90
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases STR and STA of target by 15.4. Increases Power Regen of target by 135.0.
Frost Scorned Bauble of Blood
LEGENDARY
84 Primary Attributes
84 Stamina
1,392 Resistances
4.9 Crit Bonus
21.1 DPS
5.5 Crit Chance
8.4 Potency
12.7 Haste
Infused Stats:
Slots
Ear
Level
87
All Fighters, All Scouts
Adornment Slots:
White, Turquoise, White
HEIRLOOM LORE-EQUIP NO-VALUE
Smoldering Adornment of Noxious Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
800 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
80
HEIRLOOM NO-VALUE
Arcane Aura: Ears
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Ear
Level
82
Arcane Aura 1/3
Item Set Details:
(2) +3,835 Heat
(3) +3,835 Heat
NO-VALUE
Frost Scorned Stud of Blood
LEGENDARY
84 Primary Attributes
84 Stamina
1,392 Resistances
4.9 Crit Bonus
5.5 Crit Chance
8.4 Potency
11.7 Max Health
12.7 Haste
Infused Stats:
Slots
Ear
Level
87
All Fighters, All Scouts
Adornment Slots:
White, Turquoise, White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Elemental Aura: Ears
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Ear
Level
82
Elemental Aura 1/3
Item Set Details:
(2) +3,835 Crushing
(3) +3,835 Crushing
NO-VALUE
Challenger's Frozen Sabatons
LEGENDARY
75 Primary Attributes
75 Stamina
26 Combat Skills
4.3 Crit Bonus
4.6 Crit Chance
7.6 Potency
7.3 Mitigation Increase
11.5 Multi Attack
Infused Stats:
Plate Armor (Feet)
Mitigation
575
Level
90
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
HEIRLOOM
Refulgent Gem of Ability Reconstruction
TREASURED
Adds the following to an item:
1 Reuse Speed
Type:
White Adornment
Slots:
Feet, Charm
Level
1
HEIRLOOM NO-VALUE
Bamboo Seasoned Octopus Chop
HANDCRAFTED
Infused Stats:
Slots
Food
Level
90
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases STR and STA of target by 15.4. Increases Health Regen of target by 221.3.
This character has 173,477 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 7,180 health per tick while out-of-combat.
This character has a Maximum Power pool of 33,188. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,621 power per tick while out-of-combat.
This character runs 155% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 23,105 whatsits.
This character resists Noxious damage in the amount of 26,459 whatsits.
This character resists Arcane damage in the amount of 23,245 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 89.980806142035
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 0.59999999999999% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 39,864, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 10.8%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 11% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 13.1% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 2 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 5.8% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.