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(2) Applies Fear and Loathing.+200 Mana +200 Health +25 str
• Grants a 10.0% chance to resist Fear effects
NO-VALUE
Head of the Infectious
LEGENDARY
82 Primary Attributes
82 Stamina
27 Combat Skills
4.8 Crit Bonus
20.3 DPS
2.3 AE Auto
5.2 Crit Chance
8.2 Potency
Infused Stats:
Slots
Charm
Level
90
All Fighters, All Scouts
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Astral Adornment of Extra Attacks (Lesser)
HANDCRAFTED
Adds the following to an item:
4 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
90
HEIRLOOM NO-VALUE
bristled leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
18
Breastplate of the Kromzek Velite
LEGENDARY
84 Primary Attributes
84 Stamina
28 Combat Skills
4.9 Crit Bonus
21.1 DPS
5.5 Crit Chance
8.4 Potency
12.7 Haste
Infused Stats:
Chain Armor (Chest)
Mitigation
437
Level
90
All Scouts
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM
Ethereal Adornment of Damaging (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
7.7 DPS
Type:
White Adornment
Slots:
Chest, Neck, Waist
Level
90
HEIRLOOM NO-VALUE
Blackened Flight: Chest
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Chest
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Blackened Flight 1/2
Item Set Details:
(2) +15% Multi Attack Chance +225 All +4% Crit Chance
NO-VALUE
Icicle Fringed Drape of Vuh-Duh
LEGENDARY
84 Primary Attributes
84 Stamina
28 Combat Skills
4.9 Crit Bonus
5.5 Crit Chance
8.4 Potency
8.6 Mitigation Increase
12.7 Haste
Infused Stats:
Slots
Cloak
Level
90
All Fighters, All Scouts
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM
Frosted Adornment of Critical Chance
TREASURED
Adds the following to an item:
2.5 Crit Chance
Type:
White Adornment
Slots:
Primary, Secondary, Forearms, Legs, Ranged, Cloak
Level
85
NO-VALUE NO-TRADE
Accuracy: Cloak
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Cloak
Level
80
All Scouts
Accuracy 1/2
Item Set Details:
(2) +1% Flurry Chance +6.6% Accuracy
NO-VALUE
Harrowing Winds
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Ranged, Waist, Cloak, Charm
Level
90
All Mages, All Scouts
Effects:
Harrowing Winds
When Equipped:
• This effect will not stack with itself if adorned on multiple items.
• On a critical combat hit this spell may cast Harrowing Winds on target of attack. Triggers about 2.4 times per minute.
• Inflicts between 1,500 and 15,000 points of damage based on the target's current health.
• On a critical spell hit this spell may cast Harrowing Winds on target of spell. Triggers about 2.4 times per minute.
• Inflicts between 1,500 and 15,000 points of damage based on the target's current health.
HEIRLOOM NO-VALUE
Skull Faceted Stud
FABLED
92 Primary Attributes
92 Stamina
540 Resistances
30 Combat Skills
5.6 Crit Bonus
24.2 DPS
2.8 AE Auto
6.3 Crit Chance
9.2 Potency
306 Ability Mod
Infused Stats:
Slots
Ear
Level
90
All Scouts
Adornment Slots:
White, Yellow, Turquoise
HEIRLOOM LORE-EQUIP
Astral Adornment of Heightened Power (Lesser)
HANDCRAFTED
Adds the following to an item:
42 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
HEIRLOOM NO-VALUE
Bergo's Healy Healings: Ears
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Ear
Level
80
Bergo's Healy Healings 1/3
Item Set Details:
(2) Applies Greater Deepcave Hoodoo.
• Heals target for 157 instantly and every 2 seconds.
• On a healing spell cast this spell may cast Greater Deepcave Hoodoo on target of spell cast. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
(3) Applies Enhance: Deepcave Hoodoo.
• Enhances the Healing of Deepcave Hoodoo effects by 20%.
NO-VALUE
Romero's Earring of Decay
FABLED
88 Primary Attributes
88 Stamina
1,485 Resistances
29 Combat Skills
5.3 Crit Bonus
22.6 DPS
2.6 AE Auto
5.9 Crit Chance
8.8 Potency
Infused Stats:
Slots
Ear
Level
90
All Scouts
Adornment Slots:
White, Yellow, Turquoise
HEIRLOOM LORE-EQUIP
Astral Adornment of Heightened Power (Lesser)
HANDCRAFTED
Adds the following to an item:
42 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
HEIRLOOM NO-VALUE
Bergo's Healy Healings: Ears
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Ear
Level
80
Bergo's Healy Healings 1/3
Item Set Details:
(2) Applies Greater Deepcave Hoodoo.
• Heals target for 157 instantly and every 2 seconds.
• On a healing spell cast this spell may cast Greater Deepcave Hoodoo on target of spell cast. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
(3) Applies Enhance: Deepcave Hoodoo.
• Enhances the Healing of Deepcave Hoodoo effects by 20%.
NO-VALUE
Boots of the Kromzek Velite
LEGENDARY
84 Primary Attributes
84 Stamina
28 Combat Skills
4.9 Crit Bonus
2.4 AE Auto
5.5 Crit Chance
8.4 Potency
13.5 Multi Attack
Infused Stats:
Chain Armor (Feet)
Mitigation
408
Level
90
All Scouts
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM
Astral Adornment of Haste (Lesser)
HANDCRAFTED
Adds the following to an item:
4 Haste
Type:
White Adornment
Slots:
Shoulders, Feet, Waist, Cloak, Charm
Level
90
HEIRLOOM NO-VALUE
Deadly Eruption: Feet
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Feet
Level
80
Assassin, Ranger
Deadly Eruption 1/7
Item Set Details:
(2) +130 agi
(3) Applies Mortal Lifetap.
• Cannot be modified except by direct means
• Heals caster for 1,194 - 2,480
• Inflicts 1,793 - 3,724 magic damage on target
• On any combat or spell hit this spell may cast Mortal Lifetap on target of attack. Triggers about 2.0 times per minute.
This character has 32,807 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,553 health per tick while out-of-combat.
This character has a Maximum Power pool of 30,135. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,225 power per tick while out-of-combat.
This character runs 24% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 14,317 whatsits.
This character resists Noxious damage in the amount of 14,092 whatsits.
This character resists Arcane damage in the amount of 13,912 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 44.8% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 4,370, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 14.9%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 87.9% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 40% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 41.1% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 17.4% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.