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Applies Atheneal Disease when Activated. Lasts for 30.0 seconds.
• All offensive spells deal disease damage.
• Must be in Ward of Elements.
• The casting time of Atheneal Disease is 0.5 seconds and the reuse time of the spell is 3 minutes
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Lubeshian Orator's Symbol
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
2.5 Casting Speed
3 Crit Chance
5 Potency
133 Ability Mod
Infused Stats:
Slots
Charm
Level
80
Effects:
Soulsiphon
When Equipped:
• On a hostile spell hit this spell may cast Soulsiphon on target of spell. Triggers about 2.0 times per minute.
• Decreases power of target by 239.
• Increases power of caster by 146.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Fireborn Robe of Mindmelting
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
2.6 Casting Speed
3.1 Crit Chance
5 Potency
142 Ability Mod
Infused Stats:
Cloth Armor (Chest)
Mitigation
205
Level
80
Coercer, Illusionist
Effects:
Ensorcelled Vulnerability X
When Equipped:
• Reduces resistibility of all spells by 10%.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Ra'zhish's Cloak of Flowing Power
LEGENDARY
53 Primary Attributes
53 Stamina
20 Combat Skills
1.1 Crit Bonus
2.9 Crit Chance
4.9 Potency
3 Reuse Speed
129 Ability Mod
Infused Stats:
Slots
Cloak
Level
80
Effects:
Fiery Flux
When Equipped:
• On a damage spell hit this spell may cast Fiery Flux on target of spell. Triggers about 2.0 times per minute.
• Inflicts 594 heat damage on target.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Bosprite Wine
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
70
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases INT and STA of target by 11.0. Increases Power Regen of target by 105.0.
Eye Ring of Keys
LEGENDARY
55 Primary Attributes
55 Stamina
400 Resistances
21 Combat Skills
1.1 Crit Bonus
12.8 DPS
3.1 Crit Chance
5.1 Potency
137 Ability Mod
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Jeweled Ydallian Earring
LEGENDARY
54 Primary Attributes
54 Stamina
395 Resistances
21 Combat Skills
1.1 Crit Bonus
12.4 DPS
3 Crit Chance
5 Potency
3.1 Reuse Speed
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Fireborn Boots of Mindmelting
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3.1 Crit Chance
5 Potency
7.8 Multi Attack
142 Ability Mod
Infused Stats:
Cloth Armor (Feet)
Mitigation
191
Level
80
Coercer, Illusionist
Effects:
Massive Concussive Shock
When Equipped:
• On a hostile spell cast this spell may cast Massive Concussive Shock on target of spell. Lasts for 7.2 seconds. Triggers about 2.4 times per minute.
• Stuns target encounter
• Must not be engaged in pvp combat
• Epic targets gain an immunity to Stun effects of 21.6 seconds and duration is reduced to 2.4 seconds.
• Resistibility increases against targets higher than level 99.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Bosprite Squash Muffin
HANDCRAFTED
Infused Stats:
Slots
Food
Level
70
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases STR and STA of target by 11.0. Increases Health Regen of target by 158.8.
Fireborn Sleeves of Mindmelting
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.6 DPS
3.1 Crit Chance
5 Potency
3.1 Reuse Speed
Infused Stats:
Cloth Armor (Forearms)
Mitigation
191
Level
80
Coercer, Illusionist
Effects:
Arcane Recovery I
When Equipped:
• Reduces reuse time of hostile spells by 1 percent.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Fireborn Gloves of Mindmelting
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
2.6 Casting Speed
3.1 Crit Chance
5 Potency
7.8 Multi Attack
Infused Stats:
Cloth Armor (Hands)
Mitigation
191
Level
80
Coercer, Illusionist
Effects:
Enthralling Recovery IV
When Equipped:
• Reduces reuse time of Subjugation-based spells by 4 percent.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Spellbinder's Spidersilk Hood
LEGENDARY
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
12.8 DPS
2.6 Casting Speed
3.1 Crit Chance
5.1 Potency
Infused Stats:
Cloth Armor (Head)
Mitigation
174
Level
80
Coercer, Illusionist
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Forgotten Ring of Souls
LEGENDARY
55 Primary Attributes
55 Stamina
840 Resistances
21 Combat Skills
1.1 Crit Bonus
12.8 DPS
3.1 Crit Chance
5.1 Potency
8 Multi Attack
Infused Stats:
Slots
Finger
Level
80
Effects:
Greater Void Bane
When Equipped:
• Additional equipment with Void Bane improves this effect.
• On any combat or spell hit this spell may cast Greater Void Bane on target of attack. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 972 mental damage on target.
• If any of the following are true:
• Must be classified as a void beast
• Must be classified as a shadowed folk
• Inflicts 486 mental damage on target.
• Must not be classified as a void beast
• Must not be classified as a shadowed folk
• Decreases Mitigation of target vs arcane damage by 720.
• If any of the following are true:
• Must be classified as a void beast
• Must be classified as a shadowed folk
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Obsession Wristlet
LEGENDARY
54 Primary Attributes
54 Stamina
400 Resistances
21 Combat Skills
1.1 Crit Bonus
12.6 DPS
2.6 Casting Speed
3.1 Crit Chance
5 Potency
Infused Stats:
Slots
Wrist
Level
80
Effects:
Hypnotic Defense
When Equipped:
• When damaged with a melee weapon this spell has a 5% chance to cast Hypnotic Defense on target's attacker. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Mesmerizes target
• Dispelled when target takes damage
• Only affects targets level 98 and below
• Does not affect Epic targets
• Resistibility increases against targets higher than level 99.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Spellbinder's Spidersilk Pantaloons
LEGENDARY
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
2.6 Casting Speed
3.1 Crit Chance
5.1 Potency
6.9 Max Health
Infused Stats:
Cloth Armor (Legs)
Mitigation
187
Level
80
Coercer, Illusionist
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Scarf of the Yciid Outrider
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.4 DPS
2.5 Casting Speed
3 Crit Chance
5 Potency
Infused Stats:
Slots
Neck
Level
80
Effects:
Maniacal Infusion
When Equipped:
• On a hostile spell cast this spell may cast Maniacal Infusion on the group. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Increases the damage of group members' next spell or combat art by up to 200.
• Dispelled when target casts a hostile spell
• Dispelled when target casts a combat art
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM ATTUNEABLE
Enervated Eye of the Siren
MYTHICAL, Epic
54 Primary Attributes
54 Stamina
22 Combat Skills
1.1 Crit Bonus
2.9 Ability Doublecast
3.1 Crit Chance
5.1 Potency
Infused Stats:
Staff
Main Hand Crushing
Damage
151 - 454
(120.96 Rating)
Delay
5.0 seconds
Level
80
Coercer
Adornment Slots:
White, Turquoise, Orange, Black
LORE NO-TRADE
Focus Wand of Infidel Decimation
LEGENDARY
52 Primary Attributes
52 Stamina
19 Combat Skills
1 Crit Bonus
2.3 Casting Speed
2.8 Crit Chance
4.8 Potency
2.8 Reuse Speed
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
148 - 839
(123.38 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
80
All Mages, All Priests
Adornment Slots:
White, Turquoise, Orange
ATTUNEABLE
Tracking Eyeball Fingerhoop
FABLED
54 Primary Attributes
54 Stamina
400 Resistances
21 Combat Skills
1.1 Crit Bonus
12.6 DPS
3.1 Crit Chance
5 Potency
142 Ability Mod
Infused Stats:
Slots
Finger
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Gruuper's Bangle of Incineration
FABLED
55 Primary Attributes
55 Stamina
400 Resistances
21 Combat Skills
1.1 Crit Bonus
12.8 DPS
2.6 Casting Speed
3.1 Crit Chance
5.1 Potency
Infused Stats:
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Uplifter Control Rod
LEGENDARY
66 Primary Attributes
66 Stamina
1.4 Crit Bonus
4 Crit Chance
6.4 Potency
9.3 Haste
10 Multi Attack
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Spellbinder's Spidersilk Mantle
LEGENDARY
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
12.8 DPS
2.6 Casting Speed
3.1 Crit Chance
5.1 Potency
Infused Stats:
Cloth Armor (Shoulders)
Mitigation
174
Level
80
Coercer, Illusionist
Effects:
Ensorcelled Vulnerability V
When Equipped:
• Reduces resistibility of all spells by 5%.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Apron of the Chef
LEGENDARY
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
12.8 DPS
3.1 Crit Chance
5.1 Potency
137 Ability Mod
Infused Stats:
Slots
Waist
Level
80
Effects:
Tender Loving Care
When Equipped:
• On a spell cast this spell may cast Tender Loving Care on the group. Triggers about 2.0 times per minute.
This character has 58,825 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 2,530 health per tick while out-of-combat.
This character has a Maximum Power pool of 20,421. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,108 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 8,709 whatsits.
This character resists Noxious damage in the amount of 8,799 whatsits.
This character resists Arcane damage in the amount of 10,159 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 61% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 16,050, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 22.3% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 88% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.38 seconds, a 48% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.