EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• On any combat or spell hit this spell may cast Corruption of the Elements on caster. Lasts for 16.0 seconds. Triggers about 1.8 times per minute.
• Increases power of caster by 53 instantly and every 4 seconds.
• Heals caster for 53 instantly and every 4 seconds.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Clairvoyant's Robe
TREASURED
18 Stamina
18 Primary Attributes
7 Combat Skills
0.4 Potency
10 Ability Mod
Infused Stats:
Cloth Armor (Chest)
Mitigation
112
Level
50
Adornment Slots:
White, Turquoise
ATTUNEABLE
Qeynosian Concordium Drape
LEGENDARY
38 Primary Attributes
38 Stamina
14 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
54 Ability Mod
Infused Stats:
Slots
Cloak
Level
70
Adornment Slots:
White, Turquoise, Orange
NO-TRADE NO-VALUE
Oolong Kalish Tea
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
30
Satiation
High
Duration
1 hour
Effects:
Increases INT and STA of target by 4.6. Increases Power Regen of target by 45.0.
Mystical Orb of the Invoker
LEGENDARY
31 Primary Attributes
31 Stamina
217 Resistances
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
33 Ability Mod
Infused Stats:
Slots
Ear
Level
62
Effects:
Fire Aura
When Equipped:
• On a hostile spell cast this spell may cast Char on target of spell. Triggers about 2.0 times per minute.
• Inflicts 217 - 326 heat damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Hoop of Endless Time
FABLED
26 Primary Attributes
26 Stamina
180 Resistances
11 Combat Skills
0.2 Crit Bonus
0.8 Casting Speed
0.8 Crit Chance
1.1 Potency
28 Ability Mod
Infused Stats:
Slots
Ear
Level
60
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Thaumaturgist's Boots
LEGENDARY
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
40 Ability Mod
Infused Stats:
Cloth Armor (Feet)
Mitigation
145
Level
68
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Pork Casserole
HANDCRAFTED
Infused Stats:
Slots
Food
Level
30
Satiation
High
Duration
1 hour and 30 minutes
Effects:
Increases AGI and STA of target by 4.6. Increases Health Regen of target by 52.5.
Beguiler's Gemmed Cuffs of Invoking
TREASURED
25 Primary Attributes
25 Stamina
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
25 Ability Mod
Infused Stats:
Cloth Armor (Forearms)
Mitigation
129
Level
60
Adornment Slots:
White, Turquoise
ATTUNEABLE
Silken Hands of Creation
LEGENDARY
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Casting Speed
1.2 Crit Chance
1.7 Potency
Infused Stats:
Cloth Armor (Hands)
Mitigation
126
Level
66
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Hoo'Loh's Customized Conjuring Hat
LEGENDARY
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.2 Crit Chance
1.7 Potency
38 Ability Mod
Infused Stats:
Cloth Armor (Head)
Mitigation
149
Level
67
Conjuror
Effects:
Hooluk in a Hat
Applies Hooluk in a Hat when Activated.
• Summons a pet Hooluk
• The casting time of Hooluk in a Hat is 4.0 seconds and the reuse time of the spell is 2.0 seconds
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Shimmering Ring of the Djinn
The power that is held in this ancient artifact can withstand the most horrible of attacks from the djinn.
FABLED
26 Primary Attributes
26 Stamina
180 Resistances
11 Combat Skills
0.2 Crit Bonus
0.8 Crit Chance
1.1 Potency
1.5 Haste
28 Ability Mod
Infused Stats:
Slots
Finger, Neck, Waist
Level
60
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Ring of the Ancients
FABLED
26 Primary Attributes
26 Stamina
180 Resistances
11 Combat Skills
0.2 Crit Bonus
0.8 Casting Speed
0.8 Crit Chance
1.1 Potency
1.5 Haste
Infused Stats:
Slots
Wrist
Level
60
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Clairvoyant's Silver-Threaded Leggings of the Archcaster
LEGENDARY
27 Primary Attributes
27 Stamina
11 Combat Skills
0.2 Crit Bonus
0.8 Crit Chance
1.2 Potency
27 Ability Mod
Infused Stats:
Cloth Armor (Legs)
Mitigation
124
Level
58
Adornment Slots:
White, Turquoise
ATTUNEABLE
Elegant Velvet Choker
FABLED
25 Primary Attributes
25 Stamina
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
25 Ability Mod
Infused Stats:
Slots
Neck
Level
60
Adornment Slots:
White, Turquoise, Green
HEIRLOOM ATTUNEABLE
Wand of Second Life
This wand has the special ability to transform into the Staff of Second Life upon command of its wielder.
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.3 Crit Chance
1.8 Potency
1.3 Reuse Speed
44 Ability Mod
Infused Stats:
Staff
One-Handed Crushing
Damage
60 - 180
(59.99 Rating)
Delay
4.0 seconds
Level
60
All Mages, All Priests, Shadowknight
Effects:
Flow of Fyr'Un
Applies Flow of Fyr'Un when Equipped.
• Increases Combat Power Regen of caster by 14.0.
Curse of the Godking
When Equipped:
• On any combat or spell hit this spell may cast Strike of the Godking on target of attack. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 346 - 519 magic damage on target.
• Heals caster for 167 - 278.
• Decreases STR of target by 75.2.
• Increases INT and WIS of caster by 25.1.
• Cannot be modified except by direct means
ORNATE LORE NO-TRADE NO-VALUE
Wand of Royal Protection
LEGENDARY
38 Primary Attributes
38 Stamina
14 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
3.7 Haste
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
97 - 549
(80.69 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
70
All Mages, All Priests
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE NO-VALUE
Engraved Ravasect Carapace Bracelet
TREASURED
32 Primary Attributes
32 Stamina
210 Resistances
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
40 Ability Mod
Infused Stats:
Slots
Wrist
Level
70
All Mages
Adornment Slots:
White, Turquoise
NO-TRADE
Draconolorum Grimoire
LEGENDARY
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
40 Ability Mod
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
68
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Councilor's Mantle
TREASURED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
40 Ability Mod
Infused Stats:
Cloth Armor (Shoulders)
Mitigation
129
Level
68
Adornment Slots:
White, Turquoise
ATTUNEABLE
Bone-Clasped Girdle
LEGENDARY, Bone Clasped Girdle
33 Primary Attributes
33 Stamina
13 Combat Skills
0.4 Crit Bonus
1.3 Casting Speed
1.3 Crit Chance
1.9 Potency
42 Ability Mod
Infused Stats:
Slots
Waist
Level
70
Effects:
Burning Affliction
When Equipped:
• On any combat or spell hit this spell may cast Burning Affliction on target of attack. Lasts for 30.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 302 - 504 heat damage on target.
• Decreases Mitigation of target vs elemental damage by 625.
This character has 12,594 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 518 health per tick while out-of-combat.
This character has a Maximum Power pool of 12,564. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 594 power per tick while out-of-combat.
This character runs 57% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 9,461 whatsits.
This character resists Noxious damage in the amount of 8,685 whatsits.
This character resists Arcane damage in the amount of 8,685 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 24% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,778, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 18.4% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.