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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED
Infused Stats:
Slots
30
Artisan's Tunic
TREASURED
1 Stamina
1 Primary Attributes
1 Crafting Skills
Infused Stats:
Cloth Armor (Chest)
Mitigation
2
Level
1
All Crafters
Adornment Slots:
White
ATTUNEABLE
Cloak of the Harvester
FABLED
2 Stamina
2 Primary Attributes
25 Transmuting
25 Harvesting Skills
2 Mount Speed
Infused Stats:
Slots
Cloak
Level
1
Effects:
Determination of the Harvester
Applies Determination of the Harvester when Activated. Lasts for 12 hours.
• Shapechanges caster into a Rock
• Enlarges caster by 32.0%.
• This effect suspends during combat
• The casting time of Determination of the Harvester is 2.0 seconds and the reuse time of the spell is 2.0 seconds
Featherfall
When Equipped:
• Reduces maximum falling speed of caster
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Brewed Kombucha
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases STR of target by 259.6. Increases STA of target by 334.4. Gives target an extra 1.5% mitigation to their worn armor. Increases Max Health of target by 10.0%. Increases Power Regen of target by 363.6.
Focused Energy Crystal
LEGENDARY
54 Primary Attributes
54 Stamina
400 Resistances
21 Combat Skills
1.1 Crit Bonus
12.4 DPS
3 Crit Chance
5 Potency
3.1 Reuse Speed
Infused Stats:
Slots
Ear
Level
80
Effects:
String of Insults
Applies String of Insults when Activated. Lasts for 24.0 seconds.
• Increases Hate Gain of caster by 5.0.
• The casting time of String of Insults is 0.5 seconds and the reuse time of the spell is 3 minutes
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Enchanted Steel Earstud
LEGENDARY
53 Primary Attributes
53 Stamina
395 Resistances
20 Combat Skills
1.1 Crit Bonus
2.9 Crit Chance
4.9 Potency
7.4 Multi Attack
129 Ability Mod
Infused Stats:
Slots
Ear
Level
80
Effects:
Smash
When Equipped:
• On a combat hit this spell may cast Smash on target of attack. Lasts for 3.0 seconds. Triggers about 1.4 times per minute.
• Stuns target
• Only affects targets level 95 and below
• Does not affect Epic targets
• Resistibility increases against targets higher than level 98.
Increases STR of target by 259.6. Increases STA of target by 334.4. Target will Dodge 1.5% of incoming attacks. Increases Crit Chance of target by 114.4. Increases Health Regen of target by 363.6.
• When damaged with a melee weapon this spell has a 7% chance to cast Crippling Riposte on target's attacker. Lasts for 16.0 seconds. This effect normalizes based off of a three second triggering event.
• Decreases Haste of target by 20.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Silvered Link Chain
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
3.2 Crit Chance
5.1 Potency
5.1 Mitigation Increase
8.1 Multi Attack
Infused Stats:
Slots
Neck
Level
80
All Fighters, All Scouts
Effects:
Welled Up Rage
When Equipped:
• On any combat or spell hit this spell may cast Welled Up Rage on target of attack. Lasts for 15.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 324 cold damage on target.
• Inflicts 324 disease damage on target.
• Inflicts 324 poison damage on target.
• Increases Crit Chance of caster by 8.0.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Dragon's Temper
FABLED, Epic
48 Primary Attributes
48 Stamina
19 Combat Skills
0.9 Crit Bonus
2.3 Ability Doublecast
2.6 Crit Chance
3.9 Potency
Infused Stats:
Main Hand Slashing
Damage
164 - 492
(109.44 Rating)
Delay
6.0 seconds
Level
80
Berserker
Effects:
Enrage
When Equipped:
• On a melee hit this spell may cast Enrage on target of attack. Lasts for 12.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 346 - 518 heat damage on target.
• Increases Crit Chance of caster by 8.0.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Black
LORE NO-TRADE NO-VALUE
Epic Aspect of Spirit
FABLED, Epic Adornment
Adds the following to an item:
10.3 DPS
2.5 Block Chance
6.1 Reuse Speed
Type:
Black Adornment
Slots:
Primary, Secondary, Ranged
Level
80
NO-VALUE NO-TRADE
Bazkul the Soulseeker
FABLED
34 Primary Attributes
34 Stamina
14 Combat Skills
0.4 Crit Bonus
1.5 Crit Chance
2 Potency
3.2 Haste
4 Multi Attack
Infused Stats:
Bow
Ranged
Damage
203 - 609
(90.19 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
70
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Hollow Bludgeon
When Equipped:
• On a combat hit this spell may cast Hollow Bludgeon on target of attack. Triggers about 1.8 times per minute.
• Inflicts 160 - 241 divine damage on target.
• Cannot be modified except by direct means
Summon Umbral Darkness
Applies Summon Umbral Darkness when Activated.
• Summons 100 umbral darknesses
• The casting time of Summon Umbral Darkness is 4.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Spiked Ravager Band
FABLED
55 Primary Attributes
55 Stamina
880 Resistances
22 Combat Skills
1.1 Crit Bonus
3.2 Crit Chance
5.1 Potency
5.1 Mitigation Increase
8.1 Multi Attack
Infused Stats:
Slots
Finger
Level
80
Effects:
Power from Flesh
When Equipped:
• On a hit this spell may cast Power from Flesh on caster. Lasts for 16.0 seconds. Triggers about 1.8 times per minute.
• Increases power of caster by 180 instantly and every 4 seconds.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bangle of the Onset
TREASURED
58 Primary Attributes
58 Stamina
21 Combat Skills
1.1 Crit Bonus
3.2 Crit Chance
5.4 Potency
7.4 Haste
162 Ability Mod
Infused Stats:
Slots
Wrist
Level
82
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Blocker of the Dark Horseman
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3 Crit Chance
5 Potency
3.1 Block Chance
133 Ability Mod
Infused Stats:
Tower Shield
Slots
Secondary
Protection
1,558
Level
80
Berserker, Guardian, Paladin, Shadowknight
Effects:
Undead Bane
When Equipped:
• Additional equipment with Undead Bane improves this effect.
• On any combat or spell hit this spell may cast Undead Bane on target of attack. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 531 mental damage on target.
• Must be classified as an undead
• Inflicts 265 mental damage on target.
• Must not be classified as an undead
• Decreases Mitigation of target vs arcane damage by 395.
This character has 44,859 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,802 health per tick while out-of-combat.
This character has a Maximum Power pool of 15,818. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 641 power per tick while out-of-combat.
This character runs 147% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 10,420 whatsits.
This character resists Noxious damage in the amount of 5,413 whatsits.
This character resists Arcane damage in the amount of 5,413 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 312.96089385475
This character has a 43% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 10,576, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 150%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 12.5% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 6.9% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 20% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.