EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Applies Perfect Being when Activated. Lasts for 10.0 seconds.
• Increases Fervor of caster by 33.3.
• Dazes caster
• Cannot be modified except by direct means
• The casting time of Perfect Being is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Al'Kabor's Scintillating Pestle
LEGENDARY
1,062 Primary Attributes
1,292 Stamina
47,835 Power
106,340 Health
276.4 Crit Bonus
155 Resolve
15.9 AE Auto
211.6 Crit Chance
6482.6 Potency
24.7 Mitigation Increase
78.8 Haste
Infused Stats:
Slots
Charm
Level
116
Effects:
Fates Entwined
Applies Fates Entwined when Activated. Lasts for 10.0 seconds.
• Applies Fates Entwined. Lasts for 20.0 seconds.
• Increases all damage done to caster by 20%.
• Cannot be modified except by direct means
• Increases all damage done to target by 3.6%.
• Increases Threat to target by 1,054,889 instantly and every 2 seconds thereafter
• Cannot be modified except by direct means
• The casting time of Fates Entwined is 4.0 seconds and the reuse time of the spell is 10 minutes
Adornment Slots:
White, Red
LORE-EQUIP NO-TRADE INFUSABLE
Prophet's Tunic
LEGENDARY
1,246 Primary Attributes
2,767 Stamina
31,133 Power
207,812 Health
103.4 Casting Speed
1628.7 Potency
130 Resolve
24.1 Mitigation Increase
20.1 Max Health
115 Overcap Crit Bonus
Infused Stats:
Chain Armor (Chest)
Mitigation
759
Level
110
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Overseer's Cloak of Methods
FABLED
1,102 Primary Attributes
1,329 Stamina
56,712 Power
116,206 Health
315 Combat Skills
305.1 Crit Bonus
170 Resolve
3.7 Ability Doublecast
220.3 Crit Chance
6993.9 Potency
44.4 Reuse Speed
Infused Stats:
Deity:
+234 sta
23.7% Potency
6.1% Crit Bonus
Slots
Cloak
Level
120
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE INFUSED
Annealed Shadelink Hoop
LEGENDARY
1,062 Primary Attributes
1,292 Stamina
47,835 Power
106,340 Health
149,330 Resistances
302 Combat Skills
276.4 Crit Bonus
155 Resolve
6482.6 Potency
78.8 Haste
50 Weapon Damage
Infused Stats:
Slots
Ear
Level
116
Adornment Slots:
White, Red
LORE-EQUIP NO-TRADE INFUSABLE
Nadine's Guarded Ear
FABLED
1,086 Primary Attributes
1,322 Stamina
49,315 Power
109,629 Health
163,500 Resistances
312 Combat Skills
287.9 Crit Bonus
165 Resolve
6890.6 Potency
26.1 Mitigation Increase
43.2 Reuse Speed
26.1 Block Chance
Infused Stats:
Deity:
+294 sta
16.9% Potency
4.4% Crit Bonus
Slots
Ear
Level
120
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Soulshiv's Chain Boots
FABLED
1,308 Primary Attributes
2,700 Stamina
38,641 Power
250,553 Health
256.7 DPS
1917.8 Potency
165 Resolve
173 Reuse Speed
27.7 Weapon Damage
117 Overcap Crit Bonus
Infused Stats:
Deity:
+188 sta
19.1% Potency
4.3% Crit Bonus
Chain Armor (Feet)
Mitigation
863
Level
120
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE INFUSED
Jerk Talpidae
HANDCRAFTED
Infused Stats:
Slots
Food
Level
110
Satiation
High
Duration
5 hours
Effects:
Increases All Attributes of target by 2.0%. Increases Crit Chance of target by 41.2. Increases Health Regen of target by 370.4.
Prophet's Bracers
LEGENDARY
1,075 Primary Attributes
2,221 Stamina
31,133 Power
207,812 Health
83 Casting Speed
1413.7 Potency
130 Resolve
16.2 Max Health
91 Overcap Crit Bonus
11,226 Ability Mod
Infused Stats:
Chain Armor (Forearms)
Mitigation
708
Level
110
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Elvidil's Chain Gloves
FABLED
1,321 Primary Attributes
2,711 Stamina
42,321 Power
260,379 Health
118.7 Casting Speed
2100.4 Potency
170 Resolve
376 Haste
176.4 Reuse Speed
121 Overcap Crit Bonus
Infused Stats:
Deity:
+182 sta
29.4% Potency
2.6% Crit Bonus
Chain Armor (Hands)
Mitigation
863
Level
120
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE INFUSED
Overseer's Ebon Chain Coif
LEGENDARY
1,248 Primary Attributes
2,582 Stamina
35,328 Power
235,815 Health
1701.4 Potency
155 Resolve
340 Multi Attack
159.4 Reuse Speed
108 Overcap Crit Bonus
14,525 Ability Mod
Infused Stats:
Deity:
+207 sta
43.6% Potency
4.5% Crit Bonus
+2,981.6 Abil Mod
Chain Armor (Head)
Mitigation
750
Level
115
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE INFUSED
Clearmind's Band of Harm
LEGENDARY
1,086 Primary Attributes
1,322 Stamina
49,315 Power
109,629 Health
163,500 Resistances
312 Combat Skills
287.9 Crit Bonus
165 Resolve
6890.6 Potency
83 Haste
91.1 Multi Attack
43.2 Reuse Speed
Infused Stats:
Deity:
+286 sta
24.8% Potency
6.2% Crit Bonus
Slots
Finger
Level
120
Adornment Slots:
White, Red, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Soulshiv's Lucky Bangle
FABLED
1,096 Primary Attributes
1,327 Stamina
54,246 Power
114,014 Health
170,040 Resistances
315 Combat Skills
299.4 Crit Bonus
170 Resolve
6959.5 Potency
84.6 Haste
29 Overcap Weapon Damage
50,749 Ability Mod
Infused Stats:
Deity:
+438 sta
90.0% Potency
12.4% Crit Bonus
+7,520.2 Abil Mod
Slots
Wrist
Level
120
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Prophet's Pants
LEGENDARY
1,246 Primary Attributes
2,767 Stamina
31,133 Power
207,812 Health
103.4 Casting Speed
1628.7 Potency
130 Resolve
20.1 Max Health
115 Overcap Crit Bonus
14,057 Ability Mod
Infused Stats:
Chain Armor (Legs)
Mitigation
759
Level
110
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Elvidil's Leather Beaded Choker
FABLED
1,107 Primary Attributes
1,332 Stamina
59,178 Power
118,399 Health
315 Combat Skills
310.9 Crit Bonus
175 Resolve
34.7 Casting Speed
221.4 Crit Chance
7028.4 Potency
31.6 Weapon Damage
32 Overcap Weapon Damage
Infused Stats:
Deity:
+279 sta
22.3% Potency
6.2% Crit Bonus
Slots
Neck
Level
120
Adornment Slots:
White, Red, Green
HEIRLOOM ATTUNEABLE INFUSED
Operah's Heavy Harpoon
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
This character has 13,372,467 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 535,295 health per tick while out-of-combat.
This character has a Maximum Power pool of 1,761,661. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 71,020 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 980,609 whatsits.
This character resists Noxious damage in the amount of 999,031 whatsits.
This character resists Arcane damage in the amount of 981,209 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 2525.6% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 340,864, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 722.4 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
446.2 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
858 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 67.5% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
700%+ MA = 1.55 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.