EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
• This effect can only trigger once every 1.0 - 6.0 seconds.
• Inflicts 22,943 - 47,652 heat damage on target.
• On a hostile ability cast this spell will cast Empyral Incineration on target of spell.
NO-VALUE LORE-EQUIP NO-TRADE
Pome Pome
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Drink
Level
120
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 4.50. Increases All Attributes of target by 7.3%. Increases Max Health of target by 9.8%. Increases Potency of target by 252.0. Increases Power Regen of caster by 537.3. Increases Fervor Overcap of target by 36.4.
• This effect can only trigger once every 1.0 - 6.0 seconds.
• Inflicts 22,943 - 47,652 heat damage on target.
• On a hostile ability cast this spell will cast Empyral Incineration on target of spell.
NO-VALUE LORE-EQUIP NO-TRADE
Hogfish Fricassee
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Food
Level
120
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 4.50. Increases All Attributes of target by 7.3%. Increases Max Health of target by 9.8%. Increases Crit Bonus of target by 141.9. Increases Potency of target by 252.0. Increases Health Regen of caster by 537.3. Increases Crit Bonus Overcap of target by 24.2.
• Applies Symphony of the Void to qualifying pets.
• Increases the update count of all Abilities by 1.
• Increases range and duration of all Abilities by 5%.
• Reduces resistibility of all Abilities by 5%.
• Increases the Fervor of of all Abilities by 10.
• Increases the damage, healing, and warding of profession Spells by 10.
• Increases the update count of all spells by 1.
• Increases range and duration of all spells by 5%.
• Reduces resistibility of all spells by 5%.
HEIRLOOM NO-VALUE LORE
Icon of the Overfiend
This will grow in power as you complete Heroic Blood of Luclin Weekly Missions.
LEGENDARY
Adds the following to an item:
645 Stamina
964 Primary Attributes
6.1 Ability Doublecast
625 Potency
26.4 Max Health
42 Crit Bonus
7.4 Fervor
10 Overcap Fervor
155,529 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
110
Spirit Stone Stats:
+1,050 agi +699 sta
+7.3% Ability Doublecast +670% Potency +50.5% Crit Bonus +28.2% Max Health +8.9% Fervor +11.4% Fervor Overcap +185,865 Ability Modifier
10
0%
NO-VALUE NO-TRADE
Ascendant Blade of the Armiger
MYTHICAL
2,662 Primary Attributes
3,830 Stamina
62,561 Power
104,718 Health
134.2 DPS
838 Crit Chance
6317.6 Potency
200 Resolve
151.6124.3% Haste
151.6 Multi Attack
10.9 Recovery Speed
117 Overcap Crit Bonus
Infused Stats:
Sword
One-Handed Slashing
Damage
812 - 1,218
(507.49 Rating)
Delay
4.0 seconds
Level
120
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Equalize
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Equalize on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 9,855 divine damage on target.
• Decreases Combat Mitigation of target by 196.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 15.0 seconds.
Adornment Slots:
White, Red, Blue, Cyan
HEIRLOOM REFORGED
Empyral Adornment of Increased Criticals
FABLED
Adds the following to an item:
51.4 Crit Bonus
12 Overcap Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
110
NO-VALUE NO-TRADE
Empyral Rune of Expedience
FABLED, Expedience
Adds the following to an item:
400 Potency
50,000 Ability Mod
Type:
Red Adornment
Slots:
Primary, Secondary, Ranged
Level
115
Effects:
Expedient Strike
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Expedient Strike on target of spell. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 11,590 crushing damage on target.
• Increases Weapon Damage of caster by 100.0.
• Increases Weapon Damage Overcap of caster by 150.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 15.0 seconds.
NO-VALUE NO-TRADE
Rune: Ragebourne Insight
MYTHICAL, Insight
PRESTIGE
Adds the following to an item:
Type:
Blue Adornment
Slots:
Primary, Secondary
Level
110
Effects:
Ragebourne Insight
Applies Ragebourne Insight when Equipped.
• Increases Ability Doublecast of caster by 8.0.
• Increases Fervor of caster by 35.0.
• Increases Potency of caster by 350.0.
• On a hostile ability cast this spell has a 15% chance to cast Ragebourne Destruction on target of spell. Lasts for 9.0 seconds.
• Inflicts 14,389 crushing damage on target.
• Decreases Combat Mitigation of target by 211.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 16.0 seconds.
HEIRLOOM NO-VALUE LORE
One Handed Shadowed Excursion Rune: Power of the Planes
LEGENDARY
Adds the following to an item:
512 Potency
Type:
Cyan Adornment
Slots:
Primary, Secondary
Level
120
NO-VALUE NO-TRADE
The Long March
FABLED
2,649 Primary Attributes
3,824 Stamina
60,721 Power
103,081 Health
56.9 Casting Speed
834.1 Crit Chance
6079.2 Potency
200 Resolve
150.2 Haste
115 Overcap Crit Bonus
25,790 Ability Mod
Infused Stats:
Bow
Ranged
Damage
1933 - 2,900
(604.16 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
120
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Decisive Strike
When Equipped:
• On any combat or spell hit this spell may cast Decisive Strike on target of attack. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 12,725 crushing damage on target.
• Increases Crit Bonus of caster by 34.5.
• Increases Potency of caster by 54.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Red, Blue, Cyan
HEIRLOOM
Voidpiercer's Adornment of Increased Criticals (2H)
MASTERCRAFTED FABLED
Adds the following to an item:
85.8 Crit Bonus
20 Overcap Crit Bonus
Placement:
Ranged, Thrown, Two-Handed
Type:
White Adornment
Slots:
Primary, Ranged
Level
110
NO-VALUE NO-TRADE
Empyral Rune of Reactionary Strike
FABLED, Reaction Strike
Adds the following to an item:
5 Ability Doublecast
Type:
Red Adornment
Slots:
Primary, Secondary, Ranged
Level
115
Effects:
Reactionary Strike
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Reactionary Strike on target of spell. Lasts for 10.0 seconds.
• Inflicts 5,000 crushing damage on target instantly and every 3.3 seconds.
• Increases Fervor of caster by 16.8.
• Cannot be modified except by direct means
• This effect can only trigger once every 20.0 - 30.0 seconds.
NO-VALUE NO-TRADE
Fires of Mystery
CELESTIAL, Mystery
PRESTIGE
Adds the following to an item:
80 Fervor
40 Overcap Fervor
Type:
Blue Adornment
Slots:
Primary, Secondary, Wrist, Ranged, Waist, Cloak
Level
120
NO-VALUE NO-TRADE
Secondary Shadowed Excursion Rune: Power of the Planes
LEGENDARY
Adds the following to an item:
512 Potency
Type:
Cyan Adornment
Slots:
Secondary, Ranged
Level
120
NO-VALUE NO-TRADE
Ascendant Ring of Starlight
MYTHICAL
1,162 Primary Attributes
2,582 Stamina
83,835 Power
140,325 Health
167,206 Resistances
315 Combat Skills
700.1 Crit Bonus
200 Resolve
9584.7 Potency
49.2 Reuse Speed
44.8 Weapon Damage
96,423 Ability Mod
Infused Stats:
Slots
Finger
Level
120
Adornment Slots:
White, Red, Green
HEIRLOOM LORE-EQUIP
Empyral Adornment of Increased Criticals
FABLED
Adds the following to an item:
51.4 Crit Bonus
12 Overcap Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
110
NO-VALUE NO-TRADE
Empyral Rune: Force Projection
LEGENDARY
Adds the following to an item:
249.8 Potency
Type:
Red Adornment
Slots:
Finger, Neck, Wrist, Charm
Level
120
NO-VALUE NO-TRADE
Icon of the Overfiend
This will grow in power as you complete Heroic Blood of Luclin Weekly Missions.
LEGENDARY
Adds the following to an item:
645 Stamina
964 Primary Attributes
6.1 Ability Doublecast
625 Potency
26.4 Max Health
42 Crit Bonus
7.4 Fervor
10 Overcap Fervor
155,529 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
110
Spirit Stone Stats:
+1,050 agi +699 sta
+7.3% Ability Doublecast +670% Potency +50.5% Crit Bonus +28.2% Max Health +8.9% Fervor +11.4% Fervor Overcap +185,865 Ability Modifier
10
0%
NO-VALUE NO-TRADE
Bracelet of Peculiar Allies
Gains experience as Shard of Peculiar Allies are infused into the item. Each Planar Level increases the base Ability Modifier, Potency, and Crit Bonus by 10%. You may only wear two Ethereal Relics.
FABLED, ETHEREAL RELIC
PRESTIGE
1,156 Primary Attributes
1,356 Stamina
81,369 Power
138,132 Health
170,040 Resistances
315 Combat Skills
362.7355.2% Crit Bonus
200 Resolve
7338.4 Potency
93.7 Haste
76.4 Weapon Damage
913 DPS
Infused Stats:
Deity:
+447 sta
175.0% Crit Bonus
1,050.0% Potency
Physical:
+697 sta
50.0% Crit Bonus
225.0% Potency
Bonus:
+447 sta
253.7% Potency
21.4% Crit Bonus
Slots
Wrist
Level
120
Effects:
Shadows Bound
When Equipped:
• Shadows Bound gains power once the owner has completed the Reign of Shadows achievement.
• Cannot be modified except by direct means
Adornment Slots:
White, Red
LORE-EQUIP NO-TRADE NO-VALUE INFUSED REFORGED
Empyral Adornment of Modified Power
FABLED
Adds the following to an item:
93,115 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
110
NO-VALUE NO-TRADE
Empyral Rune of Witness [VIII]
FABLED, Witness
Adds the following to an item:
6.5 Ability Doublecast
842.5 Potency
20.1 Fervor
Type:
Red Adornment
Slots:
Primary, Secondary, Wrist, Ranged, Waist, Cloak
Level
115
NO-VALUE NO-TRADE LORE
Ascendant Blade of the Armiger
MYTHICAL
2,662 Primary Attributes
3,830 Stamina
62,561 Power
104,718 Health
134.2 DPS
838 Crit Chance
6317.6 Potency
200 Resolve
151.630.3% Haste
151.6 Multi Attack
48.5 Recovery Speed
117 Overcap Crit Bonus
Infused Stats:
Sword
One-Handed Slashing
Damage
812 - 1,218
(507.49 Rating)
Delay
4.0 seconds
Level
120
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Equalize
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Equalize on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 9,855 divine damage on target.
• Decreases Combat Mitigation of target by 196.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 15.0 seconds.
nightstrike-daggerstorm-bump evade(if you spec'd for its dmage) sandra's- painful lamentaitons - perfect shrill (which pristege aa resets painful lam) dancing blade- ceremonial blade, sprinkle in your debuffs and thunderous overture 2+mob dependin
This character has 120,625,818 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 4,825,596 health per tick while out-of-combat.
This character has a Maximum Power pool of 2,212,762. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 89,230 power per tick while out-of-combat.
This character runs 15% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 992,712 whatsits.
This character resists Noxious damage in the amount of 993,252 whatsits.
This character resists Arcane damage in the amount of 993,312 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 4171.8% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 6,971,614, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 287.2 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
250.3 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.3515 seconds, a 59.4% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
1,063 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 72.6 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
1200%+ MA = 1.75 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 83.3% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.