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Applies Rechanneled Fire when Activated. Lasts for 12.0 seconds.
• Increases Potency of caster by 342.2.
• Cannot be modified except by direct means
• The casting time of Rechanneled Fire is 2.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White
LORE-EQUIP NO-TRADE INFUSABLE
Glowing Lavastone Focus
LEGENDARY
427 Primary Attributes
784 Stamina
1,968 Power
3,280 Health
36.8 Crit Bonus
5 Resolve
4.9 AE Auto
49.3 Crit Chance
300.6 Potency
7 Flurry
38.8 Multi Attack
15.4 Weapon Damage
13,394 Ability Mod
Infused Stats:
Slots
Charm
Level
100
Effects:
Warrior's Way
Applies Warrior's Way when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 12.3.
• Cannot be modified except by direct means
• The casting time of Warrior's Way is 5.0 seconds and the reuse time of the spell is 8 minutes
Adornment Slots:
White
LORE-EQUIP NO-TRADE INFUSABLE
Spellwoven Tah'Re Chain Chestguard
LEGENDARY
615 Primary Attributes
2,064 Stamina
2,430 Power
12,150 Health
145 Crit Bonus
7 Resolve
28.3 AE Auto
146.9 Potency
19 Max Health
108.2 Multi Attack
Infused Stats:
Chain Armor (Chest)
Mitigation
774
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
NO-TRADE INFUSABLE
Dreaded Cape of the Wraith
LEGENDARY
436 Primary Attributes
800 Stamina
2,187 Power
3,645 Health
438 Combat Skills
63.3 Crit Bonus
7 Resolve
62.6 Crit Chance
449.9 Potency
7.9 Block Chance
3.6 Mitigation Increase
15.6 Weapon Damage
7,631 Ability Mod
Infused Stats:
Deity:
+32 sta
0.4% Potency
1.2% Crit Bonus
+176.5 Abil Mod
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Fungus Fizzlepop
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases WIS of target by 259.6. Increases STA of target by 334.4. Increases Potency of target by 10.0. Increases Max Health of target by 10.0%. Increases Power Regen of target by 363.6.
Sokokar Tooth Earcharm
LEGENDARY
436 Primary Attributes
800 Stamina
2,187 Power
3,645 Health
34,703 Resistances
86 Combat Skills
38.4 Crit Bonus
7 Resolve
0.2 Ability Doublecast
9.7 Casting Speed
330.8 Potency
35.9 Haste
39.6 Multi Attack
15,078 Ability Mod
Infused Stats:
Slots
Ear
Level
100
Adornment Slots:
White
LORE-EQUIP NO-TRADE INFUSABLE
Phantom Eyeball Earring
LEGENDARY
436 Primary Attributes
800 Stamina
2,187 Power
3,645 Health
34,703 Resistances
86 Combat Skills
38.4 Crit Bonus
7 Resolve
27.4 DPS
106.8 Potency
15.8 Reuse Speed
21,706 Ability Mod
Infused Stats:
Deity:
+16 sta
0.5% Potency
0.4% Crit Bonus
+47.2 Abil Mod
Slots
Ear
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Ruthless Tah'Re Chain Boots
LEGENDARY
520 Primary Attributes
1,625 Stamina
2,187 Power
10,935 Health
113.1 Crit Bonus
7 Resolve
118.6 DPS
124.9 Potency
69.8 Reuse Speed
7 Weapon Damage
Infused Stats:
Chain Armor (Feet)
Mitigation
676
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
NO-TRADE INFUSABLE
Fruticose Fried Angler
HANDCRAFTED
Infused Stats:
Slots
Food
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases WIS of target by 259.6. Increases STA of target by 334.4. Increases Potency of target by 10.0. Increases Crit Chance of target by 114.4. Increases Health Regen of target by 363.6.
Ruthless Tah'Re Chain Bracers
LEGENDARY
520 Primary Attributes
1,625 Stamina
2,187 Power
10,935 Health
113.1 Crit Bonus
7 Resolve
44.5 Casting Speed
124.9 Potency
14.7 Max Health
3,400 Ability Mod
Infused Stats:
Chain Armor (Forearms)
Mitigation
676
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
NO-TRADE INFUSABLE
Spellwoven Tah'Re Chain Gloves
LEGENDARY
531 Primary Attributes
1,659 Stamina
2,430 Power
12,150 Health
115.5 Crit Bonus
7 Resolve
45.5 Casting Speed
127.5 Potency
86.7 Haste
71.3 Reuse Speed
Infused Stats:
Chain Armor (Hands)
Mitigation
723
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
NO-TRADE INFUSABLE
Cabalist's Helm
LEGENDARY
418 Primary Attributes
1,414 Stamina
250 Power
1,000 Health
36.8 Crit Bonus
1 Resolve
39.9 Potency
119 Haste
4.1 Weapon Damage
5,528 Ability Mod
Infused Stats:
Chain Armor (Head)
Mitigation
644
Level
100
Adornment Slots:
White, Purple
NO-TRADE INFUSABLE
INDESTRUCTIBLE
Electrified Adornment of Endurance
TREASURED
Adds the following to an item:
52 Stamina
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
95
NO-VALUE NO-TRADE
Cabalist's Furious Ring
LEGENDARY
334 Primary Attributes
644 Stamina
250 Power
1,000 Health
33,050 Resistances
86 Combat Skills
36 Crit Bonus
1 Resolve
27.4 DPS
9.7 Casting Speed
360 Potency
35.9 Haste
17,739 Ability Mod
Infused Stats:
Slots
Finger
Level
100
Adornment Slots:
White, Green
NO-TRADE INFUSABLE
INDESTRUCTIBLE
Chokidai Tooth Wristwrap
LEGENDARY
436 Primary Attributes
800 Stamina
2,187 Power
21,504 Health
34,703 Resistances
86 Combat Skills
38.4 Crit Bonus
7 Resolve
27.4 DPS
106.8 Potency
35.9 Haste
39.6 Multi Attack
19.5 Weapon Damage
15,078 Ability Mod
Infused Stats:
Slots
Wrist
Level
100
Adornment Slots:
White
LORE-EQUIP NO-TRADE INFUSABLE
Vihgoh's Chain Legs of Command
LEGENDARY
602 Primary Attributes
2,022 Stamina
2,187 Power
10,935 Health
142.1 Crit Bonus
7 Resolve
55.5 Casting Speed
143.9 Potency
18.6 Max Health
4,256 Ability Mod
Infused Stats:
Deity:
+26 sta
1.6% Potency
2.1% Crit Bonus
+229.1 Abil Mod
Chain Armor (Legs)
Mitigation
724
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Residual Slime Neckguard
LEGENDARY
436 Primary Attributes
800 Stamina
2,187 Power
3,645 Health
38.4 Crit Bonus
7 Resolve
50.4 Crit Chance
106.8 Potency
7.9 Mitigation Increase
15.8 Reuse Speed
11.4 Block Chance
11,653 Ability Mod
Infused Stats:
Deity:
+19 sta
1.6% Potency
0.6% Crit Bonus
+188.9 Abil Mod
Slots
Neck
Level
100
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE INFUSED
Dread's Visage of Greenmist
LEGENDARY, Greenmist
561 Primary Attributes
1,200 Stamina
3,000 Power
5,000 Health
48.2 Crit Bonus
9 Resolve
56 DPS
186.9 Crit Chance
55.6 Potency
63.3 Haste
31.6 Multi Attack
Infused Stats:
Dagger
One-Handed Crushing
Damage
225 - 676
(225.45 Rating)
Delay
4.0 seconds
Level
100
Effects:
Greenmist
When Equipped:
• \#ff0000The caster must have completed the quest: The Triumph of Fear to benefit from this effect.
• On any combat or spell hit this spell may cast Greenmist on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 12,797 disease damage on target.
• Decreases Combat Mitigation of target by 6.7.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
NO-TRADE NO-VALUE INFUSABLE
Obulon's Wand
LEGENDARY
516 Primary Attributes
1,105 Stamina
1,968 Power
3,280 Health
44.2 Crit Bonus
5 Resolve
51.5 DPS
172.2 Crit Chance
51.1 Potency
58.2 Haste
29.1 Multi Attack
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
562 - 1,685
(280.81 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
100
All Mages, All Priests
Effects:
Elemental Rending
When Equipped:
• On any combat or spell hit this spell may cast Elemental Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases elemental damage done to target by 2.6%.
• Inflicts 3,495 cold damage on target.
• Inflicts 3,495 heat damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM ATTUNEABLE INFUSABLE
Wizard's Ring of Command
LEGENDARY
445 Primary Attributes
817 Stamina
2,430 Power
4,050 Health
35,245 Resistances
86 Combat Skills
115.7 Crit Bonus
7 Resolve
28 DPS
107.9 Potency
36.7 Haste
16,712 Ability Mod
Infused Stats:
Deity:
+75 sta
1.7% Potency
0.8% Crit Bonus
+98.8 Abil Mod
Slots
Finger
Level
100
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Neh'ashiir's Spectral Wristlet
LEGENDARY
445 Primary Attributes
817 Stamina
2,430 Power
4,050 Health
35,245 Resistances
86 Combat Skills
115.7 Crit Bonus
7 Resolve
9.9 Casting Speed
107.9 Potency
8.1 Mitigation Increase
16.6 Block Chance
Infused Stats:
Deity:
+11 sta
1.0% Potency
0.3% Crit Bonus
Slots
Wrist
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Silent Oak
LEGENDARY
527 Primary Attributes
1,128 Stamina
2,187 Power
3,645 Health
45.2 Crit Bonus
7 Resolve
52.6 DPS
175.8 Crit Chance
52.2 Potency
59.4 Haste
29.7 Multi Attack
Infused Stats:
Buckler (Shield)
Slots
Secondary
Protection
1,318
Level
100
All Priests, All Scouts
Effects:
Devastation Strike
When Equipped:
• On any combat or spell hit this spell may cast Devastation Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 5,613 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
This character has 1,708,806 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 68,738 health per tick while out-of-combat.
This character has a Maximum Power pool of 211,034. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 8,917 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 222,118 whatsits.
This character resists Noxious damage in the amount of 223,736 whatsits.
This character resists Arcane damage in the amount of 222,068 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 880.65420560748
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 1243.9% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 373,692, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 141.3 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
120.3 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
367 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 33.2% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 53.8% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.