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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
TREASURED
Infused Stats:
Slots
14
NO-VALUE NO-TRADE
Dreadknight's Invincible Breastplate
LEGENDARY
296 Primary Attributes
680 Stamina
5 Combat Skills
28.9 Crit Bonus
30.5 DPS
30 Potency
3.8 Mitigation Increase
30.5 Haste
Infused Stats:
Plate Armor (Chest)
Mitigation
645
Level
95
Shadowknight
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Frosted Adornment of Weaponry
TREASURED
Adds the following to an item:
13 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
85
NO-VALUE NO-TRADE
Cloak of the Barbed Periphery
LEGENDARY
233 Stamina
187 Primary Attributes
8.9 AE Auto
33.1 Crit Chance
Infused Stats:
Slots
Cloak
Level
95
Adornment Slots:
White, White, Purple
Frosted Adornment of Critical Chance
TREASURED
Adds the following to an item:
2.5 Crit Chance
Type:
White Adornment
Slots:
Primary, Secondary, Forearms, Legs, Ranged, Cloak
Level
85
NO-VALUE NO-TRADE
Eidolon Ale
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
90
Satiation
Average
Duration
1 hour and 30 minutes
Effects:
Increases AGI, INT, STR and WIS of target by 26.9. Increases Power Regen of target by 51.3.
NO-VALUE NO-TRADE
Supremacy Suffused Spirit Shards
LEGENDARY
75 Primary Attributes
75 Stamina
490 Resistances
26 Combat Skills
4.3 Crit Bonus
4.6 Crit Chance
7.6 Potency
10.7 Haste
238 Ability Mod
Infused Stats:
Slots
Ear
Level
90
All Fighters, All Scouts
Adornment Slots:
White, Turquoise
LORE-EQUIP NO-TRADE
Scintillating Adornment of Elemental Resilience (Lesser)
HANDCRAFTED
Adds the following to an item:
385 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
66
NO-VALUE
Shark Tooth Earring of Might
LEGENDARY
75 Primary Attributes
75 Stamina
490 Resistances
26 Combat Skills
4.3 Crit Bonus
4.6 Crit Chance
7.6 Potency
10.7 Haste
238 Ability Mod
Infused Stats:
Slots
Ear
Level
90
All Fighters, All Scouts
Adornment Slots:
White, Turquoise
LORE-EQUIP NO-TRADE
Scintillating Adornment of Elemental Resilience (Lesser)
HANDCRAFTED
Adds the following to an item:
385 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
66
NO-VALUE
Dreadknight's Invincible Sabatons
LEGENDARY
214 Primary Attributes
365 Stamina
11 Combat Skills
17.6 Crit Bonus
28.4 DPS
19.2 Potency
5.9 Block Chance
28.4 Haste
Infused Stats:
Plate Armor (Feet)
Mitigation
602
Level
95
Shadowknight
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Frosted Adornment of Haste
TREASURED
Adds the following to an item:
2.3 Haste
Type:
White Adornment
Slots:
Shoulders, Feet, Waist, Cloak, Charm
Level
85
NO-VALUE NO-TRADE
Eidolon Iron Rations
HANDCRAFTED
Infused Stats:
Slots
Food
Level
90
Satiation
Average
Duration
1 hour and 30 minutes
Effects:
Increases Health Regen of target by 88.5. Increases Max Health of target by 121.5.
NO-VALUE NO-TRADE
Dreadknight's Invincible Bracers
LEGENDARY
214 Primary Attributes
365 Stamina
18 Combat Skills
17.6 Crit Bonus
19.2 Potency
5.6 Block Chance
27.8 Haste
Infused Stats:
Plate Armor (Forearms)
Mitigation
602
Level
95
Shadowknight
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Frosted Adornment of Critical Chance
TREASURED
Adds the following to an item:
2.5 Crit Chance
Type:
White Adornment
Slots:
Primary, Secondary, Forearms, Legs, Ranged, Cloak
Level
85
NO-VALUE NO-TRADE
Dreadknight's Invincible Gauntlets
LEGENDARY
214 Primary Attributes
365 Stamina
17 Combat Skills
17.6 Crit Bonus
19.2 Potency
4.8 Mitigation Increase
5.6 Block Chance
27.8 Multi Attack
Infused Stats:
Plate Armor (Hands)
Mitigation
602
Level
95
Shadowknight
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Frosted Adornment of Endurance
TREASURED
Adds the following to an item:
122 Health
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
85
NO-VALUE NO-TRADE
Dreadknight's Invincible Barbute
LEGENDARY
214 Primary Attributes
365 Stamina
17.6 Crit Bonus
19.2 Potency
4.8 Mitigation Increase
5.6 Block Chance
Infused Stats:
Plate Armor (Head)
Mitigation
602
Level
95
Shadowknight
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Frosted Adornment of Energy
TREASURED
Adds the following to an item:
122 Power
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
85
NO-VALUE NO-TRADE
Jin's Brawny Band of Stone
LEGENDARY
75 Primary Attributes
75 Stamina
1,291 Resistances
26 Combat Skills
4.3 Crit Bonus
4.6 Crit Chance
7.6 Potency
7.3 Mitigation Increase
10.7 Haste
Infused Stats:
Slots
Finger
Level
90
All Fighters, All Scouts
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP NO-TRADE
Frosted Adornment of Noxious Resilience
TREASURED
Adds the following to an item:
440 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
85
NO-VALUE NO-TRADE
Bangle of the Icewing
LEGENDARY
75 Primary Attributes
75 Stamina
1,291 Resistances
26 Combat Skills
4.3 Crit Bonus
2 AE Auto
4.6 Crit Chance
7.6 Potency
10.7 Haste
Infused Stats:
Slots
Wrist
Level
90
All Fighters, All Scouts
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Frosted Adornment of Noxious Resilience
TREASURED
Adds the following to an item:
440 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
85
NO-VALUE NO-TRADE
Dreadknight's Invincible Greaves
LEGENDARY
296 Primary Attributes
680 Stamina
22 Combat Skills
28.9 Crit Bonus
3.5 Parry
30 Potency
9.7 Mitigation Increase
Infused Stats:
Plate Armor (Legs)
Mitigation
645
Level
95
Shadowknight
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Frosted Adornment of Critical Chance
TREASURED
Adds the following to an item:
2.5 Crit Chance
Type:
White Adornment
Slots:
Primary, Secondary, Forearms, Legs, Ranged, Cloak
Level
85
NO-VALUE NO-TRADE
Tranquil Tourmaline Locket
HANDCRAFTED
430 Stamina
212 Primary Attributes
3.9 AE Auto
38 Crit Chance
18.7 Potency
6 Mitigation Increase
18.7 Crit Bonus
Infused Stats:
Slots
Neck
Level
96
Effects:
Synthetic Strengthening II
When Equipped:
• Suspends for 30 seconds when the caster takes damage greater than 30% of their maximum health
• Increases the caster's effectiveness of worn armor vs physical damage by 12%.
This character has 278,772 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 11,260 health per tick while out-of-combat.
This character has a Maximum Power pool of 50,917. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,252 power per tick while out-of-combat.
This character runs 130% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 11,287 whatsits.
This character resists Noxious damage in the amount of 11,239 whatsits.
This character resists Arcane damage in the amount of 11,431 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 313.17610062893
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 389.1% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 5,800, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 150%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 54.2% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 14% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 14.8% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0.8% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.