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When used, this magical wand expends its energy to shape change your combat pet into another creature for two hours, or until it is killed. This wand only works on summoned combat pets. Does not work on cosmetic pets.
TREASURED
Infused Stats:
Charges
Unlimited
Casting
4 seconds
Duration
20 hours
Recast
2 seconds
Effects:
Petamorph: Strongbox Mimic
Applies Petamorph: Strongbox Mimic on target Friend when Activated.
• Turns the caster's combat pet into a strongbox mimic. Does not work on cosmetic pets.
ORNATE ATTUNEABLE NO-VALUE
Soot Covered Robe
TREASURED
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Cloth Armor (Chest)
Mitigation
45
Level
20
Adornment Slots:
White
ATTUNEABLE
Cloak of the Love Bird
TREASURED
2 Stamina
2 Primary Attributes
Infused Stats:
Slots
Cloak
Level
1
Adornment Slots:
White
LORE NO-TRADE
Earring of Gnomish Spirit
TREASURED
10 Stamina
10 Primary Attributes
45 Resistances
4 Combat Skills
Infused Stats:
Slots
Ear
Level
30
Adornment Slots:
White
NO-TRADE
Zekian Hoop of Stature
TREASURED
10 Stamina
10 Primary Attributes
45 Resistances
4 Combat Skills
Infused Stats:
Slots
Ear
Level
30
Adornment Slots:
White
NO-TRADE
Spring-Loaded Gnomish Stilts
HANDCRAFTED
Infused Stats:
Cloth Armor (Feet)
Mitigation
21
Level
10
Effects:
Spring-Loaded Gnomish Stilts
When Equipped:
• Allows caster to jump farther
• This effect suspends during combat
• If not on a mount
Adornment Slots:
White
ATTUNEABLE
Channeler's Cuffs of Brilliance
TREASURED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Cloth Armor (Forearms)
Mitigation
63
Level
30
Adornment Slots:
White
NO-TRADE
Evoker's Gloves
TREASURED
2 Stamina
2 Primary Attributes
Infused Stats:
Cloth Armor (Hands)
Mitigation
2
Level
1
All Mages
Adornment Slots:
White
NO-TRADE
Cap of the Thaumaturgist
TREASURED
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Cloth Armor (Head)
Mitigation
42
Level
20
Adornment Slots:
White, Turquoise
ATTUNEABLE
Ring of the Sootfoot Archer
LEGENDARY
15 Stamina
15 Primary Attributes
80 Resistances
6 Combat Skills
8 Ability Mod
Infused Stats:
Slots
Finger
Level
40
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Cog-Stamped Soldier's Armband
TREASURED
13 Stamina
13 Primary Attributes
120 Resistances
5 Combat Skills
Infused Stats:
Slots
Wrist
Level
40
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
broadcloth pantaloons
15 Stamina
15 Primary Attributes
6 Combat Skills
8 Ability Mod
Infused Stats:
Cloth Armor (Legs)
Mitigation
60
Level
40
Adornment Slots:
White
Gnomish Medium's Medallion
TREASURED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Slots
Neck
Level
30
Adornment Slots:
White, Green
ATTUNEABLE
Bugbear Backstabber
LEGENDARY
12 Stamina
12 Primary Attributes
4 Combat Skills
Infused Stats:
Dagger
One-Handed Piercing
Damage
14 - 79
(23.21 Rating)
Delay
4.0 seconds
Level
30
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Effects:
Mangle
When Equipped:
• On a combat hit this spell may cast Mangle on target of attack. Lasts for 1.3 seconds. Triggers about 1.8 times per minute.
• Inflicts 27 - 34 crushing damage on target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 3.7 seconds and duration is reduced to 0.4 seconds.
• Resistibility increases against targets higher than level 49.
• Cannot be modified except by direct means
• Will trigger off of crush, pierce or slash abilities.
This character has 2,742 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 110 health per tick while out-of-combat.
This character has a Maximum Power pool of 2,522. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 101 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 410 whatsits.
This character resists Noxious damage in the amount of 525 whatsits.
This character resists Arcane damage in the amount of 479 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 12% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 32, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 4.6%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.