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Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
HANDCRAFTED
Infused Stats:
Slots
24
Gi of the Ashen Artisan
HANDCRAFTED
328 Stamina
10 Harvesting Skills
5 Mount Speed
Infused Stats:
Leather Armor (Chest)
Mitigation
136
Level
95
All Crafters
Effects:
Exceptional Harvesting Technique
Applies Exceptional Harvesting Technique when Equipped.
• Increases Bountiful Harvest of caster by 12.0.
• Reduces the harvest time for fishing, foresting, gathering, mining, and trapping by .5 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Cloak of the Harvester
FABLED
2 Stamina
2 Primary Attributes
25 Transmuting
25 Harvesting Skills
2 Mount Speed
Infused Stats:
Slots
Cloak
Level
1
Effects:
Determination of the Harvester
Applies Determination of the Harvester when Activated. Lasts for 12 hours.
• Shapechanges caster into a Rock
• Enlarges caster by 32.0%.
• This effect suspends during combat
• The casting time of Determination of the Harvester is 2.0 seconds and the reuse time of the spell is 2.0 seconds
Featherfall
When Equipped:
• Reduces maximum falling speed of caster
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Prophet's Vicious Earring
LEGENDARY
897 Primary Attributes
1,089 Stamina
41,720 Power
92,746 Health
126,775 Resistances
263 Combat Skills
228 Crit Bonus
130 Resolve
24 Casting Speed
5209.2 Potency
59.7 Haste
34,799 Ability Mod
Infused Stats:
Slots
Ear
Level
110
Adornment Slots:
White
LORE NO-TRADE NO-VALUE INFUSABLE
Earring of the Solstice
Allows the wearer to see expert collections in Faydwer, Kunark, and The Shadow Odyssey zones. Allows the wearer to see hidden tradeskill collections.
MASTERCRAFTED LEGENDARY
47 Primary Attributes
47 Stamina
360 Resistances
19 Combat Skills
0.8 Crit Bonus
2.5 Crit Chance
3.8 Potency
5.7 Haste
101 Ability Mod
Infused Stats:
Slots
Ear
Level
80
All Crafters
Effects:
Earring of the Solstice
Applies Earring of the Solstice when Activated. Lasts for 1 day.
• Increases speed of caster by 45.0%.
• Increases Artificing, Artistry, Chemistry, Fletching, Metal Shaping, Metalworking, Scribing, Sculpting, Tailoring and Transmuting of caster by 20.0.
• Increases Fishing, Foresting, Gathering, Mining and Trapping of caster by 25.0.
• Increases success chance by 1.0%.
• Increases critical success chance by 1.0%.
• This effect suspends during combat
• The casting time of Earring of the Solstice is 2.0 seconds and the reuse time of the spell is 1 minute
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Prophet's Boots
LEGENDARY
1,075 Primary Attributes
2,221 Stamina
31,133 Power
207,812 Health
1413.7 Potency
130 Resolve
262.8 Haste
19 Weapon Damage
91 Overcap Crit Bonus
11,226 Ability Mod
Infused Stats:
Chain Armor (Feet)
Mitigation
708
Level
110
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Prophet's Bracers
LEGENDARY
1,075 Primary Attributes
2,221 Stamina
31,133 Power
207,812 Health
83 Casting Speed
1413.7 Potency
130 Resolve
16.2 Max Health
91 Overcap Crit Bonus
11,226 Ability Mod
Infused Stats:
Chain Armor (Forearms)
Mitigation
708
Level
110
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
The Hand of the Maker
Handed down through the Bayle line, these hands are said to have been gifted to the family by Mithaniel Marr himself. Whether this story is true or not, these gloves are priceless.
FABLED
15 Stamina
Infused Stats:
Cloth Armor (Hands)
Mitigation
11
Level
90
All Crafters
Effects:
Hand of the Maker
Applies Hand of the Maker when Equipped.
• Increases experimental progress by 1.0.
• Increases max refining quantity by 10.0.
• Increases max crafting quantity by 10.0.
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Prophet's Helm
LEGENDARY
1,075 Primary Attributes
2,221 Stamina
31,133 Power
207,812 Health
1413.7 Potency
130 Resolve
123.3 Reuse Speed
262.8 Multi Attack
91 Overcap Crit Bonus
11,226 Ability Mod
Infused Stats:
Chain Armor (Head)
Mitigation
708
Level
110
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Prophet's Furious Ring
LEGENDARY
897 Primary Attributes
1,089 Stamina
41,720 Power
92,746 Health
126,775 Resistances
263 Combat Skills
228 Crit Bonus
130 Resolve
5209.2 Potency
59.7 Haste
19 Weapon Damage
Infused Stats:
Slots
Finger
Level
110
Adornment Slots:
White, Green
LORE NO-TRADE NO-VALUE INFUSABLE
Prophet's Vicious Bracelet
LEGENDARY
897 Primary Attributes
1,089 Stamina
41,720 Power
92,746 Health
126,775 Resistances
263 Combat Skills
228 Crit Bonus
130 Resolve
24 Casting Speed
5209.2 Potency
59.7 Haste
65.5 Multi Attack
Infused Stats:
Slots
Wrist
Level
110
Adornment Slots:
White
LORE NO-TRADE NO-VALUE INFUSABLE
Prophet's Pants
LEGENDARY
1,246 Primary Attributes
2,767 Stamina
31,133 Power
207,812 Health
103.4 Casting Speed
1628.7 Potency
130 Resolve
20.1 Max Health
115 Overcap Crit Bonus
14,057 Ability Mod
Infused Stats:
Chain Armor (Legs)
Mitigation
759
Level
110
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Prophet's Furious Necklace
LEGENDARY
897 Primary Attributes
1,089 Stamina
41,720 Power
92,746 Health
263 Combat Skills
228 Crit Bonus
130 Resolve
24 Casting Speed
177.8 Crit Chance
5209.2 Potency
19 Weapon Damage
19 Overcap Weapon Damage
Infused Stats:
Slots
Neck
Level
110
Adornment Slots:
White, Green
LORE NO-TRADE NO-VALUE INFUSABLE
Kruzz's Cooking Skillet
LEGENDARY
14 Stamina
15 Crafting Skills
15 Harvesting Skills
Infused Stats:
One-Handed Crushing
Damage
114 - 343
(114.24 Rating)
Delay
4.0 seconds
Level
85
Provisioner
Effects:
Artisan's Escape
Applies Artisan's Escape when Activated.
• Teleports caster within the zone
• Must not be engaged in combat
• Must not be engaged in pvp combat
• This item may not be used in a PvP zone.
• The casting time of Artisan's Escape is 5.0 seconds and the reuse time of the spell is 20 minutes
Adornment Slots:
White
NO-TRADE NO-VALUE
Prophet's Wand
LEGENDARY
1,142 Primary Attributes
1,617 Stamina
31,133 Power
69,212 Health
130 Resolve
36.2 Casting Speed
337.6 Crit Chance
1123.9 Potency
95.7 Haste
72 Overcap Crit Bonus
6,550 Ability Mod
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
1001 - 3,003
(500.48 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
110
All Mages, All Priests
Effects:
Devastation Strike
When Equipped:
• On any combat or spell hit this spell may cast Devastation Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 5,222 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, Orange, Cyan
LORE NO-TRADE NO-VALUE INFUSABLE
Prophet's Bolstered Ring
LEGENDARY
897 Primary Attributes
1,089 Stamina
41,720 Power
92,746 Health
126,775 Resistances
263 Combat Skills
228 Crit Bonus
130 Resolve
5209.2 Potency
16.6 Max Health
59.7 Haste
18.7 Mitigation Increase
Infused Stats:
Slots
Finger
Level
110
Adornment Slots:
White, Green
LORE NO-TRADE NO-VALUE INFUSABLE
Armlet of Ethernere
TREASURED
15 Stamina
15 Crafting Skills
5 Tinkering
5 Adorning
Infused Stats:
Slots
Wrist
Level
90
All Crafters
Effects:
Ethernere aura
Applies Ethernere aura when Activated.
• Gives the wearer a superficial appearance of belonging in the Ethernere. This will not fool anyone looking closely.
• The casting time of Ethernere aura is 0.5 seconds and the reuse time of the spell is 2.0 seconds
Adornment Slots:
White
LORE ATTUNEABLE NO-VALUE
Prophet's Buckler
LEGENDARY
1,142 Primary Attributes
1,617 Stamina
31,133 Power
69,212 Health
130 Resolve
84.8 DPS
337.6 Crit Chance
1123.9 Potency
49.1 Reuse Speed
27.2 Mitigation Increase
72 Overcap Crit Bonus
Infused Stats:
Buckler (Shield)
Slots
Secondary
Protection
1,381
Level
110
All Priests, All Scouts
Effects:
Decisive Strike
When Equipped:
• On any combat or spell hit this spell may cast Decisive Strike on target of attack. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
This character has 11,783,488 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 471,364 health per tick while out-of-combat.
This character has a Maximum Power pool of 728,427. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 29,315 power per tick while out-of-combat.
This character runs 162% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 510,569 whatsits.
This character resists Noxious damage in the amount of 510,899 whatsits.
This character resists Arcane damage in the amount of 513,466 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 933.3% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 644,300, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 205.3 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
194.6 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
483 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 12.1% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.