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Applies Last Stand when Activated. Lasts for 5.0 seconds.
• Reduces all damage done to caster by 85%.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Last Stand is 3 minutes
Adornment Slots:
White
HEIRLOOM NO-VALUE INFUSED REFORGED
Incandescent Adornment of Swift Casting (Lesser)
HANDCRAFTED
Adds the following to an item:
10 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
96
HEIRLOOM NO-VALUE
Children of the Spore
FABLED
395 Primary Attributes
744 Stamina
30 Crit Bonus
4 Resolve
4.60.9% Casting Speed
44.3 Crit Chance
34.6 Potency
7.4 Mitigation Increase
36.7 Haste
14.7 Multi Attack
Infused Stats:
Deity:
+52 sta
2.8% Potency
1.0% Crit Bonus
Slots
Charm
Level
100
Effects:
Dragon Grit
Applies Dragon Grit when Activated. Lasts for 20.0 seconds.
• Reduces all damage done to caster by 15%. This spell will absorb a total of 20 attacks.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Dragon Grit is 2 minutes
Adornment Slots:
White
HEIRLOOM NO-VALUE INFUSED REFORGED
Incandescent Adornment of Swift Casting (Lesser)
HANDCRAFTED
Adds the following to an item:
10 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
96
HEIRLOOM NO-VALUE
Small Ammo Pouch
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
(8) +35% Damage Per Second +250 Combatskills +40% Potency +35% Ability Casting Speed
NO-VALUE
Shroud of the Shieldbrother
LEGENDARY
380 Primary Attributes
730 Stamina
433 Combat Skills
20.2 Crit Bonus
3 Resolve
59.5 Crit Chance
33 Potency
7.2 Mitigation Increase
18.6 Flurry
7.2 Block Chance
Infused Stats:
Deity:
+35 sta
1.1% Potency
2.8% Crit Bonus
Slots
Cloak
Level
100
Effects:
All for One
When Equipped:
• Increases the wearer's Potency between 48 and 148 based on the potency of the wearer's group and raid members, including mercenaries.
• Increases the wearer's chance to trigger a legendary, fabled, or mythical crit based on the crit chance of the wearer's group and raid members, including mercenaries.
Adornment Slots:
White, Purple
HEIRLOOM NO-VALUE INFUSED
Electrified Adornment of Swift Casting
TREASURED
Adds the following to an item:
10 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
95
NO-VALUE NO-TRADE
Bolstered Attributes
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
92
Effects:
Bolstered Attributes
When Equipped:
• Increases All Attributes of caster by 10.0%.
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Last Stand of the Deathfist
LEGENDARY
372 Primary Attributes
715 Stamina
28,613 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
27 DPS
304.4 Potency
12.7 Mitigation Increase
5.7 Block Chance
7.3 Reuse Speed
Infused Stats:
Slots
Ear
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP INFUSABLE
Incandescent Adornment of Prismatic Resilience (Lesser)
HANDCRAFTED
Adds the following to an item:
859 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
HEIRLOOM NO-VALUE
Invader's Earrings
LEGENDARY
372 Primary Attributes
715 Stamina
28,613 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
4.3 Casting Speed
22.9 Potency
6.8 Mitigation Increase
6.8 Flurry
7 Block Chance
35.2 Haste
15.6 Weapon Damage
5,684 Ability Mod
Infused Stats:
Slots
Ear
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP INFUSABLE
Incandescent Adornment of Prismatic Resilience (Lesser)
HANDCRAFTED
Adds the following to an item:
859 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
HEIRLOOM NO-VALUE
Radiant Obstructer's Sabatons
LEGENDARY
475 Primary Attributes
1,582 Stamina
44.4 Crit Bonus
49 Potency
15.1 Max Health
2 Resolve
10 Block Chance
3,305 Ability Mod
Infused Stats:
Deity:
+5 sta
0.3% Potency
0.3% Crit Bonus
+40.3 Abil Mod
Plate Armor (Feet)
Mitigation
769
Level
100
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Purple
HEIRLOOM INFUSED
Incandescent Adornment of Critical Chance (Lesser)
Incandescent Adornment of Prismatic Resilience (Lesser)
HANDCRAFTED
Adds the following to an item:
859 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
HEIRLOOM NO-VALUE
Refined Fortified Soul Trap
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
1 Stamina
1 Primary Attributes
0.1 Potency
0.1 Max Health
0.1 Crit Bonus
0.1 Mitigation Increase
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+26 agi +46 sta
+0.8% Mitigation Increase +0.9% Potency +0.9% Crit Bonus +0.9% Max Health
Progress to Next Level:
46
6.35%
NO-VALUE
Mitigating Lumicite Bracelet
MASTERCRAFTED LEGENDARY
382 Primary Attributes
735 Stamina
29,243 Resistances
71 Combat Skills
20.2 Crit Bonus
1 Resolve
27.7 DPS
21.7 Potency
7 Mitigation Increase
7.6 Reuse Speed
Infused Stats:
Slots
Wrist
Level
100
Effects:
Confidence
When Equipped:
• Increases the wearer's worn armor mitigation and block chance by 10. This effect increases to 22 if they have 2 or more grouped allies within 10 meters of them.
Adornment Slots:
White
INFUSABLE REFINED
Incandescent Adornment of Prismatic Resilience (Lesser)
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Slag Band
LEGENDARY
372 Primary Attributes
715 Stamina
28,613 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
4.3 Casting Speed
22.9 Potency
7 Block Chance
35.27% Haste
28.1 Multi Attack
Infused Stats:
Deity:
+10 sta
0.4% Potency
0.5% Crit Bonus
Slots
Wrist
Level
100
Effects:
Confidence
When Equipped:
• Increases the wearer's worn armor mitigation and block chance by 10. This effect increases to 22 if they have 2 or more grouped allies within 10 meters of them.
Adornment Slots:
White
HEIRLOOM INFUSED REFORGED
Incandescent Adornment of Prismatic Resilience (Lesser)
HANDCRAFTED
Adds the following to an item:
859 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
HEIRLOOM NO-VALUE
Turn the Tide
LEGENDARY
481 Primary Attributes
1,100 Stamina
28.4 Crit Bonus
3.7 AE Auto
171.1 Crit Chance
32.7 Potency
2 Resolve
13.5 Block Chance
5811.6% Haste
46.4 Multi Attack
Infused Stats:
Deity:
+45 sta
1.6% Potency
2.3% Crit Bonus
Physical:
1.1% Crit Bonus
Tower Shield
Slots
Secondary
Protection
3,732
Level
100
Berserker, Guardian, Paladin, Shadowknight
Effects:
Early Advantage
When Equipped:
• On any combat or spell hit this spell may cast Early Advantage on target of attack. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 8,970,000 crushing damage on target
• Increases Weapon Damage of caster by 18.0.
• Increases Crit Bonus of caster by 20.0.
• Increases Potency of caster by 20.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM INFUSED REFORGED
Incandescent Adornment of Blocking (Lesser)
HANDCRAFTED
Adds the following to an item:
4 Block Chance
Type:
White Adornment
Slots:
Primary, Secondary, Chest
Level
96
HEIRLOOM NO-VALUE
Bolstered Endurance
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
Effects:
Bolstered Endurance
When Equipped:
• Increases STA of caster by 150.0.
• Increases Max Health of caster by 20.0%.
• Increases Max Power of caster by 20.0%.
• This effect does not stack with itself when adorned on multiple items
This character has 3,019,666 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 120,809 health per tick while out-of-combat.
This character has a Maximum Power pool of 157,542. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 6,324 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 161,547 whatsits.
This character resists Noxious damage in the amount of 161,547 whatsits.
This character resists Arcane damage in the amount of 164,635 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 245.28971962617
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1124.1% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 57,690, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 6.3%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 61.4% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 74.27% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.48625 seconds, a 5.5% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
67 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 0.40000000000001 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 29.9% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.