EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• \#00cc00Increases all bonuses by 20% for each of the Scars of Destruction Beta: Solo, Heroic I, or Heroic II account flags obtained by claiming those rewards on any character on the account.
• \#00cc00Increases all bonuses by 20% for each of the Scars of Destruction Beta: Solo, Heroic I, or Heroic II character flags obtained by claiming those rewards on each character individuallly.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE LORE
Tishan's Zimaran Rune: Force Projection
Adds the following to an item:
1216.4 Potency
Type:
Purple Adornment
Slots:
Chest, Legs, Finger, Neck, Wrist, Charm
Level
125
NO-VALUE NO-TRADE
Shifting Future Surge Charm
FABLED
PRESTIGE
3,233 Primary Attributes
5,498 Stamina
176,391 Power
280,684 Health
1293.7 Crit Bonus
480 Resolve
462.7 Crit Chance
37300.1 Potency
60.1 Mitigation Increase
Infused Stats:
Slots
Charm
Level
130
Adornment Slots:
White, Purple
HEIRLOOM LORE-EQUIP
Incandescent Adornment of Reuse (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
15 Reuse Speed
Type:
White Adornment
Slots:
Secondary, Feet, Ranged, Waist, Charm
Level
96
HEIRLOOM NO-VALUE
Zimaran Rune: Felfeather's Vampiric Requiem
TREASURED, Requiem
PRESTIGE
Adds the following to an item:
Type:
Purple Adornment
Slots:
Charm
Level
126
Effects:
Vampiric Requiem
Applies Vampiric Requiem when Activated.
• On a hostile ability cast this spell will cast Vampiric Requiem on caster. Lasts for 3.0 seconds.
• Inflicts 10.0% of max health in magic damage on caster instantly and every second.
• This effect cannot be critically applied.
• Cannot be modified except by direct means
• Increases effectiveness of profession abilities by 20.23%.
• Cannot be modified except by direct means
• The casting time of Vampiric Requiem is 2.0 seconds and the reuse time of the spell is 1 minute
HEIRLOOM NO-VALUE LORE
metallic reptile hide sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
MASTERCRAFTED
Infused Stats:
Slots
30
Spire Scaler Leather Jerkin of the Draconian Warlord
Increases All Attributes of target by 18.2%. Increases Max Health of target by 24.3%. Increases Potency of target by 5,688.2. Increases Power Regen of caster by 1,275.2. Increases Fervor Overcap of target by 74.1.
Polished Sovereign Stud
FABLED
PRESTIGE
3,233 Primary Attributes
5,498 Stamina
176,391 Power
280,684 Health
328,185 Resistances
558 Combat Skills
1293.7 Crit Bonus
480 Resolve
37300.1 Potency
522.6 Weapon Damage
Infused Stats:
Slots
Ear
Level
130
Adornment Slots:
White, Purple, Purple
LORE-EQUIP NO-TRADE
Tishan's Zimaran Adornment of Increased Criticals
Adds the following to an item:
151.6 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
125
NO-VALUE NO-TRADE
Zimaran Rune: Felfeather's Balanced Aggression
TREASURED
PRESTIGE
Adds the following to an item:
184 Overcap Crit Bonus
Type:
Purple Adornment
Slots:
Ear
Level
126
HEIRLOOM NO-VALUE
Zimaran Rune: Vaashkaani Balanced Aggression
LEGENDARY
PRESTIGE
Adds the following to an item:
187 Overcap Crit Bonus
Type:
Purple Adornment
Slots:
Ear
Level
130
HEIRLOOM NO-VALUE
Aurous' Banishment Crux
FABLED
PRESTIGE
3,233 Primary Attributes
5,498 Stamina
176,391 Power
280,684 Health
328,185 Resistances
558 Combat Skills
1293.7 Crit Bonus
480 Resolve
37300.1 Potency
31.9 Multi Attack
Infused Stats:
Slots
Ear
Level
130
Adornment Slots:
White, Purple, Purple
LORE-EQUIP NO-TRADE
Tishan's Zimaran Adornment of Increased Criticals
Adds the following to an item:
151.6 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
125
NO-VALUE NO-TRADE
Zimaran Rune: Felfeather's Balanced Aggression
TREASURED
PRESTIGE
Adds the following to an item:
184 Overcap Crit Bonus
Type:
Purple Adornment
Slots:
Ear
Level
126
HEIRLOOM NO-VALUE
Zimaran Rune: Felfeather's Balanced Aggression
TREASURED
PRESTIGE
Adds the following to an item:
184 Overcap Crit Bonus
Type:
Purple Adornment
Slots:
Ear
Level
126
HEIRLOOM NO-VALUE
Enduring Critical Plume of Darkpaw
FABLED
Infused Stats:
Slots
Textures
Level
1
Effects:
Amplifying Plume: Crit Bonus
When Equipped:
• Increases Crit Bonus of caster by 1,035.3.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
ORNATE NO-TRADE NO-VALUE
Spire Scaler Boots of the Dragon Hawk
LEGENDARY
3,297 Primary Attributes
5,541 Stamina
190,502 Power
303,138 Health
1319.5 Crit Bonus
41328.5 Potency
505 Resolve
731.6 Weapon Damage
Infused Stats:
Leather Armor (Feet)
Mitigation
527
Level
130
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM
Incandescent Adornment of Reuse (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
15 Reuse Speed
Type:
White Adornment
Slots:
Secondary, Feet, Ranged, Waist, Charm
Level
96
HEIRLOOM NO-VALUE
Budding Botanist's Rune: Gleeful Ire
MYTHICAL
PRESTIGE
Adds the following to an item:
Type:
Purple Adornment
Slots:
Shoulders, Feet, Wrist
Level
125
Effects:
Gleeful Ire
When Equipped:
• Increases Potency of caster by 7,303.1.
• Increases Max Health of caster by 147.8%.
• Increases all bonuses by 50% if you are at the top of an enemies hate list.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE LORE
Dasheen and Persimmon Salad
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Food
Level
125
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 10.24. Increases All Attributes of target by 18.2%. Increases Max Health of target by 24.3%. Increases Potency of target by 568.8. Increases Crit Bonus of target by 1,632.1. Increases Health Regen of caster by 1,275.2. Increases Crit Bonus Overcap of target by 49.4.
• Increases Crit Bonus Overcap of caster by 430.0.
• Increases Weapon Damage Overcap of caster by 100.9.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Innoruuk's Morningstar of Hatred [Rank III]
An ancient deific item containing a fraction of its creator's immense power! This item may be able to be upgraded. Deific Rank III
FABLED
PRESTIGE
3,823 Primary Attributes
6,481 Stamina
211,292 Power
336,221 Health
547 Crit Chance
44926.6 Potency
73.7 Mitigation Increase
490 Resolve
1,530 Overcap Crit Bonus
Infused Stats:
Mace
One-Handed Crushing
Damage
5963 - 8,945
(3727.04 Rating)
Delay
4.0 seconds
Level
130
Effects:
Wary Protection
When Equipped:
• Prevents a percentage of the damage you take based on the tier and type of shield or brawler weapon you have equipped.
• If fighter
• Brawlers may benefit from Wary Protection granted via a fist or a two handed weapon, Crusaders and Warriors will only benefit from Wary protection granted by tower shields.
• Cannot be modified except by direct means
Blessing of the Hateful Prince
When Equipped:
• "Blessing of the Hateful Prince" protects the wearer from strong deific magics used by Innoruuk!
An ancient deific item containing a fraction of its creator's immense power! This item may be able to be upgraded. Deific Rank III
FABLED
PRESTIGE
3,823 Primary Attributes
6,481 Stamina
211,292 Power
336,221 Health
547 Crit Chance
44926.6 Potency
73.7 Mitigation Increase
490 Resolve
1,530 Overcap Crit Bonus
Infused Stats:
Mace
One-Handed Crushing
Damage
5963 - 8,945
(3727.04 Rating)
Delay
4.0 seconds
Level
130
Effects:
Wary Protection
When Equipped:
• Prevents a percentage of the damage you take based on the tier and type of shield or brawler weapon you have equipped.
• If fighter
• Brawlers may benefit from Wary Protection granted via a fist or a two handed weapon, Crusaders and Warriors will only benefit from Wary protection granted by tower shields.
• Cannot be modified except by direct means
Blessing of the Hateful Prince
When Equipped:
• "Blessing of the Hateful Prince" protects the wearer from strong deific magics used by Innoruuk!
This character has 8,582,743,018 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 343,310,988 health per tick while out-of-combat.
This character has a Maximum Power pool of 57,646,766. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,307,146 power per tick while out-of-combat.
This character runs 165% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,058,851 whatsits.
This character resists Noxious damage in the amount of 2,062,865 whatsits.
This character resists Arcane damage in the amount of 2,059,111 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 67.8
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 4378.4% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 99,829,248, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 10%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 29.7 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
57.5 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 23% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 7.5% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.