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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
3
NO-VALUE NO-TRADE
Rilissian Trooper Chainmail Coat
MASTERCRAFTED
46 Stamina
46 Primary Attributes
18 Combat Skills
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.4 Reuse Speed
92 Ability Mod
Infused Stats:
Chain Armor (Chest)
Mitigation
323
Level
78
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Divine Relief
When Equipped:
• When any physical damage is received this spell has a 8% chance to cast Divine Relief on caster.
• Heals caster for 200.
• Cannot be modified except by direct means
• Will trigger off of crush, pierce or slash abilities.
Adornment Slots:
White, Turquoise
ATTUNEABLE
Cloak of Flames
LEGENDARY, Cloak of Flames
40 Primary Attributes
40 Stamina
15 Combat Skills
0.6 Crit Bonus
8.4 DPS
1.9 Crit Chance
2.7 Potency
64 Ability Mod
Infused Stats:
Slots
Cloak
Level
65
Effects:
Haste
When Equipped:
• Increases Haste of caster by 25.0.
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Queen's Earring of Rank
LEGENDARY
32 Primary Attributes
32 Stamina
238 Resistances
13 Combat Skills
0.4 Crit Bonus
1.2 Casting Speed
1.2 Crit Chance
1.8 Potency
Infused Stats:
Slots
Ear
Level
68
Adornment Slots:
White, Turquoise
LORE-EQUIP
Lucent Gem of Fortitude
TREASURED
Adds the following to an item:
20 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Blood Duster Earrings
LEGENDARY
31 Primary Attributes
31 Stamina
403 Resistances
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
2.4 Haste
Infused Stats:
Slots
Ear
Level
62
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Outrider's Blue Iron Chain Shoes
FABLED
66 Stamina
66 Primary Attributes
14.2 DPS
2.4 Casting Speed
3.1 Potency
0.8 Max Health
3.2 Crit Bonus
14 Haste
Infused Stats:
Chain Armor (Feet)
Mitigation
342
Level
73
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
NO-TRADE
King Prawn Cocktail
HANDCRAFTED
Infused Stats:
Slots
Food
Level
80
Satiation
High
Duration
2 hours and 15 minutes
Effects:
Increases AGI of target by 17.8. Increases Health Regen of target by 190.0.
Fear-infused Bracers
TREASURED
37 Primary Attributes
37 Stamina
14 Combat Skills
0.5 Crit Bonus
1.6 Crit Chance
2.4 Potency
52 Ability Mod
Infused Stats:
Chain Armor (Forearms)
Mitigation
291
Level
70
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Greater Resist Fear
When Equipped:
• Grants a 5.0% chance to resist Fear effects
Adornment Slots:
White, Turquoise
Lucent Gem of Prowess
TREASURED
Adds the following to an item:
2 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Outrider's Blue Iron Chain Gloves
FABLED
66 Stamina
66 Primary Attributes
12 Combat Skills
14.2 DPS
0.7 Strikethrough
3.1 Potency
3.2 Crit Bonus
0.3 Reuse Speed
167 Ability Mod
Infused Stats:
Chain Armor (Hands)
Mitigation
342
Level
73
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
NO-TRADE
Infiltrator's Chain Helmet
TREASURED
52 Primary Attributes
52 Stamina
19 Combat Skills
1 Crit Bonus
11.4 DPS
2.8 Crit Chance
4.8 Potency
Infused Stats:
Chain Armor (Head)
Mitigation
314
Level
70
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Orange
ATTUNEABLE
Fingerhoop of the Sathiran Assassin
LEGENDARY
45 Stamina
45 Primary Attributes
306 Resistances
17 Combat Skills
1.9 Casting Speed
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
2.3 Reuse Speed
5.8 Multi Attack
Infused Stats:
Slots
Finger
Level
68
Adornment Slots:
White, Green, Turquoise
LORE-EQUIP ATTUNEABLE
Angler's Fishing Wristlet
LEGENDARY
45 Stamina
45 Primary Attributes
306 Resistances
17 Combat Skills
9.5 DPS
1.9 Casting Speed
2.2 Crit Chance
3.6 Potency
6.6 Strikethrough
0.7 Crit Bonus
Infused Stats:
Slots
Wrist
Level
68
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Sodden Gore Leggings
LEGENDARY
45 Stamina
45 Primary Attributes
17 Combat Skills
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
2.3 Reuse Speed
89 Ability Mod
Infused Stats:
Chain Armor (Legs)
Mitigation
319
Level
71
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Nizari Magical Adept Enhancer
LEGENDARY
38 Primary Attributes
38 Stamina
14 Combat Skills
0.5 Crit Bonus
1.5 Casting Speed
1.7 Crit Chance
2.5 Potency
Infused Stats:
Slots
Neck
Level
70
Adornment Slots:
White, Turquoise, Orange, Green
Lambent Adornment of Damaging (Lesser)
HANDCRAFTED
Adds the following to an item:
2.8 DPS
Type:
White Adornment
Slots:
Chest, Neck, Waist
Level
56
NO-VALUE
Fayguard Bladecatcher
FABLED
46 Stamina
46 Primary Attributes
18 Combat Skills
2.4 Crit Chance
3.7 Potency
5.3 Max Health
0.8 Crit Bonus
6.2 Multi Attack
Infused Stats:
Sword
One-Handed Slashing
Damage
75 - 423
(82.93 Rating)
Delay
6.0 seconds
Level
77
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Word of Pain
When Equipped:
• On a combat hit this spell may cast Word of Pain on target of attack. Triggers about 2.0 times per minute.
• Inflicts 295 magic damage on target encounter.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Di'Zok Bow of Flame
MASTERCRAFTED LEGENDARY
46 Stamina
46 Primary Attributes
18 Combat Skills
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.4 Reuse Speed
92 Ability Mod
Infused Stats:
Bow
Ranged
Damage
114 - 644
(84.14 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
78
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Flame Strike
When Equipped:
• On a combat hit this spell may cast Flame Strike on target of attack. Triggers about 1.8 times per minute.
• Inflicts 238 - 397 heat damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
ATTUNEABLE
Loop of the Gukish Lords
TREASURED
53 Primary Attributes
53 Stamina
342 Resistances
20 Combat Skills
1 Crit Bonus
2.9 Crit Chance
4.9 Potency
117 Ability Mod
Infused Stats:
Slots
Finger
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
NO-TRADE
Drolvarg Leather Wrist Cuff
LEGENDARY
45 Stamina
45 Primary Attributes
306 Resistances
6.6 Strikethrough
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
2.3 Reuse Speed
5.8 Multi Attack
80 Ability Mod
Infused Stats:
Slots
Wrist
Level
68
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Sharpened Kukri
TREASURED
53 Primary Attributes
53 Stamina
20 Combat Skills
1 Crit Bonus
2.9 Crit Chance
4.9 Potency
7.3 Multi Attack
Infused Stats:
Sword
One-Handed Slashing
Damage
65 - 369
(72.29 Rating)
Delay
6.0 seconds
Level
80
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP NO-TRADE
Pathfinder's Chain Spaulders of Quickness
TREASURED
45 Stamina
45 Primary Attributes
17 Combat Skills
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
2.3 Reuse Speed
89 Ability Mod
Infused Stats:
Chain Armor (Shoulders)
Mitigation
287
Level
69
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
NO-TRADE
Belt of the Sinister Creation
LEGENDARY
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
0.5 AE Auto
1.1 Crit Chance
1.7 Potency
Infused Stats:
Slots
Waist
Level
68
Effects:
Silence II
When Equipped:
• On a combat hit this spell may cast Silence II on target of attack. Lasts for 3.0 seconds. Triggers about 1.0 times per minute.
• Stifles target
• Does not affect Epic targets
• Resistibility increases against targets higher than level 87.
This character has 19,147 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 966 health per tick while out-of-combat.
This character has a Maximum Power pool of 18,270. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 916 power per tick while out-of-combat.
This character runs 98% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 11,326 whatsits.
This character resists Noxious damage in the amount of 11,560 whatsits.
This character resists Arcane damage in the amount of 11,404 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 27% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 3,172, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 2.2%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 17.4% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
100%+ MA = 1 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.